Age | Commit message (Collapse) | Author |
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Remove engine version from visual shader
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TextServer.
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AStar2D bidirectional
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Calinou/crash-handler-message-tweak-exported-project
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Klowner/pathfollow3d-parallel-transport-improvement
PathFollow3D parallel transport frame reliability improvements
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Validate every source element separately `Array::append_array()`
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Stop CI when Godot crash
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`SurfaceTool.set_custom_format` Fixes and documentation.
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Add script templates for EditorScenePostImport
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Add a null checking to `GDScript::_super_implicit_constructor`
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Allow setting the PropertyInfo class_name from GDScript custom properties
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gdscript: use correct error for unused bind match, suppress with underscore
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Fix wrong sampling in ColorPicker
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- Renames setter from set_item_h_offset()
- Adds getter
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Implement MultiMesh in 3D and flesh out MultiMesh functions
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Expose XRPose's get angular velocity.
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Hash function improvements
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Fix logic errors in match-statement Array & Dictionary patterns
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Streamline Navigation layer function names.
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Streamline Navigation layer function names.
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Fix mistake making `set_custom_format` impossible to use.
Automatically forward custom flags in `SurfaceTool.commit`.
Add documentation in `SurfaceTool` and `Mesh` for custom channels.
Deprecate `SurfaceTool.generate_lod` and expose `ImporterMesh.generate_lods`.
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