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2017-11-25Improve/fix SpatialEditor state saving/restoringPedro J. Estébanez
2017-11-25Update clang-format in modified filesPedro J. Estébanez
2017-11-25Add ability to opt-out buffer swapping in `VS::draw()`Pedro J. Estébanez
2017-11-25Implement backup/restore for animated valuesPedro J. Estébanez
2017-11-24Universalize draw-over API for EditorPluginsPedro J. Estébanez
- Now it is usable from both `CanvasItem` and `Spatial` editors. - `EditorPlugin` API changes: - `forward_draw_over_canvas()` becomes `forward_draw_over_viewport()`. - `update_canvas()` becomes `update_overlays()`, which now triggers the update of every overlay on top of any 2D or 3D viewports present. Also now it returns the number of such viewports, which is useful whenever you need to know the number of draw-over calls you'll get. - New: `[set/is]_force_draw_over_forwarding_enabled()` to force overlaying regardless it handles the current object type, in a similar fashion as `[set/is]_input_event_forwarding_always_enabled`. This kind of overlay is also on top of those for regular handled node types. - New: `forward_force_draw_over_canvas()`, which is the callback that gets called for plugins that enable forced overlaying.
2017-11-24Merge pull request #13253 from Hinsbart/bind_gesture_eventsRémi Verschelde
Bind InputEventGesture events.
2017-11-24Core: Bind InputEventGesture events.Andreas Haas
2017-11-24doc status: Partial revert of e23454d, setgets are no longer listedRémi Verschelde
2017-11-24doc: Remove setters and getters now exposed via properties/membersRémi Verschelde
2017-11-24Fix block where setter/getters are cached to be skippedJuan Linietsky
2017-11-24Add a bit space around the .import [deps] tag to make it more readable.Juan Linietsky
2017-11-24Merge pull request #13249 from godotengine/Noshyaar-kcdocsRémi Verschelde
Fix a mistake in KinematicCollision docs [ci skip]
2017-11-24Changed reimport logic to also check md5 before reimporting, fixes #13135Juan Linietsky
Has the nice side effect that you can share your .import folder or rename your project and godot wont reimport stuff.
2017-11-24Fix a mistake in KinematicCollision docsPoommetee Ketson
2017-11-24Attempt to remove setters/getters from doc dataJuan Linietsky
2017-11-24Merge pull request #13244 from bojidar-bg/13243-get-static-indexedRémi Verschelde
Fix a crash in get_static_property_type_indexed
2017-11-24Fix a crash in get_static_property_type_indexedBojidar Marinov
Fixes #13243
2017-11-24Merge pull request #13241 from GodotExplorer/pr-menu-button-themeGilles Roudiere
Fix style error with MenuButton in default theme
2017-11-24Fix style error with MenuButton in default themegeequlim
2017-11-24doc: Update header version for 3.0-betaRémi Verschelde
2017-11-24doc: Sync classref with current sourceRémi Verschelde
2017-11-24Merge pull request #13232 from endragor/android-multiple-iconsRémi Verschelde
Allow to specify multiple resolution Android icons
2017-11-24Merge pull request #13229 from sersoong/master-testRémi Verschelde
3.0 - Fix context menu of first node in a new scene
2017-11-24Merge pull request #13227 from tagcup/shader_atan2Poommetee Ketson
Rename two-parameter arc-tangent function to atan in shader language,…
2017-11-24Merge pull request #13231 from endragor/tile-bindings-fixPoommetee Ketson
Fix TileMap and TileSet ClassDB bindings
2017-11-24Fix TileMap and TileSet ClassDB bindingsRuslan Mustakov
2017-11-24Fix context menu of first node in a new scenesersoong
2017-11-24Allow to specify multiple resolution Android iconsRuslan Mustakov
2017-11-23Rename two-parameter arc-tangent function to atan in shader language, as it ↵Ferenc Arn
is in GLSL. Fixes #13214.
2017-11-23Merge pull request #13221 from Paulb23/fix_unfolding_last_lineRémi Verschelde
Fixed not be able to unfold the last line
2017-11-23Merge pull request #13220 from dragmz/patch-1Rémi Verschelde
reduce static memory usage
2017-11-23Fixed not be able to unfold the last linePaulb23
2017-11-23reduce static memory usagedragmz
fixes #13217
2017-11-23Merge pull request #13209 from GodotExplorer/debugger-aRémi Verschelde
Improved update for remote scene tree and remote object.
2017-11-23Merge pull request #13212 from AndreaCatania/marginRémi Verschelde
Removed shape margin
2017-11-23Removed shape marginAndreaCatania
2017-11-23Merge pull request #13194 from TwistedTwigleg/docs_remote_transformsRémi Verschelde
Changed documentation for RemoteTransform and RemoteTransform2D
2017-11-23Merge pull request #13205 from TheSofox/ParallaxLayer_mirroring_regression_fixRémi Verschelde
Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull request #12421
2017-11-23Merge pull request #13202 from AndreaCatania/masterRémi Verschelde
Space override scratching when body is add to world
2017-11-23Improved update for remote scene tree and remote object.geequlim
2017-11-23Fixed #13167. Restored ParallaxLayer mirroring that was broken by pull ↵Sofox
request #12421
2017-11-23Space override scratching when body is add to worldAndreaCatania
Fixes #13182
2017-11-22Changed and added to the documentation for RemoteTransform and RemoteTransform2DTwistedTwigleg
2017-11-22Modified low processor sleep to 8000 and made it customizable (should be ↵Juan Linietsky
customizable for editor too)
2017-11-22change default propagation valueJuan Linietsky
2017-11-22Merge pull request #13143 from willnationsdev/list-insert-before-after-fixRémi Verschelde
Fixes List<T>::insert_before/after
2017-11-22Merge pull request #13159 from AndreaCatania/rayRémi Verschelde
Removed type_mask and fixed some variable name
2017-11-22Merge pull request #12129 from willnationsdev/duplicate-fixRémi Verschelde
Node.duplicate(): instanced node's descendants' props = original's runtime values.
2017-11-22Merge pull request #12301 from MarianoGnu/masterRémi Verschelde
Implement auto-tiling
2017-11-22Merge pull request #13181 from GodotExplorer/debugger-settingsRémi Verschelde
Allow keep show local scene tree while debugger start