Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-16 | Merge pull request #53867 from Calinou/rename-sgn-macro | Rémi Verschelde | |
2021-11-16 | Rename built-in `SGN()` macro to `SIGN()` | Hugo Locurcio | |
This matches the name of the GDScript function (except it's uppercase here). | |||
2021-11-16 | Merge pull request #53298 from ↵ | Rémi Verschelde | |
NathanLovato/GDQuest/animation-bezier-editor-ui-improvements | |||
2021-11-16 | Make bezier handle type a property of keyframes, update interface | Nathan Lovato | |
- Replaced unused code related to old close icon with a button - Add bezier handle options to right-click menu - Remove mirror handle mode, only keep balanced - Update animation reference | |||
2021-11-16 | Fix style issue after #54148 | Rémi Verschelde | |
2021-11-16 | Merge pull request #54148 from miraz12/fix-scrollContrainer-notification-crash | Rémi Verschelde | |
2021-11-16 | Merge pull request #54167 from ↵ | Rémi Verschelde | |
brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class | |||
2021-11-16 | Merge pull request #54581 from aaronfranke/operator-docs | Rémi Verschelde | |
2021-11-16 | Merge pull request #54422 from ibrahn/project-manager-nophys | Rémi Verschelde | |
2021-11-16 | Merge pull request #55019 from bruvzg/macos_crash_handler | Rémi Verschelde | |
[macOS] Fix crash handler not printing function names on M1 Macs. | |||
2021-11-16 | Merge pull request #54926 from Chaosus/fix_debugger_reset | Rémi Verschelde | |
2021-11-16 | Merge pull request #54880 from benjarmstrong/wasapi_input_fix | Rémi Verschelde | |
2021-11-16 | [macOS] Fix crash handler not printing function names on M1 Macs. | bruvzg | |
2021-11-16 | Merge pull request #55010 from Calinou/shader-editor-tweak-builtin-color | Rémi Verschelde | |
2021-11-16 | Fix crash in audio callback when recording audio | Benjamin Armstrong | |
2021-11-15 | Tweak the built-ins color highlighting in the shader editor (take 2) | Hugo Locurcio | |
The new color is more distinguishable from other variables and symbols. | |||
2021-11-15 | Fix debugger tab which don't resetting after pressing clear button | Yuri Roubinsky | |
2021-11-15 | Merge pull request #54992 from RandomShaper/drop_android_db_setting | Rémi Verschelde | |
2021-11-15 | Revert "Load assets before enabling editor plugins" | Rémi Verschelde | |
This reverts commit 1963c63b918cdab81f10d3ab48bbb225c95b9246. Fixes #52968, fixes #52995. | |||
2021-11-15 | Merge pull request #54970 from theoway/moving_nodes_under_comment_node | Rémi Verschelde | |
2021-11-15 | Merge pull request #54953 from ↵ | Rémi Verschelde | |
Calinou/animation-editor-use-different-icon-eased-keys | |||
2021-11-15 | Merge pull request #54991 from akien-mga/dehardcode-docs-branch-url | Rémi Verschelde | |
2021-11-15 | Merge pull request #54952 from Calinou/doc-editorpaths | Rémi Verschelde | |
2021-11-15 | Use a different icon for eased keyframes in the animation editor | Hugo Locurcio | |
This makes easing tracks easier to recognize, in a way similar to curved lines in the Path2D editor. | |||
2021-11-15 | Document the EditorPaths class | Hugo Locurcio | |
2021-11-15 | Replace Godot docs URL with `$DOCS_URL` in XML class reference | Rémi Verschelde | |
2021-11-15 | Allow dehardcoding documentation branch and URL in docs links | Rémi Verschelde | |
This makes it possible to change the branch of the documentation that URLs are pointing to without having to modify all class reference files. In the XML class reference, the `$DOCS_URL` placeholder should be used, and will be replaced automatically in the editor and when generating the RST class reference. The documentation branch string is set in `version.py`. Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro> | |||
2021-11-15 | Drop pointless Android depth buffer setting | Pedro J. Estébanez | |
2021-11-15 | Merge pull request #54851 from Calinou/skeleton-2d-editor-swap-rest-pose-actions | Rémi Verschelde | |
2021-11-15 | Merge pull request #54983 from sboron/fix-mono | Rémi Verschelde | |
2021-11-15 | Merge pull request #43072 from KoBeWi/point_to_angle | Rémi Verschelde | |
2021-11-15 | Fix mono build after invalid rename of `KEY_READ` | Stefan Boronczyk | |
Follow-up to #51684. | |||
2021-11-15 | Merge pull request #54981 from Calinou/doc-gi | Rémi Verschelde | |
2021-11-15 | Making nodes enclosed within comment move with the comment node | Umang Kalra | |
2021-11-15 | Merge pull request #54976 from reduz/importer-options-by-path | Rémi Verschelde | |
2021-11-14 | Improve documentation related to global illumination | Hugo Locurcio | |
2021-11-14 | Merge pull request #53710 from ↵ | Hugo Locurcio | |
CaptainProton42/fix-extension-class-inspector-properties | |||
2021-11-14 | Add path to functions that return iporter options | reduz | |
-Allows displaying custom options for specific file format variants -Added support for scene format import to retrieve custom options This PR is necessary for #54886 to be implemented properly. | |||
2021-11-13 | Merge pull request #54947 from Chaosus/fix_mobile_renderer | Rémi Verschelde | |
Fix broken light_compute in mobile renderer | |||
2021-11-13 | Fix broken light_compute in mobile renderer | Yuri Roubinsky | |
2021-11-13 | Merge pull request #54937 from aaronfranke/mac-arch | Rémi Verschelde | |
Fix typo in architecture name for x86_64 macOS | |||
2021-11-13 | Merge pull request #54934 from briansemrau/multimesh-zero-visible | Rémi Verschelde | |
Fix multimesh still drawing when visible instances is zero | |||
2021-11-12 | Fix multimesh still drawing when visible instances is zero | Brian Semrau | |
2021-11-12 | Fix typo in architecture name for x86_64 macOS | Aaron Franke | |
2021-11-13 | Merge pull request #54928 from KoBeWi/sorting_vegetables | Rémi Verschelde | |
2021-11-12 | Merge pull request #51684 from aaronfranke/enum-class | Rémi Verschelde | |
2021-11-12 | Improve sort_custom() example | kobewi | |
2021-11-12 | Use "enum class" for input enums | Aaron Franke | |
2021-11-12 | Merge pull request #54924 from Calinou/editor-macos-rename-shortcut-enter | Rémi Verschelde | |
2021-11-12 | Merge pull request #54803 from goostengine/shape-cast-2d | Camille Mohr-Daurat | |
Add `ShapeCast2D` node |