Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-07 | Unify determination of default property values | Pedro J. Estébanez | |
2021-11-05 | Merge pull request #54621 from briansemrau/fix-preview-frame | Rémi Verschelde | |
2021-11-05 | Fix previews sometimes displaying wrong/blank image | Brian Semrau | |
2021-11-05 | Merge pull request #54599 from Chaosus/vs_particles_2d_emitters | Rémi Verschelde | |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | |
2021-11-05 | Merge pull request #54601 from nekomatata/x11-struts-fix-bad-window-error | Rémi Verschelde | |
2021-11-05 | Merge pull request #54620 from briansemrau/request-frame-callable | Rémi Verschelde | |
Use Callable in RenderingServer `request_frame_drawn_callback` | |||
2021-11-05 | Use Callable in RS::request_frame_drawn_callback | Brian Semrau | |
2021-11-04 | Merge pull request #54604 from Calinou/doc-bitmap-grow-mask-improve-description | Rémi Verschelde | |
2021-11-04 | Merge pull request #54600 from aaronfranke/fix-quat-mult | Rémi Verschelde | |
2021-11-04 | Improve description for `BitMap.grow_mask()` | Hugo Locurcio | |
2021-11-04 | Fix BadWindow X11 errors when a window is closed while processing struts | PouleyKetchoupp | |
A window can be closed on the server side while processing results from _NET_CLIENT_LIST, which causes BadWindow fatal errors by default in XGetWindowProperty. The only way to safely catch this case is to set an error handler to ignore BadWindow errors while these commands are processed. | |||
2021-11-04 | Merge pull request #54591 from WoLfulus/master | Rémi Verschelde | |
2021-11-04 | Merge pull request #52218 from Gallilus/Fix-ClassDB-get_property_hint | Rémi Verschelde | |
2021-11-04 | Fix Quaternion multiplication operator | Aaron Franke | |
2021-11-04 | Merge pull request #54520 from pycbouh/docs-ctor-operator-descriptions | Rémi Verschelde | |
2021-11-04 | Update usabilaty of the CustomPropertyEditor | David Cambré | |
Structure button layout so there is no more overlap. | |||
2021-11-04 | Merge pull request #54568 from Gustavobb/docs-input-screen-drag | Rémi Verschelde | |
2021-11-04 | Fixup documentation after 3abb5a9 | Rémi Verschelde | |
2021-11-04 | Merge pull request #54578 from KoBeWi/built_in_external | Rémi Verschelde | |
2021-11-04 | Add missing argument names for bindings in GDExtension | Rémi Verschelde | |
2021-11-04 | Ignore external editor for built-in scripts | kobewi | |
2021-11-04 | Merge pull request #50352 from KoBeWi/internal_stuff | Rémi Verschelde | |
2021-11-04 | Merge pull request #54583 from ↵ | Rémi Verschelde | |
m4gr3d/add_manifest_min_and_target_sdk_version_master | |||
2021-11-04 | Fix dwFlags on CreateProcessW calls | WoLfulus | |
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Add default `minSdkVersion` and `targetSdkVersion` in the ↵ | Fredia Huya-Kouadio | |
AndroidManifest.xml file | |||
2021-11-04 | Merge pull request #54571 from Calinou/rename-noeditor-property-hint | Rémi Verschelde | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-03 | Merge pull request #54564 from ↵ | Rémi Verschelde | |
Gallilus/Fixes-copy-paste-issue-in-the-visual-script-editor | |||
2021-11-03 | Change description of relative field in input drag event. | Gustavo Beltrão Braga | |
2021-11-03 | Merge pull request #54558 from akien-mga/sync-gamecontrollerdb | Rémi Verschelde | |
2021-11-03 | Merge pull request #54559 from Duroxxigar/update-user-author | Rémi Verschelde | |
2021-11-03 | Fixes copy-paste issue in the visual script editor | David Cambré | |
Moves copy and paste in their own functions so copy_nodes_request and paste_nodes_request are able to work. Applies paste offset to the last mouse clicked position. | |||
2021-11-03 | Sync controller mappings DB with SDL2 community repo | Rémi Verschelde | |
Synced with gabomdq/SDL_GameControllerDB@322aac4bb71d8c62ec7dcd4eb627a9d338b37684. Also improve parser errors to allow identifying the problematic mappings. | |||
2021-11-03 | Update my name on author file | Jake Young | |
2021-11-03 | Merge pull request #54533 from rafallus/menubutton_items | Rémi Verschelde | |
2021-11-03 | Merge pull request #54072 from KoBeWi/hrcr_is_ded | Rémi Verschelde | |
2021-11-03 | Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors | Rémi Verschelde | |
2021-11-03 | Merge pull request #52781 from KoBeWi/node's_favorite_shader | Rémi Verschelde | |
2021-11-03 | Implement inspector property array for `PopupMenu` and `MenuButton` | rafallus | |
2021-11-03 | Fix errors with invalid bone node path in Polygon2D | PouleyKetchoupp | |
NodePath properties are designed to be relative to the given node, so validity checks are failing in the editor for Polygon2D nodes, which are relative to the Skeleton2D node rather than the Polygon2D node. Fixed by saving bone paths as String properties instead of NodePath. Shouldn't cause a difference for performance since NodePath properties are technically saved as String anyway. | |||
2021-11-03 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributors added to AUTHORS: @briansemrau, @Duroxxigar, @williamd67 Thanks to all contributors and donors for making Godot possible! | |||
2021-11-03 | Infer shader type based on edited node | kobewi | |
2021-11-03 | i18n: Sync classref translations with Weblate | Rémi Verschelde | |
German (de) is now above the threshold for inclusion. (cherry picked from commit 0b694eb8e711b6cfdc3d398254692ed9cbb6f8c9) | |||
2021-11-03 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
Latvian (lv) is now above the threshold for inclusion. (cherry picked from commit 74bcf37f90faa8b5ec2bfe2bf2b36934ac875f4b) | |||
2021-11-03 | Merge pull request #54547 from akien-mga/ci-black-21.10b0 | Rémi Verschelde | |
2021-11-03 | CI: Update black to 21.10b0 | Rémi Verschelde | |
No formatting changes on our code compared to 20.8b1. | |||
2021-11-03 | Merge pull request #54104 from Scony/improve-navigation-obstacles | Rémi Verschelde | |
Improve NavigationObstacle3D usability | |||
2021-11-03 | Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon | Gilles Roudière | |
Fix crash in Tileset with get_collision_polygon_shape |