Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-04 | doc: Sync classref with current source | Rémi Verschelde | |
And fixups: - Add missing bindings in RenderingServer - Remove duplicate ArrayMesh enum bindings (they're in Mesh already) - Remove redundant _unhandled_key_input binding in Control (it's in Node already) | |||
2020-12-04 | Merge pull request #44095 from akien-mga/ci-windows-cache-3gb | Rémi Verschelde | |
CI: Shrink Windows cache to 3GB, we run out of disk space | |||
2020-12-04 | CI: Shrink Windows cache to 3GB, we run out of disk space | Rémi Verschelde | |
2020-12-04 | Merge pull request #44087 from akien-mga/osx-export-fix-path | Rémi Verschelde | |
OSX: Fix tmp .app folder name after #44060 | |||
2020-12-04 | Merge pull request #44084 from vnen/float-is-real | Rémi Verschelde | |
Rename TYPE_REAL to TYPE_FLOAT | |||
2020-12-04 | OSX: Fix tmp .app folder name after #44060 | Rémi Verschelde | |
2020-12-04 | Merge pull request #44082 from BastiaanOlij/add_driving_joytype | Rémi Verschelde | |
Added driving joystick type to windows joystick handling | |||
2020-12-04 | Rename TYPE_REAL to TYPE_FLOAT | George Marques | |
To be consistent with the naming everywhere else. | |||
2020-12-04 | Added driving joystick type to windows joystick handling | Bastiaan Olij | |
2020-12-04 | Merge pull request #44079 from Shaidak/master | Rémi Verschelde | |
Updated open-simplex to have const functions wherever possible | |||
2020-12-04 | Updated open-simplex to have const noise functions | Sacha Waked | |
"open-simplex-noise-in-c" now updated to master and "opensimplex" module refactored accordingly | |||
2020-12-04 | Merge pull request #44074 from reduz/reorganize-3d | Rémi Verschelde | |
Reorganize rendering server. | |||
2020-12-03 | Merge pull request #44018 from lyubomirv/mingw_use_static_cpp_option | Rémi Verschelde | |
Add 'use_static_cpp' option for MinGW builds | |||
2020-12-03 | Reorganize rendering server. | reduz | |
-Made RenderingServerScene abstract, allowing reimplementation -RenderingServerRaster -> RenderingServerDefault, but this class is going away soon. | |||
2020-12-03 | Add 'use_static_cpp' option for MinGW and MSVC builds | Lyubomir Vasilev | |
2020-12-03 | Merge pull request #43328 from gvekan/better-keyword-completion | Rémi Verschelde | |
Add bracket or space to some keyword completions | |||
2020-12-03 | Merge pull request #44067 from akien-mga/fix_android_wrong_multitouch_pointerid | Rémi Verschelde | |
fix android wrong multi-touch pointerid | |||
2020-12-03 | Merge pull request #44069 from akien-mga/logo-cc-by-4.0 | Rémi Verschelde | |
Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 | |||
2020-12-03 | Merge pull request #44011 from KoBeWi/red_roses_minus_blue_violets | Rémi Verschelde | |
Fix subtracting colors and quats | |||
2020-12-03 | Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 | Rémi Verschelde | |
Just a version update to be on the standard version. This has been approved by the copyright holder Andrea Calabró. | |||
2020-12-03 | Fix subtracting colors and quats | Tomasz Chabora | |
2020-12-03 | fix android wrong multi-touch pointerid | alan-w-255 | |
Fixes #43519. | |||
2020-12-03 | Merge pull request #43959 from dalexeev/gds-doc | Rémi Verschelde | |
Several edits to the GDScript docs | |||
2020-12-03 | Merge pull request #43896 from RandomShaper/fix_rel_probe_vis | Rémi Verschelde | |
Put misc. 3D tool visible instances on their own layer | |||
2020-12-03 | Merge pull request #43801 from nekomatata/bullet-ccd-disabled | Rémi Verschelde | |
Fix ccd enabled by default on Bullet bodies | |||
2020-12-03 | Merge pull request #43660 from EricEzaM/PR/INP1-inputevent_as_text_and_to_string | Rémi Verschelde | |
InputEvent as_text now returns readable string. Added to_string for debug strings | |||
2020-12-03 | Merge pull request #44061 from madmiraal/fix-44056 | Rémi Verschelde | |
Ignore hint entries in game controller mapping | |||
2020-12-03 | Merge pull request #43999 from volzhs/update-scrollcontainer-page-value-master | Rémi Verschelde | |
Update page value properly of ScrollContainer | |||
2020-12-03 | Merge pull request #44064 from akien-mga/mono-android-fix-build | Rémi Verschelde | |
Mono: Fix Android build after #36311 | |||
2020-12-03 | Mono: Fix Android build after #36311 | Rémi Verschelde | |
2020-12-03 | Merge pull request #44060 from akien-mga/osx-export-rm-tmp-app | Rémi Verschelde | |
OSX: Remove tmp .app folder instead of moving to trash | |||
2020-12-03 | Merge pull request #43536 from jonbonazza/hmac | Fabio Alessandrelli | |
feat: HMAC support in Crypto APIs | |||
2020-12-03 | OSX: Remove tmp .app folder instead of moving to trash | Rémi Verschelde | |
Fixes #42232. And fixes memory leak with use of DirAccess, and harmonize the use of the sanitized pkg name. | |||
2020-12-03 | Ignore hint entries in game controller mapping | Marcel Admiraal | |
2020-12-03 | Add bracket or space to some keyword completions | Gustav | |
2020-12-03 | Merge pull request #44059 from EricEzaM/PR/show-shortcuts-in-file-system-popup | Rémi Verschelde | |
Made keyboard shortcuts for FileSystemDock visible in popup | |||
2020-12-03 | Made keyboard shortcuts for FileSystemDock visible in popup | Eric M | |
2020-12-03 | Merge pull request #44051 from EricEzaM/PR/rename-files-with-F2-key | Rémi Verschelde | |
Added F2 shortcuts for renaming files & folders. | |||
2020-12-03 | Added F2 shortcuts for renaming files & folders. | Eric M | |
2020-12-02 | Merge pull request #44044 from Wavesonics/xatlas-options-master | Rémi Verschelde | |
xatlas should be using the options configured here | |||
2020-12-02 | Merge pull request #44025 from reduz/refactor-mesh | Rémi Verschelde | |
Refactored Mesh internals and formats. | |||
2020-12-02 | xatlas should be using the options configured here | Adam Brown | |
It was using the defaults by mistake | |||
2020-12-02 | Refactored Mesh internals and formats. | reduz | |
-Changed how mesh data is organized, hoping to make it more efficient on Vulkan and GLES. -Removed compression, it now always uses the most efficient format. -Added support for custom arrays (up to 8 custom formats) -Added support for 8 weights in skeleton data. -Added a simple optional versioning system for imported assets, to reimport if binary is newer -Fixes #43979 (I needed to test) WARNING: -NOT backwards compatible with previous 4.x-devel, will most likely never be, but it will force reimport scenes due to version change. -NOT backwards compatible with 3.x scenes, this will be eventually re-added. -Skeletons not working any longer, will fix in next PR. | |||
2020-12-02 | Merge pull request #44038 from akien-mga/fix-44030 | Rémi Verschelde | |
X11: Include limits.h for LONG_MAX | |||
2020-12-02 | X11: Include limits.h for LONG_MAX | Rémi Verschelde | |
Fixes #44030. | |||
2020-12-02 | Merge pull request #41095 from ThakeeNathees/GDScript-Documentation | Rémi Verschelde | |
GDScript(2.0) Documentation generation system | |||
2020-12-02 | Merge pull request #41773 from ThakeeNathees/default-argument-override-buf-fix | George Marques | |
GDScript default argument override bug fix | |||
2020-12-02 | Merge pull request #39743 from aaronfranke/limit-zoom | Rémi Verschelde | |
Limit the editor zoom and freelook speed based on camera settings | |||
2020-12-02 | Merge pull request #44036 from Chaosus/vs_fix_expression | Rémi Verschelde | |
Fixed some errors when changing port name in visual shader expressions | |||
2020-12-02 | Fixed some errors when changing port name in visual shader expressions | Yuri Roubinsky | |