Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-07-26 | Merge pull request #9882 from endragor/nativescript-refcount | Thomas Herzog | |
Forward refcount changes to NativeScriptInstance | |||
2017-07-26 | Merge pull request #9883 from bojidar-bg/8217-fixup-get_node-shortcut | Rémi Verschelde | |
Fix $a/b being parsed as division | |||
2017-07-26 | Fix $a/b being parsed as division | Bojidar Marinov | |
2017-07-26 | Forward refcount changes to NativeScriptInstance | Ruslan Mustakov | |
This also changes Reference::unreference() to always invoke refcount_decremented. Previously it was not invoked until the count reached zero due to short-circuit evalution of boolean expressions. | |||
2017-07-26 | Merge pull request #9867 from endragor/nativescript-threading | Thomas Herzog | |
Support multithreading for NativeScriptLanguage | |||
2017-07-26 | Merge pull request #9720 from endragor/stack-bottom | Thomas Herzog | |
Add a way to retrieve stack bottom of the main thread | |||
2017-07-26 | Merge pull request #9873 from Noshyaar/pr-prop | Rémi Verschelde | |
Fix various property not found errors | |||
2017-07-26 | Fix various property not found errors | Poommetee Ketson | |
2017-07-26 | Support multithreading for NativeScriptLanguage | Ruslan Mustakov | |
Godot may call property setters from non-main thread when an object is loaded in the edtior. This means NativeScriptLanguage could be accessed from different threads, but it was not designed for thread-safety. Besides, previous behaviour made it so that godot_nativescript_init and godot_gdnative_init could be invoked from non-main thread, while godot_gdnative_thread is always invoked on the main thread. This may not be expected by the binding library. This commit defers native library initialization to the main thread and adds godot_nativescript_thread_enter and godot_nativescript_thread_exit callbacks to make a binding library aware of foreign threads. | |||
2017-07-26 | Merge pull request #9868 from StraToN/docs403-extends-is | Rémi Verschelde | |
Corrects usage of 'is' instead of 'extends' for testing node inheritance [ci skip] | |||
2017-07-26 | Corrects usage of 'is' instead of 'extends' for testing node inheritance. | Julian Murgia | |
2017-07-26 | Merge pull request #9862 from ISylvox/tagents-to-tangents | Rémi Verschelde | |
Renames tagents to tangents | |||
2017-07-26 | tagents --> tangents | ISylvox | |
2017-07-26 | Merge pull request #9823 from BastiaanOlij/ios_fix_framebuffer_order | Rémi Verschelde | |
Fixed setting our system_fbo framebuffer | |||
2017-07-26 | Merge pull request #9858 from GodotExplorer/pr-fix-texture-button-resize-mode | Rémi Verschelde | |
Fix the resize mode of TextureButton for resource saving | |||
2017-07-26 | Fix the resize mode of TextureButton cannot be saved into resource files. | Geequlim | |
2017-07-26 | Merge pull request #9857 from marcelofg55/master | Rémi Verschelde | |
Fix cvs files freezing the editor when a double quote is not closed | |||
2017-07-26 | Fixes to glow and auto exposure, closes #9797, closes #9106 | Juan Linietsky | |
2017-07-25 | Fix cvs files freezing the editor when a double quote is not closed | Marcelo Fernandez | |
2017-07-25 | Merge pull request #9855 from sheepandshepherd/nativesetter | Thomas Herzog | |
Fix typo in NativeScript property getter | |||
2017-07-25 | Fix typo in NativeScript property getter | sheepandshepherd | |
2017-07-25 | Temporarily disable the Asset Library | Rémi Verschelde | |
Currently it features only plugins for Godot 2.1.x, we need #7147 fixed to be able to propose only 3.0-compatible plugins in the Asset Library. | |||
2017-07-25 | Merge pull request #9690 from 648trindade/classref-edit | Rémi Verschelde | |
Improved math functions descriptions and added many AStar descriptions | |||
2017-07-25 | Merge pull request #9731 from Xrayez/gdscript-completion | Rémi Verschelde | |
Update GDScript completion names for Pool*Arrays | |||
2017-07-25 | Add newline after config_version and fix custom_features hint | Rémi Verschelde | |
Fixes #9818. | |||
2017-07-25 | Make MinGW test less verbose on non-Bash shells | Rémi Verschelde | |
The &> construct seems to be Bash-specific. Supersedes #9755. | |||
2017-07-25 | Merge pull request #9845 from kubecz3k/more-plugin-docs | Rémi Verschelde | |
documentation for EditorPlugin and ScriptEditor | |||
2017-07-25 | Merge pull request #9847 from vnen/patch-zstd | Rémi Verschelde | |
zstd: Apply upstream patch to fix UWP ARM build | |||
2017-07-25 | Merge pull request #9846 from karroffel/im-the-keyword-repair-man | Rémi Verschelde | |
fix a regression (GDScript) from e00630b | |||
2017-07-25 | fix a regression (GDScript) from e00630b | Karroffel | |
This removes `not` from the variable safe list of keywords. Before that this was a valid expression: self.!(some_arg) The other fix is just a forgotten boolean negation. | |||
2017-07-25 | zstd: Apply upstream patch to fix UWP ARM build | George Marques | |
Following upstream commit f04deff4fc | |||
2017-07-25 | Merge pull request #9844 from karroffel/nativescript-double-init-fix | Thomas Herzog | |
[NativeScript] fix double initialization in editor | |||
2017-07-25 | documentation for EditorPlugin and ScriptEditor | Jakub Grzesik | |
2017-07-25 | [NativeScript] fix double initialization in editor | Karroffel | |
2017-07-25 | Good bye chunky fonts, closes #9441 | Juan Linietsky | |
2017-07-25 | Merge pull request #9837 from Noshyaar/pr-about | Rémi Verschelde | |
Label: update minimum size when regenerating wordcache | |||
2017-07-25 | Label: update min size when regenerate wordcache | Poommetee Ketson | |
2017-07-25 | Merge pull request #9825 from RandomShaper/rename-android-define | Rémi Verschelde | |
Remove ANDROID define | |||
2017-07-25 | Update GDScript completion names for Pool*Arrays | Andrii Doroshenko (Xrayez) | |
Notice: GDScript tokenizer used the old PoolFloatArray name. Renamed PoolFloatArray to PoolRealArray. Moved "project_settings.h" down one line to comply with the clang-format rules. Fixes #9638 Closed pull request #9714 because I messed up with commits, sorry! | |||
2017-07-25 | Remove ANDROID define | Pedro J. Estébanez | |
Fixes GDNative build error on Android. It's also discouraged by Google to rely on it. In case someone needs to check, use ``__ANDROID__`` instead, provided by the very same compiler. | |||
2017-07-25 | Merge pull request #9702 from groud/canvas_editor_update | Rémi Verschelde | |
[WIP] Canvas editor code clean-up (and improvements) | |||
2017-07-25 | Merge pull request #8217 from bojidar-bg/gdscript-fix-keyword-call | Rémi Verschelde | |
Make GDScript allow some keywords as identifiers | |||
2017-07-25 | Merge pull request #9833 from RandomShaper/fix-node-crash | Rémi Verschelde | |
Fix Node::move_child() crash if moving to the end plus one | |||
2017-07-25 | Merge pull request #9830 from RandomShaper/fix-9692 | Rémi Verschelde | |
Fix crash in Space2DSW::test_body_motion() | |||
2017-07-25 | Merge pull request #9827 from sowfelicity/master-clipboard | Rémi Verschelde | |
Workaround to allow pasting unicode characters from X selection. | |||
2017-07-25 | Add a way to retrieve stack bottom of the main thread | Ruslan Mustakov | |
I'm working on Nim bindings and Nim GC needs to know the stack boundaries to check whether certain pointers are located on the stack or in the heap. This commit adds godot_get_stack_bottom procedure to gdnative module which returns pointer to the stack bottom of the main thread. Later on this may be improved to return stack bottom of the current thread. | |||
2017-07-25 | Fix Node::move_child() crash if moving to the end plus one | Pedro J. Estébanez | |
Fixes #9820. | |||
2017-07-25 | Fix crash in Space2DSW::test_body_motion() | Pedro J. Estébanez | |
Fixes #9692. | |||
2017-07-25 | Workaround to allow pasting unicode characters from X selection. | Jia Wang | |
Fixes #2491. Fixes #9787. | |||
2017-07-25 | Fixed setting our system_fbo framebuffer | BastiaanOlij | |