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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2017-08-16
Rename cull_AABB to cull_aabb
Rémi Verschelde
2017-08-16
Merge pull request #10264 from Rubonnek/use-const-reference
Rémi Verschelde
2017-08-16
Merge pull request #10368 from RandomShaper/rename-layouts-file
Rémi Verschelde
2017-08-16
Merge pull request #10367 from RandomShaper/allow-zero-padded-series
Rémi Verschelde
2017-08-16
Merge pull request #10366 from RandomShaper/revive-prop-eval
Rémi Verschelde
2017-08-16
Use precision for samples only when #version 300 es
Fabio Alessandrelli
2017-08-16
Fix double point in Navigation2D
Pedro J. Estébanez
2017-08-16
Remove needless check in motion test
Pedro J. Estébanez
2017-08-16
Checking vecs before normalization. Fixes #10183
Niko Abeler
2017-08-16
Rename layouts file to editor_layouts-3.cfg
Pedro J. Estébanez
2017-08-16
Allow zero-padded serial naming
Pedro J. Estébanez
2017-08-16
Revive inspector property evaluation
Pedro J. Estébanez
2017-08-15
Merge pull request #10365 from RandomShaper/fix-10074
Juan Linietsky
2017-08-16
Keep shapes bound to out-of-tree 3D physics objects
Pedro J. Estébanez
2017-08-15
Merge pull request #10166 from toger5/asset_lib_style_overrides
Juan Linietsky
2017-08-15
Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889
Juan Linietsky
2017-08-15
Merge pull request #10170 from ISylvox/trail-divisor__editor-glitch
Juan Linietsky
2017-08-15
Fixes crash related to animatio editor, closes #8687
Juan Linietsky
2017-08-15
Merge pull request #10336 from endragor/export-filters
kubecz3k
2017-08-15
Merge pull request #10333 from HummusSamurai/fix-console-error
kubecz3k
2017-08-15
Merge pull request #10334 from Faless/fix_spbuffer_utf8
kubecz3k
2017-08-15
Merge pull request #9889 from groud/control_enhancements
kubecz3k
2017-08-15
Merge pull request #10337 from endragor/command-line-export
kubecz3k
2017-08-15
Merge pull request #10341 from marcelofg55/win_screen_funcs
kubecz3k
2017-08-15
Merge pull request #10345 from Hinsbart/remove_imported
Andreas Haas
2017-08-15
Fix debug materials, closes #8607
Juan Linietsky
2017-08-15
Comment include order to avoid errors
Pedro J. Estébanez
2017-08-15
Small fix for problem of nodes losing type, this is not good enough to solve ...
Juan Linietsky
2017-08-15
Fix Editor dimming.
Andreas Haas
2017-08-15
styleBoxFlat removed light, dark color entirely
toger5
2017-08-15
new StyleBoxFlat removed multiBorderColor
toger5
2017-08-15
new StyleBoxFlat limits for drawing
toger5
2017-08-15
new StyleBoxFlat added more drawing features
toger5
2017-08-15
Added Corner Enum
toger5
2017-08-15
Adapted godot to the new StyleBoxFlat
toger5
2017-08-15
NEW Style Box Flat Implementation
toger5
2017-08-15
Converting to MeshLibrary works again, fixes #8092
Juan Linietsky
2017-08-15
Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622
Juan Linietsky
2017-08-15
Removing a Resource also deletes imported files.
Andreas Haas
2017-08-14
Merge pull request #10339 from bojidar-bg/x-fix-scale-conflict
Ignacio Etcheverry
2017-08-14
Fix get_screen_* funcs returning old values after resolution changes on Windows
Marcelo Fernandez
2017-08-14
Use const reference where favorable
Wilson E. Alvarez
2017-08-14
Rename Light2D::scale to texture_scale, so it doesn't conflict
Bojidar Marinov
2017-08-14
Ability to save objects to binary format
Juan Linietsky
2017-08-14
Enable command-line export
Ruslan Mustakov
2017-08-14
Use include/exclude export filters. Fixes #9860
Ruslan Mustakov
2017-08-14
Fix console warning: Condition !env is true
M.H. Alkotob
2017-08-14
Fix StreamPeer put_utf8_string not working
Fabio Alessandrelli
2017-08-14
spatial selection if subscene geometry is far from origin
Jakub Grzesik
2017-08-13
Avoids inverted anchors
Gilles Roudiere
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