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2023-01-11Automatically reparent editor progress dialog to avoid error spam.bruvzg
2023-01-11Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parentsRémi Verschelde
Ensure that the cached layout mode is in sync
2023-01-11Merge pull request #69724 from KoBeWi/VS100Rémi Verschelde
Document all VisualShader nodes
2023-01-11Merge pull request #71170 from reduz/text-loader-fixesRémi Verschelde
Text resource loader fixes
2023-01-11Merge pull request #71157 from reduz/fix-callable-get-bound-argumentsRémi Verschelde
Fix Callable call error reporting.
2023-01-11Merge pull request #71127 from reduz/drag-forward-to-callablesRémi Verschelde
Change set_drag_forwarding() to use callables.
2023-01-11Merge pull request #71042 from ↵Rémi Verschelde
marzecdawid/only-cursor-multiselect-tree-text-search Fix text search in Tree with multiselect
2023-01-11Merge pull request #70475 from BastiaanOlij/cleanup_luminanceRémi Verschelde
Move luminance effect into its own class and use new buffers system
2023-01-11Merge pull request #70595 from adamscott/add-gdscript-editorconfigRémi Verschelde
Add GDScript `.editorconfig` rules
2023-01-11Merge pull request #71191 from rburing/get_contact_impulse_2dRémi Verschelde
Add `get_contact_impulse` method to `PhysicsDirectBodyState2D`
2023-01-11Merge pull request #71192 from vnen/gdscript-fix-variant-conversion-assignRémi Verschelde
GDScript: Fix use of conversion assign for variant values
2023-01-10GDScript: Fix use of conversion assign for variant valuesGeorge Marques
2023-01-10Add get_contact_impulse method to PhysicsDirectBodyState2DRicardo Buring
This makes it consistent with 3D.
2023-01-10Document all VisualShader nodeskobewi
2023-01-10Ensure that the cached layout mode is in syncYuri Sizov
2023-01-10Text resource loader fixesJuan Linietsky
* Moved the order of progress update to after the actual resource loading to give better % numbers. * Fix a bug introduced by #67714, which broke cache ignoring.
2023-01-10Add GDScript `.editorconfig` rulesAdam Scott
- Uniformize `.gd` unit test files indentation to tabs (where needed)
2023-01-10Change set_drag_forwarding() to use callables.Juan Linietsky
* This solution is much cleaner than the one in 3.x thanks to the use of callables. * Works without issues in any language (no need to worry about camel or snake case). * Editor code uses a compatibility function (too much work to redo). Fixes #59899
2023-01-10Fix Callable call error reporting.Juan Linietsky
* Fix potential crash when using bind in `Variant::get_callable_error_text()` * Properly compute bound arguments so they can be properly shown. * Add a function to obtain the actual bound arguments.
2023-01-10Merge pull request #70716 from ↵Rémi Verschelde
Calinou/particles-tweak-animation-offset-property-hint Tweak particles animation offset property hint to allow more precise values
2023-01-10Merge pull request #71147 from bruvzg/get_winRémi Verschelde
Add Node::get_window() method.
2023-01-10Merge pull request #71022 from Sauermann/fix-captured-position-docRémi Verschelde
Fix doc for position of captured mouse
2023-01-10Merge pull request #70726 from heppocogne/Fix-open_compressed-get_pathRémi Verschelde
Fix `get_path()` is not working when files are opend with `open_compressed`
2023-01-10Merge pull request #70745 from rcorre/array_dup_docRémi Verschelde
Explain that Array.duplicate will not deep-copy Object.
2023-01-10Merge pull request #71148 from stmSi/canceling-popupmenu-dont-disconnectRémi Verschelde
Fix canceling add_node Popup doesn't disconnect previous node.
2023-01-10Merge pull request #71143 from bruvzg/ios_xcode_infoRémi Verschelde
[iOS] Move name and version information to the Xcode project.
2023-01-10Merge pull request #71056 from marzecdawid/add-tree-deselect-all-to-gdscriptRémi Verschelde
Expose Tree::deselect_all to GDScript
2023-01-10Fix doc for position of captured mouseMarkus Sauermann
The position is not at the center of the screen but of the window.
2023-01-10Add Node::get_window() method.bruvzg
2023-01-10Fix canceling add_node Popup doesn't disconnect previous node.stmSi
2023-01-10Merge pull request #71139 from TokageItLab/fix-anim-length-edit-undoRémi Verschelde
Fix undo of editing animation length with spinner by adding flag
2023-01-10Merge pull request #71140 from vonagam/fix-const-index-subscript-typeRémi Verschelde
GDScript: Fix type for index subscript on constant
2023-01-10[iOS] Move name and version information to the Xcode project.bruvzg
2023-01-10Merge pull request #70246 from adamscott/fix-class-lookup-reduxRémi Verschelde
Fix GDScript base and outer classes, signals and functions lookup order
2023-01-10GDScript: Fix type for index subscript on constantDmitrii Maganov
2023-01-10Fix undo of editing animation length with spinner by adding flagSilc Renew
2023-01-09Fix GDScript base and outer classes, signals and functions lookup orderAdam Scott
- Add outer class lookup test - Add signal lookup test Co-authored-by: Dmitrii Maganov <vonagam@gmail.com>
2023-01-09Merge pull request #71051 from vonagam/consts-are-deep-startRémi Verschelde
GDScript: Begin making constants deep, not shallow or flat
2023-01-09Merge pull request #69590 from anvilfolk/enumsRémi Verschelde
GDScript enum fixes & refactor
2023-01-09Merge pull request #70721 from Faless/mp/4.x_fix_relay_optionRémi Verschelde
[MP] Fix server_relay being unsettable.
2023-01-09Merge pull request #71129 from Faless/mp/4.x_spawn_custom_callableRémi Verschelde
[MP] Convert _spawn_custom to a Callable property.
2023-01-09Merge pull request #70863 from bruvzg/win_init_minRémi Verschelde
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
2023-01-09Merge pull request #69616 from reduz/change-uuidRémi Verschelde
Ability to change a resource UID from API
2023-01-10Merge pull request #71121 from YuriSizov/canvas-item-long-lost-parentYuri Sizov
Clarify some parent item checks in `CanvasItem`
2023-01-09Merge pull request #70626 from Faless/web/4.x_expose_force_fs_syncFabio Alessandrelli
[Web] Expose API to force file system sync.
2023-01-09[MP] Convert _spawn_custom to a Callable property.Fabio Alessandrelli
Renamed to "spawn_function". Allow both custom spawn and auto spawn list to co-exist. This makes it possible to implement custom spawn without being forced to attach a script to MultiplayerSpawner directly.
2023-01-09Ability to change a resource UID from APIJuan Linietsky
* Works for text, binary and imported resources * Allows better clean up of duplicate files. TODO (future PRs): * Use this API for assigning new UIDs to copied files. * Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
2023-01-09Clarify some parent item checks in CanvasItemYuri Sizov
2023-01-09Merge pull request #71119 from RandomShaper/shader_rehashRémi Verschelde
Make inclusion of Godot version in shader hash universal
2023-01-09Merge pull request #71118 from RandomShaper/git_worktreesRémi Verschelde
Support Git worktrees in generation of hash header