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2022-11-28Merge pull request #69296 from bruvzg/macos_fix_fs_subwindowsRémi Verschelde
[macOS] Fix sub-windows opening in fullscreen.
2022-11-28Merge pull request #69286 from dzil123/add_null_check_bake_step_functionRémi Verschelde
GPUParticlesCollisionSDF3D add null `bake_step_function` check
2022-11-28[macOS] Fix sub-windows opening in fullscreen.bruvzg
2022-11-28Merge pull request #69259 from adamscott/fix-cyclic-reference-base-issueRémi Verschelde
Fix cyclic reference base being loaded but not valid (which is ok)
2022-11-28Merge pull request #69189 from grahamboree/updated-recastRémi Verschelde
Update Recast integration to fix crash in NavigationMesh baking
2022-11-28Merge pull request #69249 from timothyqiu/tile-data-redrawRémi Verschelde
Update TileSet preview when paint custom data changes
2022-11-28Merge pull request #69272 from rune-scape/rune-avoid-global-baseRémi Verschelde
Avoid using `get_global_class_native_base`
2022-11-28GPUParticlesCollisionSDF3D add null `bake_step_function` checkdzil123
2022-11-28Merge pull request #69277 from pkdawson/construct-joypad-firstRémi Verschelde
[Windows] Fix joypad crash
2022-11-28Merge pull request #69138 from Calinou/doc-light2dRémi Verschelde
Document the Light2D, PointLight2D and DirectionalLight2D classes
2022-11-28Merge pull request #67871 from Calinou/editor-theme-add-oled-presetRémi Verschelde
Add Black (OLED) editor theme preset
2022-11-28Merge pull request #67815 from Calinou/html5-improve-feature-errorsRémi Verschelde
Improve feature errors in HTML5 for easier understanding
2022-11-28Merge pull request #68532 from ↵Rémi Verschelde
Calinou/cmdline-user-args-add-alternative-separator Allow `++` as an alternative separator to `--` for user CLI arguments
2022-11-28Merge pull request #68836 from ↵Rémi Verschelde
Calinou/projectsettings-vrs-texture-allow-more-formats Allow all lossless image formats to be used for VRS texture project setting
2022-11-28Merge pull request #68740 from bruvzg/ios_fixesRémi Verschelde
[iOS] Fix getting Unicode executable path, fix error spam on start.
2022-11-28Merge pull request #69281 from m4gr3d/implement_missing_display_server_overridesRémi Verschelde
Android: Add missing display server overrides
2022-11-28Merge pull request #67031 from raulsntos/dotnet/string-extensionsRémi Verschelde
C#: Cleanup and sync StringExtensions with core
2022-11-28Merge pull request #59801 from Sauermann/fix-node2d-viewport-root-orderRémi Verschelde
Fix Viewport root order after Node2D raise
2022-11-28Merge pull request #69240 from TokageItLab/fix-anim-tree-value-track-cache-bugRémi Verschelde
Fixed AnimationTree `TrackCacheValue` bug for special case blending
2022-11-28Merge pull request #68759 from MewPurPur/bookmark-fixRémi Verschelde
Fix text selection persisting on bookmark traversal
2022-11-28Merge pull request #69178 from aaronfranke/mesh-shapeRémi Verschelde
Use a more specific type for Mesh create_(convex|trimesh)_shape
2022-11-27Add missing display server overridesFredia Huya-Kouadio
Improves the base functionality for the Android platform and helps reduce the amount of spurious error logs emitted.
2022-11-28[Windows] Fix joypad crashPatrick Dawson
2022-11-28Merge pull request #65907 from magian1127/4.0FixPropertiesGeneratorIgnacio Roldán Etcheverry
C#: Fix Generated ScriptProperty Error.
2022-11-27Updated Recast to 4fef044Graham Pentheny
In some cases Godot can generate input parameters to Recast that cause it to crash. Specifically when baking NavigationMeshes for input meshes that have axis extents less than half the NavigationMesh CellSize. This has been fixed upstream in Recast (in https://github.com/recastnavigation/recastnavigation/commit/3901c5854c958593443859fd1214162452ff2982). Updating Godot's Recast integration fixes this crash issue in Godot as well.
2022-11-27C#: Remove/deprecate unnecessary string extensionsRaul Santos
- Removed `UnicodeAt` - Removed `EndsWith` - Removed `LPad` and `RPad` - Deprecated `BeginsWith` in favor of `string.StartsWith` - Deprecated `LStrip` and `RStrip` in favor of `string.TrimStart` and `string.TrimEnd`
2022-11-27Fix cyclic reference base being loaded but not valid (which is ok)Adam Scott
2022-11-27Merge pull request #69252 from ↵Rémi Verschelde
godotengine/revert-67831-scene-tree-fix-storing-removed-nodes Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls"
2022-11-27Revert "`SceneTree` Fix storing removed nodes to be skipped by the group calls"Rémi Verschelde
2022-11-27Update TileSet preview when paint custom data changesHaoyu Qiu
2022-11-27C#: Fix Generated ScriptProperty Error.Magian
1. Add "this." to prevent errors caused by duplicate variable names. 2. Try to find the default value of property getters.
2022-11-27GDScript: Avoid using `get_global_class_native_base`rune-scape
2022-11-27Fixed AnimationTree TrackCacheValue bug for special case blendingSilc Renew
2022-11-27Merge pull request #69194 from raulsntos/dotnet/begone-variant-disposerIgnacio Roldán Etcheverry
C#: Remove VariantSpanDisposer and use constants in stackalloc
2022-11-27C#: Remove VariantSpanDisposer and use constants in stackallocRaul Santos
- Remove `VariantSpanDisposer`, no need to dispose of the Variant Spans since we are now borrowing the Variants instead of copying them. - Remove `VariantSpanExtensions.Cleared` that was only used so the Span was initialized for `VariantSpanDisposer` to know what to dispose. - Fix stackalloc Spans to use constant VarArgsSpanThreshold and avoid bound checks.
2022-11-26Merge pull request #69204 from Chaosus/rd_texture_usage_bitsYuri Rubinsky
2022-11-26Changed `RenderingDevice::TextureUsageBits` type to enum flagsYuri Rubinsky
2022-11-26Merge pull request #69191 from raulsntos/dotnet/no-throwIgnacio Roldán Etcheverry
Fix `VariantUtils.UnsupportedType` method throwing
2022-11-26Merge pull request #69088 from raulsntos/dotnet/globalIgnacio Roldán Etcheverry
C#: Add `global::` namespace to generated source
2022-11-26Fix `VariantUtils.UnsupportedType` method throwingRaul Santos
This method was not supposed to throw, just return the new constructed exception so it can be thrown by the caller.
2022-11-26C#: Add `global::` namespace to generated sourceRaul Santos
Adds `global::` to the fully qualified types in source generators to prevent ambiguity.
2022-11-25Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-loadRémi Verschelde
Fix singleton scene cyclic loading
2022-11-25Merge pull request #69172 from akien-mga/android-no-extra-extra-suffixRémi Verschelde
Android: Remove extra arch suffix now redundant with the default one
2022-11-25Merge pull request #69008 from ↵Rémi Verschelde
akien-mga/property-hint-array-type-resource-simplify Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
2022-11-25Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2Rémi Verschelde
Remove `Array.find_last()`
2022-11-25Merge pull request #69124 from zaevi/tilemap_fix_alternative_tileRémi Verschelde
[TileMap] Fix alternative tile issues.
2022-11-25Merge pull request #68310 from neikeq/csharp-opt-variant-generic-convRémi Verschelde
C#: Optimize Variant conversion callbacks
2022-11-25Fix singleton scene cyclic loadingAdam Scott
2022-11-25Use a more specific type for Mesh create_(convex|trimesh)_shapeAaron Franke
2022-11-25Remove `Array.find_last()`Micky