Age | Commit message (Collapse) | Author |
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Fixed navigation schemes Modo/Maya when used with grid map tile place…
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Enforce Unicode encoding in MSVC
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Fix animation keys selection with SHIFT/CTRL
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Fix editor crash when saving a scene containing an inherited scene instance.
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Added 2D functions to AStar
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Make angular_damp of new Area nodes match the global default
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Add option to enable autowrapping for label inside 'AcceptDialog'
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Added ERR_FAIL checks for `Animation::track_set_key_value` and `AnimationNodeStateMachine::remove_node`
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Linux: Check return values of posix read/write
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This can help to solve compilation issues on systems with Japanese
locale with encodings like Shift_JIS and UTF-8-BOM.
Also be more consistent using String::utf8() to represent cyrilic
unicode characters in test_string.cpp
Clarified some comments in test_string.cpp for some Unicode characters.
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Editor debugger now always handle connections.
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Make second parameter of substr optional
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Add HSV mode to color picker
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Enable BC6H compression for all HDR formats
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Script Text Editor: respect Move Down and Move Up shortcuts on macOS
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Make FFT size and oversampling adjustable in smbPitchShifter, add windowing to smbFFT
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Fixes #29849, for real this time.
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The editor debugger used to only take the first client connection,
leaving potential new connections hanging until TCP timeout.
This caused a lock after some time when running multiple game/editor
instances, as the client will fill the write buffer, and then lock until
timeout (as the editor server would never read from that socket).
The editor now drops new connections immediately if it is already
connected to a client.
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Expose String.http_escape and String.http_unescape
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akien-mga/nothing-that-surrounds-us-is-object-all-is-subject
GDScript: Improve error on Object to Object invalid argument calls
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Add a separator in debug output for readability
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Add filter search for script list and the members in the script editor
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Enhancements and fixes for the editor feature profile
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doc: Improve docs for Resource* classes
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Update macOS global mouse position at startup
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Properly sort projects by name
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Added description to is_pixel_opaque() in Sprite.xml
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Also move module-specific classes to their own module's `doc_classes`
folder.
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Unexpose subclasses of ResourceFormatLoader and -Saver
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ResourceFormatLoader and ResourceFormatSaver are meant to be overridden
to add support for different formats in ResourceLoader and ResourceSaver.
Those should be exposed as they can be overridden in plugins.
On the other hand, all predefined subclasses of those two base classes
are only meant to register support for new file and resource types, but
should not and cannot be used directly from script, so they should not
be exposed.
Also unexposed ResourceImporterOGGVorbis (and thus its base class
ResourceImporter) which are editor-only.
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Fixes crash with rigged meshes on some OpenGLES2 devices
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Fix a few bugs.
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Added description in TranslationServer and OpenSimplexNoise
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Document ItemList control
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Fixes #27804.
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Non-tools OpenGLES2 devices that use the USE_SKELETON_SOFTWARE path (i.e. do not support float texture) depend on surface->data being set containing the bone IDs and weights (rasterizer_scene_gles2.cpp, line 1456, RasterizerSceneGLES2::_setup_geometry). However currently if TOOLS_ENABLED is not defined, surface->data is not stored in main memory in rasterizer_storage_gles2.cpp. This causes a crash in rasterizer_scene_gles2.cpp when a rigged object comes into view.
This fix addresses the specific case of skinned objects when USE_SKELETON_SOFTWARE is active, and stores a copy of the bone data, as is done when TOOLS_ENABLED is defined. This fixes the crash by allowing the same mechanism as on desktop, without adding the memory overhead of storing all vertex data where not required.
Fixes #28298
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Fixes NaN errors with anchors mode
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Fix AStar set/is_point_disabled crash
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Changing method signature in other class in not recognized in working…
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Change emit shape circle to sphere in CPUParticles2D
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Fix endless controller iteration on windows
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