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2021-10-11Fix inline IME input not working in the empty LineEdit with the placeholder.bruvzg
2021-10-10Merge pull request #53066 from Chaosus/shader_funcsRémi Verschelde
2021-10-09Merge pull request #53614 from mashumafi/prevent-viewport-crash-2Rémi Verschelde
2021-10-09Executing AcceptDialog.push_input no longer crashesmashumafi
2021-10-09Merge pull request #53608 from JFonS/fix_blendshape_lodsRémi Verschelde
2021-10-09Merge pull request #53609 from madmiraal/update-android-ci-javaRémi Verschelde
2021-10-09Fix auto LOD generation for blendshapes.Joan Fons
2021-10-09Merge pull request #53598 from Paulb23/action-editor-search-crashRémi Verschelde
Fix crash when searching action map creates empty categories
2021-10-09Update Android CI to use JDK 11.Marcel Admiraal
2021-10-09Fix crash when searching action map creates empty catagoriesPaulb23
2021-10-09Merge pull request #53580 from RandomShaper/improve_cache_funcsRémi Verschelde
2021-10-09Merge pull request #53592 from Calinou/doc-timer-wait-time-fix-typoRémi Verschelde
2021-10-09Merge pull request #53594 from Calinou/editor-import-dock-add-dirty-markerRémi Verschelde
Add a "dirty" marker to the editor import dock for unsaved changes
2021-10-09Add a "dirty" marker to the editor import dock for unsaved changesHugo Locurcio
2021-10-09Fix typo in the `Timer.wait_time` descriptionHugo Locurcio
2021-10-09Implement get_cache_path() for iOS, and improve it for Android and WindowsPedro J. Estébanez
2021-10-09Merge pull request #53588 from mashumafi/stringifyRémi Verschelde
2021-10-09Merge pull request #53589 from Calinou/timer-low-wait-time-add-warningRémi Verschelde
2021-10-09Merge pull request #53570 from zaevi/fix_gdignoreRémi Verschelde
2021-10-09Merge pull request #51429 from omar-polo/fix-basenameRémi Verschelde
2021-10-09Add a warning for Timer nodes with very low wait timesHugo Locurcio
Very low wait times behave in unpredictable ways depending on the rendered frame rate. This is because the timeout signal is only emitted once per rendered frame (or physics frame, depending on the timer's process mode).
2021-10-09Enhance and cleanup stringify for Vectormashumafi
2021-10-09Merge pull request #53584 from akien-mga/fix-bindings-arg-namesRémi Verschelde
2021-10-09Fix missing argument names in bindingsRémi Verschelde
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-08Merge pull request #53579 from RandomShaper/better_hash_mapRémi Verschelde
2021-10-08use .get_file() instead of basename(3)Omar Polo
On OpenBSD the compiler complains that calling basename(3) would lose const qualifier. basename(3) is defined as char *basename(char *); and can, accorgindly to the POSIX.1, modify the passed string. This uses the .get_file() method. The check is necessary because file_name could be a directory, in which case .get_file() would return an empty string. The .get_base_dir().get_file() idiom is already used. The usage of get_file() and the check were suggested by theraot, thanks!
2021-10-08Avoid the need for copy assignment in HashMap key/data typesPedro J. Estébanez
2021-10-08Merge pull request #52215 from Calinou/scale-3d-use-float-valueClay John
Allow any floating-point value as a 3D rendering scale option
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
This allows for finer control over 3D rendering resolution. Supersampling can also be performed by setting a 3D rendering resolution above 1.0, which is useful for offline rendering or for very high-end GPUs.
2021-10-08Merge pull request #53549 from DeeJayLSP/refcounted-fix-descriptionRémi Verschelde
2021-10-08Merge pull request #53571 from ↵Rémi Verschelde
kleonc/scene-tree-free-objects-queued-during-destruction
2021-10-08Fix RefCounted descriptionDeeJayLSP
If the class name is modified, its name in the description should be too. However, pluralization is a bit complicated in this case. I'll give the options `RefCounteds` and `reference-counted objects`. Maybe both can be used.
2021-10-08Delete objects enqueued for deletion during SceneTree destructionkleonc
2021-10-08Fix `EditorFileSystem` not checking `.gdignore` in existed directoryZae
2021-10-08Merge pull request #53517 from ColinKinloch/native_callback_typedefRémi Verschelde
2021-10-08Merge pull request #53555 from Pineapple/faster-int-string-dictionaryRémi Verschelde
2021-10-08Merge pull request #53536 from Faless/mp/4.x_rpc_configMax Hilbrunner
[Net] Add call_local argument to Node.rpc_config.
2021-10-08Merge pull request #53336 from briansemrau/gdscript-i'm-not-my-own-local-classGeorge Marques
[GDScript 2.0] fix script base class self-assignment
2021-10-08[Net] Add call_local argument to Node.rpc_config.Fabio Alessandrelli
2021-10-08[Net] Rename RPCConfig.sync to call_local.Fabio Alessandrelli
For consistency with the other user facing changes.
2021-10-08Merge pull request #53527 from Chaosus/shader_arrayRémi Verschelde
2021-10-08Faster hash_compare for integer and string keys in dictionariesBartłomiej T. Listwon
2021-10-08Allow declare the shader arrays with a size defined before identifierYuri Roubinsky
2021-10-08Merge pull request #53551 from YeldhamDev/tabs_is_a_buggy_messRémi Verschelde
Fix invisible tabs not being ignored in `Tabs`
2021-10-08Merge pull request #52911 from vnen/gdscript-use-getter-for-property-typeRémi Verschelde
Use getter return type for the property type
2021-10-07Fix invisible tabs not being ignored in `Tabs`Michael Alexsander
2021-10-07GDScript: Use getter return type for the property typeGeorge Marques
The PropertyInfo hints are more relevant for the inspector. The getter return type is more reliable and less likely to be incorrect and it is what's going to be called in the end.
2021-10-07Merge pull request #53422 from KoBeWi/add_LUA_to_GodotRémi Verschelde
2021-10-07Merge pull request #53545 from vnen/gdscript-releaseRémi Verschelde
2021-10-07Merge pull request #52962 from mujpao/fix-right-click-sub-nodesRémi Verschelde