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2021-10-01Add `texture_changed` signal to `Sprite3D`Yuri Roubinsky
2021-10-01Merge pull request #53278 from Geometror/fix-editor-property-array-colorRémi Verschelde
2021-10-01Merge pull request #52850 from mashumafi/vector-bsearchRémi Verschelde
2021-10-01Merge pull request #53277 from YeldhamDev/tabs_renamingRémi Verschelde
2021-10-01Merge pull request #53279 from nekomatata/fix-tilemap-angular-velocityRémi Verschelde
2021-09-30Merge pull request #53272 from fabriceci/bug-platform-ceilingCamille Mohr-Daurat
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D
2021-09-30Fix angular velocity default value in TileSetPouleyKetchoupp
Value was uninitialized, which lead to undefined behavior.
2021-10-01Fix property not shown in inspector when type is PACKED_COLOR_ARRAYHendrik Brucker
2021-09-30Implement bsearch for Vector and Packed*Arraymashumafi
2021-09-30Rename some elements of `Tabs`Michael Alexsander
2021-09-30Fix body stuck on descending platformfabriceci
2021-09-30Merge pull request #51409 from LightningAA/use-map-iteratorsRémi Verschelde
Use range iterators for `Map` in most cases
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Fix non-const iterators in const methodsLightning_A
2021-09-30Merge pull request #53025 from Paulb23/textfile-uxRémi Verschelde
2021-09-30Merge pull request #53266 from nekomatata/remove-shape-metadataCamille Mohr-Daurat
Remove shape metadata from 2D physics server
2021-09-30Merge pull request #53076 from zacryol/dict-typo-fixMax Hilbrunner
Fix typo with example variable name in Dictionary docs
2021-09-30Merge pull request #47670 from Calinou/doc-upnp-non-blockingMax Hilbrunner
Document how to set up UPnP in a non-blocking manner
2021-09-30Merge pull request #53245 from JFonS/occ_fixes2Rémi Verschelde
Occlusion culling fixes
2021-09-30Merge pull request #52544 from JFonS/lod_fixesJuan Linietsky
Auto LOD fixes and improvements
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead.
2021-09-30Revert "GdScript: Use reduced constant expression result when doing binary ↵Rémi Verschelde
operations. Fixes #50293" This reverts commit 62077086076fb99fb7fe014522c44ae83f87dc4d. It broke a GDScript test (which didn't exist back when the PR was made, so was missed prior to the merge). It choked on: ``` prints("a", test_instance.a, test_instance.a == Named.VALUE_A) ``` With: ``` Invalid operands "VALUE_A (enum value)" and "int" for "==" operator. ```
2021-09-30Merge pull request #53197 from nekomatata/fix-motion-direction-in-slopeCamille Mohr-Daurat
Fix motion direction in slope for CharacterBody3D
2021-09-30Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changesCamille Mohr-Daurat
Add latest API changes added in the 3D version of move_and_slide to the 2D version
2021-09-30Merge pull request #51818 from MarianoGnu/gdscript2-enum-fixesRémi Verschelde
2021-09-30Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crashRémi Verschelde
2021-09-30Document how to set up UPnP in a non-blocking mannerHugo Locurcio
2021-09-30Merge pull request #53254 from Calinou/node-rename-filenameRémi Verschelde
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-30Add latest changes added in the 3D versionfabriceci
2021-09-30Fix motion direction in slope for CharacterBody3DPouleyKetchoupp
- More accurate sliding in slopes to keep input direction correct - More accurate constant speed calculation - Renamed linear_velocity to motion_velocity for clarity - General code cleaning and simplifications
2021-09-30Merge pull request #52043 from Calinou/macos-use-big-sur-iconRémi Verschelde
2021-09-30Fix AtlasTexture get_data() crashboruok
2021-09-30Merge pull request #53239 from nekomatata/fix-animatable-body-initial-stateRémi Verschelde
2021-09-30Merge pull request #53112 from EricEzaM/better-breakpoint-gutterRémi Verschelde
2021-09-30Merge pull request #48685 from bruvzg/bundle_icon_4Rémi Verschelde
2021-09-30Merge pull request #52874 from Calinou/doc-ease-smoothstepRémi Verschelde
2021-09-30Add TextFile support across the editorPaulb23
2021-09-30Improved breakpoint gutter for CodeEdit.Eric M
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-30Merge pull request #53251 from LATRio/53224Rémi Verschelde
2021-09-30Merge pull request #53252 from Calinou/doc-node-filenameRémi Verschelde
2021-09-30Merge pull request #53227 from Calinou/rename-getornullMax Hilbrunner
Rename RID's `getornull()` to `get_or_null()`
2021-09-30Clarify what the `Node.filename` property containsHugo Locurcio
2021-09-30InputEventJoypadMotion::set_axis - reject invalid axisLATRio
2021-09-30Merge pull request #48299 from akien-mga/bullet-3.09Rémi Verschelde
2021-09-30Compile bullet with threasafe switch onManuele Finocchiaro
(cherry picked from commit 6f81c213a65d288f4ae9c29472e85460dad6038b)
2021-09-30bullet: Sync with upstream 3.17Rémi Verschelde
Stop include Bullet headers using `-isystem` for GCC/Clang as it misleads SCons into not properly rebuilding all files when headers change. This means we also need to make sure Bullet builds without warning, and current version fares fairly well, there were just a couple to fix (patch included). Increase minimum version for distro packages to 2.90 (this was never released as the "next" version after 2.89 was 3.05... but that covers it too). Fixes #43868. (cherry picked from commit b7901c773c2eaff26b5c3a5342773a70571b2648)
2021-09-30Merge pull request #53230 from nekomatata/fix-2d-bvh-overflowRémi Verschelde
2021-09-29Fix AnimatableBody moving and colliding during the first framePouleyKetchoupp
_update_kinematic_motion() shouldn't be called in the constructor It's too early and causes a first call to set the body position to 0. Then the second call to set the actual position triggers kinematic motion, colliding with objects on the path to the initial position. Side effect of sync to physics now enabled by default.
2021-09-30Occlusion culling fixesjfons
Fixes some issues found by UBSAN and other misc things: * Fixed memory leak on exit. * Properly align ray packet buffer to 64 bytes. * Added some compiler flags from Embree's build system. * Fixed ray masks.