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2017-08-21Fix binary object marshalling, closes #9472Juan Linietsky
2017-08-20Merge pull request #10492 from Rubonnek/fix-segfault-on-arch-linuxJuan Linietsky
Fixed segfault when hovering over tree elements and showing tooltips.
2017-08-20simplify the way window is allowed to steal focus, no longer relying on ↵Juan Linietsky
project.godot. Closes #9459
2017-08-20Fixed segfault when hovering over scene tree elements and showing tooltips.Wilson E. Alvarez
2017-08-20Implemented missing opaque prepass render mode, fixes #9452Juan Linietsky
2017-08-20Fix mismatched hints for filesystem/import/pvrtc_texture_toolRémi Verschelde
2017-08-20property validate assignment condition in new variables, fixes #9411Juan Linietsky
2017-08-20Merge pull request #10483 from Zylann/orbit_sensitivityRémi Verschelde
Reduced default orbit sensitivity for smoother rotation
2017-08-20Inspector is no longer cleared when game runs, fixes #9408Juan Linietsky
2017-08-20Reduced default orbit sensitivity for smoother rotationMarc Gilleron
2017-08-20Merge pull request #10319 from neikeq/pr-engine-editor-hintJuan Linietsky
Adds Engine::is_editor_hint() method
2017-08-20Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky
2017-08-20Merge pull request #10481 from neikeq/water-store-remarkRémi Verschelde
Fixes Ref's GetTypeInfo missing with ptrcall disabled
2017-08-20Merge pull request #10479 from Paulb23/fix_not_scrolling_eofRémi Verschelde
Fixed not being able to scroll to eof
2017-08-20Merge pull request #10476 from Paulb23/delete_current_line_issue_9643Rémi Verschelde
Delete current line, issue 9643
2017-08-20Merge pull request #10473 from akien-mga/run_window_placement_defaultRémi Verschelde
Rename "Default" window placement mode to "Top Left"
2017-08-20Merge pull request #10466 from n-pigeon/expose_transformRémi Verschelde
Exposed Transform.interpolate_with()
2017-08-20Merge pull request #10460 from Zylann/orbit_sensitivityRémi Verschelde
Added option for mouse orbit sensitivity
2017-08-20Merge pull request #10455 from groud/control_margin_fixesRémi Verschelde
Some control fixes and removed other useless lines
2017-08-20Fixed not being able to scroll to eofPaulb23
2017-08-20Delete current line, issue 9643Paulb23
2017-08-20Fixes Ref's GetTypeInfo missing with ptrcall disabledIgnacio Etcheverry
2017-08-20Rename "Default" window placement mode to "Top Left"Rémi Verschelde
It is no longer the default value ;)
2017-08-19-Fix all shadow and culling related issues, fixes #9330Juan Linietsky
2017-08-20SceneTreeEditor: Fix node_selected signal emission.Andreas Haas
Fixes #10131
2017-08-20Exposed Transform.interpolate_with()Przemysław Gołąb (n-pigeon)
Additionaly changed values names for 2D version to more descriptive ones.
2017-08-19Merge pull request #10464 from godotengine/revert-10445-args-doubledashJuan Linietsky
Revert "Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup"
2017-08-19Revert "Second take at making command-line arguments more UNIX-like + ↵Juan Linietsky
main.cpp and help cleanup"
2017-08-19Added option for mouse orbit sensitivityMarc Gilleron
2017-08-19Fixed wrong usage of has_no_area function, closes #10434Juan Linietsky
2017-08-19Some control fixes and removed useless linesGilles Roudiere
2017-08-19Added polygon antialiasing, but it does not work on nvidia. Will have to try ↵Juan Linietsky
something else..
2017-08-19Merge pull request #10449 from toger5/theme_redundant_border_script_panel_fixRémi Verschelde
Removed style box border for script panel. Fixes #10410
2017-08-19Merge pull request #10447 from Paulb23/smooth_scrollingRémi Verschelde
Added smooth scrolling to TextEdit
2017-08-19Merge pull request #10446 from bojidar-bg/6583-fix-wait-nodeRémi Verschelde
Fix Condition + Wait nodes freezing the game
2017-08-19Merge pull request #10444 from ↵Rémi Verschelde
toger5/styleBoxFlat_corner_detail_value_limitation styleBoxFlat: clamp corner_detail + aa_size
2017-08-19Merge pull request #10442 from toger5/stylebox_corner_detailRémi Verschelde
Performance improvement for new styleBoxFlat.
2017-08-19Merge pull request #10445 from akien-mga/args-doubledashRémi Verschelde
Second take at making command-line arguments more UNIX-like + main.cpp and help cleanup
2017-08-19Merge pull request #10448 from touilleMan/correct-gdnative-string-method-nameThomas Herzog
[GDnative] Correct godot_string_chars_to_utf8_with_len function name
2017-08-19Removed style box border for script panel. Fixes #10410toger5
2017-08-19[GDnative] Correct godot_string_chars_to_utf8_with_len function nameEmmanuel Leblond
2017-08-19Fix #6583, Condition + Wait nodes freezing the gameBojidar Marinov
Make sure that only the first node after VS resume gets resumed
2017-08-19Fixes for new two-dash long command line argumentsRémi Verschelde
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there
2017-08-19Tweak command-line arguments to make them more UNIX-likeHugo Locurcio
Also improves the command-line help text readability.
2017-08-19Added smooth scrolling to TextEditPaulb23
2017-08-19Fixes to label and code editor to make editing code hopefully fast again.Juan Linietsky
2017-08-19styleBoxFlat: clamp corner_detail + aa_sizetoger5
2017-08-19Performance styleBoxFlat:toger5
- style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner.
2017-08-19Merge pull request #10428 from akien-mga/minizipRémi Verschelde
Sync minizip with closest upstream version (zlib 1.2.4 contrib) and document Godot-specific changes
2017-08-19Merge pull request #10430 from radenling/fix-wm-classRémi Verschelde
Set the X11 class hint before mapping the window