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2016-01-22add mappings and increase max number of buttonshondres
2016-01-22Merge pull request #3408 from neikeq/issue_1123_fixRémi Verschelde
EditorNode: Ignore unhandled input if there is a dialog visible
2016-01-21EditorNode: Ignore unhandled input if there is a dialog visibleIgnacio Etcheverry
2016-01-21Merge pull request #3407 from TheHX/pr-issue-1717Rémi Verschelde
Tree and PropertyEditor confirm value change on focus loss
2016-01-21Tree and PropertyEditor confirm value change on focus lossFranklin Sobrinho
2016-01-21Merge pull request #3404 from Ovnuniarchos/SetSignedDataRémi Verschelde
set_signed_data now works correctly on pcm8 samples.
2016-01-21set_signed_data now works correctly on pcm8 samples.Ovnuniarchos
2016-01-21Merge pull request #3403 from neikeq/spinbox_hold_impRémi Verschelde
Fix and improved Spinbox behaviour
2016-01-21Fix wrong local mouse pos when holding spinbox and improve behaviourIgnacio Etcheverry
2016-01-21Merge pull request #3398 from Ovnuniarchos/DocSoundRémi Verschelde
Some low-level audio documentation.
2016-01-20Merge pull request #3400 from Hinsbart/html5-gamepadpunto-
html5 gamepad support
2016-01-21html5 gamepad supportHinsbart
2016-01-21Documented AudioServserSW, EventPlayer and EventStream*. Corrections on ↵Ovnuniarchos
AudioServer and Sample.
2016-01-20Merge pull request #3397 from eska014/web-export-flex-statuseska014
Center status display per flexbox in web export
2016-01-20Center status display in web export per flexboxeska
- Fix mouse button press events not arriving in canvas - Fix right mouse button click on canvas opening context menu
2016-01-20Merge pull request #3396 from includeLuka/masterRémi Verschelde
Fixed wrong variable names
2016-01-20Fixed wrong variable namesLuka
2016-01-20Merge pull request #3394 from godotengine/wider-script-panelRémi Verschelde
Wider initial size of the panel with scripts
2016-01-20Wider initial size of the panel with scriptskubecz3k
I believe it's size is now exactly the same how it was before commit that allowed to hide script panel entirely. I assume previously it was 140 wide because of 70px of minimal size + 70px of offset, so now when minimal size is 0 the offset need to be 140.
2016-01-20fix export bugJuan Linietsky
2016-01-20Merge pull request #3392 from Hinsbart/html5-gamepadRémi Verschelde
fix string conversion in javascript export
2016-01-20fix string conversion in javascript exporthondres
2016-01-20Merge pull request #3381 from MarianoGnu/graph_zoomRémi Verschelde
Add zoom to GraphEdit
2016-01-20Merge pull request #3391 from eska014/web-export-pageRémi Verschelde
Overhaul web export page
2016-01-20Merge pull request #3390 from Hinsbart/duplicate_fixRémi Verschelde
duplicate groups and signals
2016-01-20-Remote deploy now uses FS over USB on Android, super fast!Juan Linietsky
2016-01-20Revamp web export pageeska
2016-01-19-Some fixes to drag and drop and canvas offset for GUI that were introduced ↵Juan Linietsky
after rewrite
2016-01-20duplicate groups and signalshondres
2016-01-19Merge pull request #2180 from sketchyfun/SketchyFunRémi Verschelde
Billboards were displayed upside down when drawn to a render texture
2016-01-19Merge pull request #3382 from Hinsbart/atlas_previewRémi Verschelde
thumbnail preview for AtlasTextures
2016-01-19Merge pull request #3385 from godotengine/pr-fix-3384Rémi Verschelde
Fix build with tools=no
2016-01-19Fix build with tools=noRémi Verschelde
Fixes #3384.
2016-01-19thumbnail preview for AtlasTextureshondres
2016-01-18Add a slider to handle zoomMarianoGNU
2016-01-18Add zoom to GraphEditMarianoGNU
Also fix some responsiveness issues: -Box selection no longer visible when connecting. -Allow cancel connection with mouse's right button.
2016-01-18-fixed bug related to mouse cursor changes, fixes #3366Juan Linietsky
2016-01-18Merge pull request #3377 from volzhs/fix_keep_screen_on_iosRémi Verschelde
missed rename "keep_screen_on" for ios
2016-01-19missed rename "keep_screen_on" for iosvolzhs
2016-01-18Merge pull request #3370 from Ovnuniarchos/NewShadeOpOnCenterRémi Verschelde
New shader nodes are now created under (more or less) the cursor.
2016-01-18New shader nodes are now created under (more or less) the cursor.Ovnuniarchos
2016-01-18Merge pull request #3364 from Max-Might/masterRémi Verschelde
Haiku: fix build and add resource file
2016-01-18Merge pull request #3358 from neikeq/issue_1123Rémi Verschelde
F5 hotkey to refresh FileDialog/EditorFileDialog
2016-01-18Merge pull request #3345 from TheHX/pr-function-keywordRémi Verschelde
Removed GDScript "function" keyword
2016-01-18Merge pull request #3360 from volzhs/keep-screen-on-5Rémi Verschelde
Add ability to set "keep screen on" for android & iOS. fixes #2428
2016-01-18Merge pull request #2854 from MarianoGnu/color_pickerRémi Verschelde
new ColorPicker
2016-01-17small fixJuan Linietsky
2016-01-17fixes to keying updatingJuan Linietsky
2016-01-17Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-01-17-Massive editor dialog cleanupJuan Linietsky
-Added a bottom menu list