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2020-02-27Optimized rpc packet size when only the `PackedByteArray` is sent.Andrea Catania
This work has been kindly sponsored by IMVU.
2020-02-26Merge pull request #36536 from Chaosus/vs_intRémi Verschelde
Add support for integer type in visual shaders
2020-02-26Merge pull request #36551 from AndreaCatania/navigation_destruction_flushRémi Verschelde
Flushes commands just before the navigation server is destroyed
2020-02-26Merge pull request #36550 from akien-mga/scons-compiler-version-checkRémi Verschelde
SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elision
2020-02-26Flushes commands just before the navigation server is destroyedAndrea Catania
2020-02-26SCons: Re-allow upcoming GCC 8.4, fixes C++17 copy elisionRémi Verschelde
Follow-up to #36484. The patches for https://gcc.gnu.org/bugzilla/show_bug.cgi?id=86521 have now landed in the `releases/gcc-8` branch and will be in GCC 8.4.
2020-02-26Merge pull request #36543 from dreamsComeTrue/navigation-2d-missing-destructorRémi Verschelde
Added missing destructor for Navigation2D
2020-02-26Merge pull request #36521 from rafaeldelboni/masterRémi Verschelde
Improve LSP completion using scene owner
2020-02-26Merge pull request #36547 from Lunadin/masterRémi Verschelde
Improved docs wording and added links
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-26Docs: Improved wording and added linksLunadin
- Added missing links to the Control node in BoxContainer - Added Oxford commas in BoxContainer and CanvasItem - Clarified ambiguous boolean wording in BoxContainer - Improved paragraphing in ScrollContainer's description - Simplified ControlPicker description
2020-02-25Improve LSP completion using scene ownerRafael Delboni
Fixes: #36473
2020-02-25Added missing destructor for Navigation2DDominik 'dreamsComeTrue' Jasiński
Although destructor call was missing, it still doesn't heal #36537 memory leaks. Further description how that might be overcome - on GitHub Partialy covers #36537
2020-02-25Merge pull request #36542 from akien-mga/doc-64-arraysRémi Verschelde
doc: Sync classref for Packed{Int,Float}{32,64}Array additions
2020-02-25doc: Sync classref for Packed{Int,Float}{32,64}Array additionsRémi Verschelde
2020-02-25Merge pull request #36512 from AndreaCatania/AndreaCatania-patch-2Rémi Verschelde
Fixed remove region method.
2020-02-25Merge pull request #36538 from YeldhamDev/packed_arrays_bits_iconsRémi Verschelde
Update PackedInt/FloatArray icons for the new types
2020-02-25Update PackedIint/FloatArray icons for the new typesMichael Alexsander
2020-02-25Merge pull request #36510 from akien-mga/int-vectors-doc-bindingsRémi Verschelde
Update docs and bindings for new integer vector types
2020-02-25Merge pull request #36532 from Faless/debugger/weakref_crash_vulkanRémi Verschelde
Fix debugger crash inspecting freed object.
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Merge pull request #36515 from reduz/packed-array-64-bitsRémi Verschelde
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
2020-02-25Fix debugger crash inspecting freed object.Fabio Alessandrelli
This seems to be the correct way to validate a reference. Why is cast_to failing? Is this the correct way of checking if the object is valid?
2020-02-25Merge pull request #36529 from akien-mga/expression-int64Rémi Verschelde
Expression: Fix parsing integers as 32-bit
2020-02-25Merge pull request #36481 from nekomatata/fix-crash-connect-callableRémi Verschelde
Fixed crash when connecting a signal in GDScript
2020-02-25Expression: Fix parsing integers as 32-bitRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
- Renames PackedIntArray to PackedInt32Array. - Renames PackedFloatArray to PackedFloat32Array. - Adds PackedInt64Array and PackedFloat64Array. - Renames Variant::REAL to Variant::FLOAT for consistency. Packed arrays are for storing large amount of data and creating stuff like meshes, buffers. textures, etc. Forcing them to be 64 is a huge waste of memory. That said, many users requested the ability to have 64 bits packed arrays for their games, so this is just an optional added type. For Variant, the float datatype is always 64 bits, and exposed as `float`. We still have `real_t` which is the datatype that can change from 32 to 64 bits depending on a compile flag (not entirely working right now, but that's the idea). It affects math related datatypes and code only. Neither Variant nor PackedArray make use of real_t, which is only intended for math precision, so the term is removed from there to keep only float.
2020-02-25Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenamesRémi Verschelde
Use PascalCase file names for editor icons
2020-02-25Merge pull request #36527 from akien-mga/travis-python-3.8Rémi Verschelde
Travis: Use Python 3.8 alias instead of specific version
2020-02-25Travis: Use Python 3.8 alias instead of specific versionRémi Verschelde
Otherwise it breaks when they update the container to a new version, like they did today with 3.7.6.
2020-02-25Merge pull request #36525 from nathanwfranke/fix-project-godot-class-nameRémi Verschelde
Fix project.godot for projects with class_name
2020-02-25Merge pull request #36502 from nathanwfranke/re-remove-invalid-signal-connectRémi Verschelde
Re-Remove this signal call that was mistakenly added in #36244
2020-02-24Fix project.godot for projects with class_namenathanwfranke
Fixes #36438
2020-02-24Use PascalCase file names for editor iconsHugo Locurcio
Using PascalCase file names without any conversion step is less confusing to new contributors.
2020-02-24Fixed remove region method.Andrea Catania
2020-02-24Merge pull request #36506 from kuruk-mm/marshall_to_objectRémi Verschelde
Core: Change _Marshall class from inherit Reference to Object
2020-02-24Core: Change _Marshall class inherit from Reference to ObjectMateo Dev .59
2020-02-24Merge pull request #36503 from Redwan13/mac_os_build_fixRémi Verschelde
Scons: fixed build for vanilla clang in mac os x
2020-02-24Scons: fixed build for vanilla clang in mac os xNickolai Korshunov
2020-02-24Remove this signal call that was mistakenly added in #36244nathanwfranke
The original change was in #36340
2020-02-24Merge pull request #36494 from akien-mga/callable-fixesRémi Verschelde
Fix some signals and non-debug branch for callable_mp
2020-02-24Merge pull request #36489 from YeldhamDev/more_iconsRémi Verschelde
Add icons for some new variants
2020-02-24Merge pull request #36488 from Chaosus/capsule_yRémi Verschelde
Changed default capsule axis to vertical
2020-02-23Signals: Fix invalid connections to missing callbacksRémi Verschelde
These bugs existed since those lines were added, so I assume that their intended use is no longer relevant.
2020-02-23callable_mp: Fix non-debug branchRémi Verschelde
Was missed in #36393 because no `callable_mp()` calls were actually compiled with `tools=no` in that PR. Also work around GCC warning that also affects the `call_with_variant_args_ret_helper` variant.
2020-02-23Signals: Make callbacks non-const, callable_mp can't handle itRémi Verschelde
2020-02-23Merge pull request #36492 from reduz/variant-vector-refcountedRémi Verschelde
Store arrays inside of Variant as shared.
2020-02-23Store arrays inside of Variant as shared.Juan Linietsky
Arrays inside of Variant are unique and use reference counting. When you assign a variant containing a packed array to another, or when you call non const functions to arrays, this will work even if the array is inside a dictionary, so they will from now pass as reference. The difference with regular variant arrays is that, once passed to a function in the C++ API, they are no longer shared. This is required for security and thread safety, as those arrays are mainly used to pass data back and forth even between threads.
2020-02-23Merge pull request #36089 from dreamsComeTrue/fix-autocomplete-quotesRémi Verschelde
Fix: auto brace complete for quoted strings
2020-02-23Merge pull request #36485 from ofrank123/masterRémi Verschelde
Fix crash after closing a GDScript LSP session