Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-16 | Merge pull request #65846 from clayjohn/mem-leak | Rémi Verschelde | |
Free preview sun and environement on editor close | |||
2022-09-16 | Merge pull request #65496 from MinusKube/popup-capture-mouse-bug | Rémi Verschelde | |
Fix MOUSE_MODE_CAPTURED not working correctly with popups | |||
2022-09-16 | Merge pull request #65550 from MinusKube/small-popup-bug | Rémi Verschelde | |
Use embedding viewport instead of parent viewport to determine popup rect | |||
2022-09-16 | Merge pull request #65854 from YeldhamDev/add_element_fix | Rémi Verschelde | |
Fix empty text in the add button when editing nodes with items | |||
2022-09-16 | Merge pull request #65325 from TokageItLab/refactor-variant-for-anim | Rémi Verschelde | |
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween` | |||
2022-09-16 | Merge pull request #36541 from MJacred/docs/texture2darray | Rémi Verschelde | |
Add class descriptions for Texture2DArray, CubemapArray and ImageTextureLayered, plus overhaul TextureLayered | |||
2022-09-16 | Merge pull request #65432 from Calinou/doc-volumetric-fog | Rémi Verschelde | |
Improve volumetric fog and FogVolume documentation | |||
2022-09-16 | Merge pull request #65794 from Geometror/fix-canvas-backbuffer | Rémi Verschelde | |
Fix/restore BackBufferCopy | |||
2022-09-16 | Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scale | Rémi Verschelde | |
Allow negative `speed_scale` in AnimatedSprite2D & 3D | |||
2022-09-16 | Merge pull request #65842 from bruvzg/remove_quit_tabs | Rémi Verschelde | |
[macOS] Remove tabs for "Quit" menu item. | |||
2022-09-16 | Merge pull request #65845 from aaronfranke/unused-abort-scan | Rémi Verschelde | |
Remove unused `abort_scan` variable | |||
2022-09-15 | Free preview sun and environement on editor close. | clayjohn | |
Previously, they would only be freed if they were in the editor node tree. | |||
2022-09-15 | Merge pull request #65800 from dsnopek/xr-resize-viewport-3 | Clay John | |
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node | |||
2022-09-15 | Fix empty text in the add button when editing nodes with items | Michael Alexsander | |
2022-09-15 | [macOS] Remove tabs for "Quit" menu item. | bruvzg | |
2022-09-15 | Remove unused `abort_scan` variable | Aaron Franke | |
2022-09-15 | Merge pull request #65831 from bruvzg/vlk_edge_lag | Rémi Verschelde | |
[macOS] Fix redraw lag at the edge of the resizing window. | |||
2022-09-15 | Merge pull request #65830 from EricEzaM/fix-shortcut-crash | Rémi Verschelde | |
Check TreeItem for nullptr before accessing. | |||
2022-09-15 | Merge pull request #62903 from ↵ | Rémi Verschelde | |
Rindbee/fix-property-link-not-work-in-MultiNodeEdit Set the changed field to empty (meaning all) if the link button is pressed | |||
2022-09-15 | Merge pull request #65152 from s77rt/fix-56343 | Rémi Verschelde | |
Fix GDScript preload fails in standalone build unless files are present in directory | |||
2022-09-15 | Merge pull request #65819 from raulsntos/theme-docs | Rémi Verschelde | |
Fix theme methods usage in docs | |||
2022-09-15 | Merge pull request #65818 from raulsntos/dotnet/crypto-docs | Rémi Verschelde | |
Fix invalid C# in crypto docs | |||
2022-09-15 | Merge pull request #65196 from TokageItLab/fix-redraw-anim-tree | Rémi Verschelde | |
Fix redraw timing in `AnimationBlendTreeEditor` | |||
2022-09-15 | Merge pull request #65469 from BastiaanOlij/scene_data_reorg | Rémi Verschelde | |
Extract shared scene data into a separate class | |||
2022-09-15 | Merge pull request #65760 from Mickeon/try-vformat-var-args | Rémi Verschelde | |
Use variadic template in `vformat()` (allow more than 5 arguments) | |||
2022-09-15 | Merge pull request #63428 from fabriceci/fix-basis-get-axis-angle | Rémi Verschelde | |
Test, refactor and fix a bug in Basis.get_axis_angle | |||
2022-09-15 | Merge pull request #65823 from raulsntos/dotnet/signal-docs | Ignacio Roldán Etcheverry | |
C#: Move signal documentation to the event | |||
2022-09-15 | [macOS] Fix redraw lag at the edge of the resizing window. | bruvzg | |
2022-09-15 | Check TreeItem for nullptr before accessing. | Eric M | |
2022-09-15 | Fix GDScript `preload` fails in standalone build unless files are present in ↵ | Abdelhafidh Belalia | |
directory Fixes #56343. | |||
2022-09-15 | C#: Move signal documentation to the event | Raul Santos | |
Move signal documentation from the delegate to the event and also deprecate the event if the signal is deprecated. | |||
2022-09-15 | Fix theme methods usage in docs | Raul Santos | |
- Fix usages of `get_icon` that was renamed `get_theme_icon`. - Replace `new Control().get_font*` with `ThemeDB.fallback_font*`. | |||
2022-09-15 | Fix invalid C# in crypto docs | Raul Santos | |
2022-09-15 | Merge pull request #65507 from raulsntos/dotnet/nuget-fallback | Rémi Verschelde | |
Fix NuGet fallback folder packages | |||
2022-09-15 | Fix NuGet fallback folder packages | Raul Santos | |
- Creates a `Godot.Offline.Config` file to configurate NuGet with Godot's fallback folder. This is easier because now we can assume we can override the entire file since user config will likely be in the default `NuGet.Config` file or an additional `*.config` file. - Ensure the NuGet fallback folder is created at the same time it is added to the NuGet configuration so future builds don't fail. - Add `GodotSharp` and `GodotSharpEditor` packages to the fallback folder. - Add `.nupkg.metadata` file to packages in fallback folder. - Refer to `Godot.SourceGenerators` using the specific non-floating version since floating versions don't seem to work with fallbackPackageFolders. | |||
2022-09-15 | Extract shared scene data into a separate class | Bastiaan Olij | |
2022-09-14 | Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node | David Snopek | |
2022-09-15 | Fix/restore BackBufferCopy | Hendrik Brucker | |
2022-09-15 | Improve volumetric fog and FogVolume documentation | Hugo Locurcio | |
2022-09-15 | Bump version to 4.0-beta \o/ | Rémi Verschelde | |
At long last! We're now pretty much feature complete (with a few exceptions which might still make their way to future betas) and ready to move on to the consolidation and bugfixing beta phase. The API is more or less settled for 4.0, though we still reserve the right to do changes if we see that it's really for the better - but from here on we'll do our best to ensure that early adopters of 4.0 beta have an easy upgrade path to future beta and eventually stable releases. A million of thanks to all contributors who worked so hard on shaping Godot 4.0 over the past 3 years! Git counts nearly a thousand of you authoring close to 11,000 unique commits (excluding merge commits). You're all breathtaking! <3 | |||
2022-09-15 | Merge pull request #65806 from akien-mga/pm-improve-conversion-dialog | Rémi Verschelde | |
Clarify text in project conversion dialogs | |||
2022-09-15 | Merge pull request #65804 from clayjohn/octahedral-decode | Rémi Verschelde | |
2022-09-15 | Project Manager: Clarify text in project conversion dialogs | Rémi Verschelde | |
Let the cancel button grab focus to prevent any accident. Make the full project conversion respect OS specific ok/cancel positions. Improve popup sizing and wrapping a bit. | |||
2022-09-15 | Merge pull request #65801 from V-Sekai/skeleton-modification-docs | Rémi Verschelde | |
2022-09-14 | Decode octahedral compression when retreiving meshes | clayjohn | |
2022-09-14 | 2D and 3D Skeleton modification docs, and small fixes. | Lyuma | |
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated. | |||
2022-09-15 | Merge pull request #65322 from ceLoFaN/fix-dof-artifact-at-high-blur | Rémi Verschelde | |
2022-09-14 | Use variadic template in `vformat()` | Micky | |
Allows `vformat()` to take more than 5 arguments. as well as being a general optimisation that avoids redundant empty Variant checks. | |||
2022-09-14 | Merge pull request #65048 from rburing/solve_static_world_boundary_motion_2d | Rémi Verschelde | |
2022-09-14 | Merge pull request #65796 from clayjohn/GLES3-canvas-shader | Rémi Verschelde | |