Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-04-18 | Fixed that playing the project opens the project manager | Marco Melorio | |
Fixes #8445 | |||
2017-04-18 | Merge pull request #8424 from Paulb23/convert_indent | Rémi Verschelde | |
Support for space indentation | |||
2017-04-18 | Convert indent on save | Paulb23 | |
2017-04-18 | Added support for space indentation | Paulb23 | |
2017-04-18 | Merge pull request #8441 from tagcup/seed_fix | Rémi Verschelde | |
Fix PRNG randomization. | |||
2017-04-18 | Merge pull request #8388 from Dobbias/fix_#8381 | Rémi Verschelde | |
Fix gles3-particles shader not compiling | |||
2017-04-17 | Drop EXEC PATHP?? super verbose info message | Rémi Verschelde | |
It seems to give nightmares to Windows users. | |||
2017-04-17 | Merge pull request #8375 from Hinsbart/project_extension | Rémi Verschelde | |
Use .godot as file extension for project files. | |||
2017-04-17 | Fix PRNG randomization. | Ferenc Arn | |
PCG32 doesn't like small seeds, which leads to zero random values (prior to #7532, zero values were handled as special cases). Use a large default seed, and also add a shift in Math::randomize. Fixes #8423. | |||
2017-04-17 | Merge pull request #8440 from karroffel/gdnative-new-method | Thomas Herzog | |
[GDNative] added "new" method and fixed headers | |||
2017-04-17 | Merge pull request #8439 from touilleMan/correct_gdnative_signatures | Thomas Herzog | |
Correct gdnative signatures | |||
2017-04-17 | [GDNative] added "new" method and fixed headers | Karroffel | |
2017-04-17 | gdnative: Implement missing function for godot_basis. | Emmanuel Leblond | |
2017-04-17 | Merge pull request #8437 from touilleMan/gdnative-godot_string_unicode_str | Thomas Herzog | |
Add godot_string_unicode_str to GDnative | |||
2017-04-17 | gdnative: modify vector2&vector3 functions signature to use value passing ↵ | Emmanuel Leblond | |
instead of ptr. | |||
2017-04-17 | Add godot_string_unicode_str to GDnative | Emmanuel Leblond | |
2017-04-17 | Merge pull request #8433 from neikeq/pr-fix-smth | Andreas Haas | |
ScriptEditor: Fixes bug where menu option would be handled twice | |||
2017-04-17 | Merge pull request #8426 from Shockblast/master | Andreas Haas | |
[GD 3.0] Fix stretch mode 2d... again | |||
2017-04-17 | ScriptEditor: Fixes bug where menu option would be handled twice | Ignacio Etcheverry | |
2017-04-16 | [GD 3.0] Fix stretch mode 2d... again | Shockblast | |
Objects on the screen were not displayed when the project was played, because it looked for the values of width and height of menus with old names (godot 2.1?) For that reason delivered value (0, 0). | |||
2017-04-16 | Added ability to convert indent type | Paulb23 | |
2017-04-16 | Use .godot as file extension for project files. | Andreas Haas | |
Now project files don't have to be named "godot.cfg" anymore, they can have any name so as long as it ends with *.godot. Also godot will automatically start the editor now if launched with a project file as an argument. This allows for double-clicking of projects to open them :) Code-wise this should be complete, but there's still work to do: - Make a nice icon for godot projects. - Work on installers/packaging -> register the extension and icon with godot. - Update the 2.1 to 3.0 exporter. Tested on linux and windows so far. | |||
2017-04-16 | Editor: decrease blending time for dialog dimming a little. | Andreas Haas | |
Feels snappier now. | |||
2017-04-15 | Merge pull request #8394 from eska014/fbo-depth-format | Andreas Haas | |
Fix FBO depth texture format | |||
2017-04-15 | Fix FBO depth texture format | L. Krause | |
2017-04-15 | Merge pull request #8411 from touilleMan/gdnative-vector2-vector3 | Thomas Herzog | |
[GDnative] Implement missing functions in gdnative vector2 and vector3 bindings | |||
2017-04-15 | Correct indentation in gdnative vector2/3 | Emmanuel Leblond | |
2017-04-15 | Implement missing functions in gdnative vector2 and vector3 bindings | Emmanuel Leblond | |
2017-04-14 | Merge pull request #8389 from volzhs/inspector-button-margin-master | Andreas Haas | |
Make buttons closer in Inspector panel | |||
2017-04-14 | Merge pull request #8370 from volzhs/fix-stylebox-master | Andreas Haas | |
Fix editor style box for ToolButton | |||
2017-04-14 | Merge pull request #8393 from hpvb/fix-8081 | Andreas Haas | |
Correct Variant::hash_compare() | |||
2017-04-14 | Merge pull request #8356 from volzhs/texture-view-master | Andreas Haas | |
Prevent to take too much space for long vertical texture | |||
2017-04-14 | Merge pull request #8374 from nunodonato/killimport | Andreas Haas | |
Removed the deprecated Import menu from the main editor. | |||
2017-04-14 | Correct Variant::hash_compare() | Hein-Pieter van Braam | |
There was a logic error in #7815 which made Variant.hash_compare() == Variant.hash_compare() always true. In an attempt to short-circuit the NaN check I made an (in hindsight) obvious error: 10 == 12 || is_nan(10) == is_nan(12) This will be true for all inputs, except for the NaN, not-NaN case. The macro has been updated to now generate: (10 == 12) || (is_nan(10) && is_nan(10)) so: (10 == 12) || (is_nan(10) && is_nan(12)) = false False or (False and False) is False (10 == 10) || (is_nan(10) && is_nan(10)) = true True or (False and False) is True (Nan == 10) || (is_nan(NaN) && is_nan(10)) = false False or (True and False) is False (Nan == Nan) || (is_nan(NaN) && is_nan(NaN)) = true False or (True and True) is True Which is correct for all cases. This bug was triggered because the hash function for floating point numbers can very easily generate collisions for the tested Vector3(). I've also added an extra hashing step to the float hash function to make this less likely to occur. This fixes #8081 and probably many more random weirdness. | |||
2017-04-14 | Merge pull request #8402 from neikeq/pr-fix-binds | Andreas Haas | |
PackedScene: Fix wrong DEFVAL | |||
2017-04-14 | Merge pull request #8399 from mbrickn/patch-1 | Andreas Haas | |
Changed a link from http to https | |||
2017-04-14 | PackedScene: Fix wrong DEFVAL | Ignacio Etcheverry | |
2017-04-13 | Changed a link from http to https | Maxwell Paul Brickner | |
This is a really minor change. I just changed the link to the IRC channel login from http to https. Thank you! ^ _ ^ | |||
2017-04-14 | Make buttons closer in Inspector panel | volzhs | |
2017-04-13 | replaced incompatible keywords/function | Dobbias | |
2017-04-12 | Merge pull request #8379 from karroffel/obj-import-reenable | Rémi Verschelde | |
re-enabled obj import | |||
2017-04-12 | re-enabled obj import | Karroffel | |
2017-04-12 | Removed the deprecated Import menu from the main editor. | Nuno Donato | |
2017-04-12 | Fix editor style box for ToolButton | volzhs | |
2017-04-11 | Merge pull request #8362 from bojidar-bg/fix-llvm-marshalls | Rémi Verschelde | |
Fix a pesky bug in marshalls.cpp/encode_variant | |||
2017-04-11 | Fix a pesky bug in marshalls.cpp/encode_variant | Bojidar Marinov | |
Fixes #7556 running game from editor on LLVM builds. | |||
2017-04-11 | Merge pull request #8360 from karroffel/gdnative-string-c-functions | Thomas Herzog | |
[GDNative] made string functions more C-friendly | |||
2017-04-11 | [GDNative] made string functions more C-friendly | Karroffel | |
2017-04-11 | Prevent to take too much space for long vertical texture | volzhs | |
2017-04-11 | Merge pull request #8352 from karroffel/gdnative-misc-fixes | Thomas Herzog | |
[GDNative] misc fixes |