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2017-05-05Merge pull request #8658 from Faless/explain_out_of_mem_msg_queue_masterRémi Verschelde
Better explain out of memory error in message queue
2017-05-05Merge pull request #8656 from Faless/fix_udp_waitRémi Verschelde
Fix UDP::wait() deadlock
2017-05-05Merge pull request #8647 from Hinsbart/tree_searchRémi Verschelde
Tree: Clear search string on selection.
2017-05-05Merge pull request #8642 from RandomShaper/fix-pack-get-curr-dirRémi Verschelde
Fix infinite loop in DirAccessPack::get_current_dir()
2017-05-05Merge pull request #8625 from eska014/html5-cursorshapeRémi Verschelde
HTML5: Cursor style control
2017-05-05Merge pull request #8616 from Zylann/fps_lookRémi Verschelde
Added 3D freelook navigation mode
2017-05-05Merge pull request #8613 from magyar123/pr-debugger-display-objectsRémi Verschelde
Make script debugger display all kinds of objects
2017-05-05Merge pull request #8556 from ippan/obj_importRémi Verschelde
support obj with negative indices
2017-05-05Merge pull request #8532 from RameshRavone/patch-4Rémi Verschelde
Separate distraction mode for scene & script editor
2017-05-05Fix template loadingJ08nY
2017-05-05Better explain out of memory error in message queueFabio Alessandrelli
Also effectively saves one unnecessary call when everything is fine.
2017-05-05Fix UDP wait() not returning after first received packetFabio Alessandrelli
2017-05-04Tree: Clear search string on selection.Andreas Haas
The Tree node has the ability to jump to a specific item by typing the first few chars of it's name. But on selection ('item_activated' signal), it didn't clear the search string used for that. It was especially annoying in `FileDialog`s and has been bugging me for ages :P With this, you can traverse a directory structure in a FileDiag quickly with the keyboard (like you'd expect from pretty much any modern file browser) :)
2017-05-04Merge pull request #8637 from noshyaar/pr-lineeditRémi Verschelde
LineEdit: fix placeholder text affected by secret
2017-05-04Fix infinite loop in DirAccessPack::get_current_dir()Pedro J. Estébanez
2017-05-04Added 3D freelook navigation modeMarc Gilleron
- Triggered by holding RMB - Can look around in FPS style - Can move with WASD - Movement speed accelerates over time - Can multiply speed with a modifier key to go faster or slower - Configurable in editor settings and shortcuts
2017-05-03LineEdit: fix placeholder text affected by secretPoommetee Ketson
2017-05-02Merge pull request #8589 from tagcup/dxt1_fixRémi Verschelde
Use correct mode for DXT1 textures.
2017-05-02support obj with negative indicesPanPan
2017-05-02Implement cursor style control in HTML5 platformL. Krause
2017-05-02Merge pull request #8612 from magyar123/pr-show-dict-contentsRémi Verschelde
Make property editor display dictionaries (read only)
2017-05-02Merge pull request #8610 from akien-mga/project-file-extensionRémi Verschelde
Rename project file to "project.godot"
2017-05-02Merge pull request #8592 from hikari-no-yume/scene_import_rigidonly_flag_masterRémi Verschelde
Scene importer: add -rigidonly flag for empties [master]
2017-05-02Merge pull request #8574 from eska014/html5-noglutRémi Verschelde
Remove GLUT usage in HTML5 platform
2017-05-02Merge pull request #8571 from tagcup/squish_sseRémi Verschelde
Detect SSE/SSE2 for libsquish.
2017-05-02Merge pull request #8569 from volzhs/editor-theme-1Rémi Verschelde
Fix to use editor theme instead of handling each UI
2017-05-02Merge pull request #8559 from Paulb23/script_recent_filesRémi Verschelde
Added recent scripts to script editor
2017-05-02Merge pull request #8541 from RandomShaper/opt-out-capitalizationRémi Verschelde
Add setting to opt-out of capitalization in property inspectors
2017-05-02Merge pull request #8620 from Zylann/issue8617_window_dialog_styleboxRémi Verschelde
Fix #8617 WindowDialog with custom panel background crashes godot
2017-05-02Merge pull request #8622 from mcanders/mcanders/issue8314_get_shader_type_indexRémi Verschelde
Fix get_shader_type index upper bound
2017-05-01Fix get_shader_type index upper boundCarter Anderson
2017-05-02Merge pull request #8576 from eska014/html5-mousemodesRémi Verschelde
HTML5: Implement mouse lock/capture and hiding
2017-05-02Implement mouse capture and hiding in HTML5 exportL. Krause
MOUSE_MODE_CONFINED cannot be implemented.
2017-05-02Fix #8617 WindowDialog with custom panel background crashes godotMarc Gilleron
2017-05-01Merge pull request #8586 from vnen/uwp-3Rémi Verschelde
Fix compilation for UWP
2017-05-01Make script debugger display all kinds of objectsmbalint12
2017-05-01Rename project file to "project.godot"Rémi Verschelde
Slimmed down variant from the reverted #8375. The rationale behind the name change is to give Godot's project file a unique extension (".godot") that can be registered on the OS to be associated with the Godot binary (OS registration not implemented here). This PR also adds the possibility to start the game or editor if launched with the project.godot passed as argument, which paves the way for allowing a similar behaviour on a double-click in the OS file manager (code originally by @Hinsbart). Closes #6915.
2017-05-01Make property editor display dictionaries (read only)mbalint12
2017-04-30Scene importer: add -rigidonly flag for empties (fixes #8430)Andrea Faulds
2017-04-29Use correct mode for DXT1 textures.Ferenc Arn
libsquish, which is used to generate all S3TC textures, works only with RGBA textures. Fixes #8550.
2017-04-29Fix compilation for UWPGeorge Marques
2017-04-29Merge pull request #8572 from akien-mga/thirdpartyRémi Verschelde
Moving more thirdparty stuff (minizip, some single-file external libs) to the thirdparty directory
2017-04-29Merge pull request #8579 from godotengine/revert-8375-project_extensionJuan Linietsky
Revert "Use .godot as file extension for project files."
2017-04-29Revert "Use .godot as file extension for project files."Juan Linietsky
2017-04-29Fix HTML5 key eventsL. Krause
Regression from 86f5ac3
2017-04-28Remove GLUT usage in HTML5 platformL. Krause
2017-04-28Move other lone thirdparty files to thirdparty/miscRémi Verschelde
Also move Box2D ConvexDecomposition contrib code to thirdparty/b2d_convexdecomp.
2017-04-28Split thirdparty smaz.c out of compressed_translation.cppRémi Verschelde
Code comes from https://github.com/antirez/smaz/blob/150e125cbae2e8fd20dd332432776ce13395d4d4/smaz.c With a small modification to match Godot expectations: ``` diff --git a/thirdparty/core/smaz.c b/thirdparty/core/smaz.c index 9b1ebc2..555dfea 100644 --- a/thirdparty/core/smaz.c +++ b/thirdparty/core/smaz.c @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #include <string.h> /* Our compression codebook, used for compression */ -static char *Smaz_cb[241] = { +static const char *Smaz_cb[241] = { "\002s,\266", "\003had\232\002leW", "\003on \216", "", "\001yS", "\002ma\255\002li\227", "\003or \260", "", "\002ll\230\003s t\277", "\004fromg\002mel", "", "\003its\332", "\001z\333", "\003ingF", "\001>\336", @@ -89,7 +89,7 @@ static char *Smaz_rcb[254] = { "e, ", " it", "whi", " ma", "ge", "x", "e c", "men", ".com" }; -int smaz_compress(char *in, int inlen, char *out, int outlen) { +int smaz_compress(const char *in, int inlen, char *out, int outlen) { unsigned int h1,h2,h3=0; int verblen = 0, _outlen = outlen; char verb[256], *_out = out; @@ -167,7 +167,7 @@ out: return out-_out; } -int smaz_decompress(char *in, int inlen, char *out, int outlen) { +int smaz_decompress(const char *in, int inlen, char *out, int outlen) { unsigned char *c = (unsigned char*) in; char *_out = out; int _outlen = outlen; @@ -192,7 +192,7 @@ int smaz_decompress(char *in, int inlen, char *out, int outlen) { inlen -= 2+len; } else { /* Codebook entry */ - char *s = Smaz_rcb[*c]; + const char *s = Smaz_rcb[*c]; int len = strlen(s); if (outlen < len) return _outlen+1; diff --git a/thirdparty/core/smaz.h b/thirdparty/core/smaz.h index a547d89..a9d8a33 100644 --- a/thirdparty/core/smaz.h +++ b/thirdparty/core/smaz.h @@ -14,7 +14,7 @@ THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND #ifndef _SMAZ_H #define _SMAZ_H -int smaz_compress(char *in, int inlen, char *out, int outlen); -int smaz_decompress(char *in, int inlen, char *out, int outlen); +int smaz_compress(const char *in, int inlen, char *out, int outlen); +int smaz_decompress(const char *in, int inlen, char *out, int outlen); #endif ```
2017-04-28Move core thirdparty files to thirdparty/{minizip,misc}Rémi Verschelde
2017-04-28Add a few missing copyright headersRémi Verschelde