Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-22 | Astar::get_available_point_id Start from 0 | kleonc | |
2021-05-22 | Merge pull request #48918 from groud/fix_tilemap_y_sort | Rémi Verschelde | |
Fixes TileSet Y-sort not working and TileSet not saving correctly | |||
2021-05-21 | Merge pull request #48922 from akien-mga/os-xdg-dedup-code | Rémi Verschelde | |
OS: Remove code duplicate in XDG paths handling | |||
2021-05-21 | Merge pull request #48926 from madmiraal/fix-38645 | Rémi Verschelde | |
Remove alloca from loop and use a single fixed size array declaration | |||
2021-05-21 | Merge pull request #48928 from Faless/js/4.x_fix_build_after_rename | Rémi Verschelde | |
[HTML5] Fix build after KEY_CTRL rename. | |||
2021-05-21 | Merge pull request #48885 from JFonS/upgrade_embree | Rémi Verschelde | |
Upgrade Embree to the latest official release (3.13.0). | |||
2021-05-21 | Merge pull request #48881 from Faless/js/4.x_download_buffer | Fabio Alessandrelli | |
[HTML5] Add easy to use download API. | |||
2021-05-21 | Upgrade Embree to the latest official release. | jfons | |
Since Embree v3.13.0 supports AARCH64, switch back to the official repo instead of using Embree-aarch64. `thirdparty/embree/patches/godot-changes.patch` should now contain an accurate diff of the changes done to the library. | |||
2021-05-21 | [HTML5] Fix build after KEY_CTRL rename. | Fabio Alessandrelli | |
2021-05-21 | [HTML5] Add easy to use download API. | Fabio Alessandrelli | |
New `JavaScript.download_buffer` method to create a prompt that let the user download a file. | |||
2021-05-21 | Merge pull request #48921 from timothyqiu/polypartition-stl | Rémi Verschelde | |
Fix STL to Godot type convertion of polypartition | |||
2021-05-21 | Remove alloca from loop and use a single fixed size array declaration | Marcel Admiraal | |
2021-05-21 | Merge pull request #48917 from timothyqiu/metrics-csv | Rémi Verschelde | |
Fix editor crash when exporting profiler data | |||
2021-05-21 | OS: Remove code duplicate in XDG paths handling | Rémi Verschelde | |
Follow-up to #48542. | |||
2021-05-21 | Merge pull request #48671 from Calinou/connect-dialog-extra-bind-arguments | Rémi Verschelde | |
List "Argument" for each extra bind argument in the connect dialog | |||
2021-05-21 | Merge pull request #48747 from ↵ | Rémi Verschelde | |
Calinou/editor-find-in-files-tweak-highlight-color Tweak highlight color in the editor Find in Files dialog | |||
2021-05-21 | Merge pull request #48806 from timothyqiu/xml-parser-fixes | Rémi Verschelde | |
Fix XMLParser behavior for comments and premature endings | |||
2021-05-21 | Merge pull request #48854 from pycbouh/editor-reuse-resource-picker | Rémi Verschelde | |
Use `EditorResourcePicker` in the Inspector | |||
2021-05-21 | Merge pull request #48893 from akien-mga/dist-macos-entitlements | Rémi Verschelde | |
Dist: Add macOS entitlements files for editor code signing | |||
2021-05-21 | Fix STL to Godot type convertion of polypartition | Haoyu Qiu | |
2021-05-21 | Merge pull request #48910 from WinstonHartnett/fix-instance-uniform-typo | Rémi Verschelde | |
Fix instance uniform typo | |||
2021-05-21 | Merge pull request #48913 from lyuma/gltf_named_binds_dedup | Rémi Verschelde | |
Fix incorrect skin deduplication when using named binds | |||
2021-05-21 | Merge pull request #48912 from lyuma/gltf_graceful_fail_mesh | Rémi Verschelde | |
Fail gracefully when a mesh fails to import. | |||
2021-05-21 | Fixes TileSet Y-sort not working and TileSet not saving correctly | Gilles Roudière | |
2021-05-21 | Fix editor crash when exporting profiler data | Haoyu Qiu | |
2021-05-20 | gltf: Fail gracefully when a mesh instance fails. | Lyuma | |
2021-05-20 | Fix incorrect skin deduplication when using named binds | Lyuma | |
2021-05-20 | Fix instance uniform typo | Winston Hartnett | |
2021-05-21 | Merge pull request #48903 from Calinou/math-funcs-remove-old-msvc-ifdef | Rémi Verschelde | |
2021-05-21 | Merge pull request #48904 from fire/gltf-img-failure | Rémi Verschelde | |
When one invalid image fails, it should only fail that single image. | |||
2021-05-20 | Merge pull request #36180 from KoBeWi/I_broke_your_right | Rémi Verschelde | |
Change behavior of String.right | |||
2021-05-20 | When one invalid image fails, it should only fail that single image. | K. S. Ernest (iFire) Lee | |
Move to a more graceful degradation 3d asset import model. | |||
2021-05-20 | Remove `#ifdef` catering to MSVC 2012 and earlier in `math_funcs.h` | Hugo Locurcio | |
For the `master` branch, the minimum supported MSVC version is now MSVC 2017 (with MSVC 2019 being recommended). | |||
2021-05-20 | Change behavior of String.right | Tomasz Chabora | |
2021-05-20 | Merge pull request #48887 from aaronfranke/round | Rémi Verschelde | |
Use global scope round method for rounding | |||
2021-05-20 | Merge pull request #48805 from radishes/noise-image-offset | Rémi Verschelde | |
Add support for generating noise images with an offset | |||
2021-05-20 | Merge pull request #48895 from JFonS/fix_viewport_rotation_control | Rémi Verschelde | |
Fix swapped front/rear directions in viewport rotation control. | |||
2021-05-20 | Merge pull request #48542 from Calinou/xdg-base-dirs-absolute-only | Rémi Verschelde | |
Only allow absolute paths in XDG environment variables | |||
2021-05-20 | Only allow absolute paths in XDG environment variables | Hugo Locurcio | |
The XDG Base Directory specification does not allow using relative paths (which broke things in Godot anyway). If a relative path is detected, it should be ignored. | |||
2021-05-20 | Add support for generating noise images with an offset. | Casey Foote | |
2021-05-20 | Merge pull request #48719 from Faless/js/4.x_interfaces | Rémi Verschelde | |
[HTML5] Implement Godot <-> JavaScript interface. | |||
2021-05-20 | Fix swapped front/rear directions in viewport rotation control. | jfons | |
2021-05-20 | Dist: Add macOS entitlements files for editor code signing | Rémi Verschelde | |
These are the entitlements we define for official macOS editor builds since Godot 3.3. Users making custom builds of the engine can use those files with `codesign` to sign their own builds. E.g.: ``` codesign --force --timestamp \ --options=runtime --entitlements editor.entitlements \ -s <your key> -v osx_template.app ``` | |||
2021-05-20 | Merge pull request #48863 from Ev1lbl0w/bugfix-zip_import | Rémi Verschelde | |
Fix zip_root not being defined when importing by drag&drop | |||
2021-05-20 | [HTML5] Implement Godot <-> JavaScript interface. | Fabio Alessandrelli | |
2021-05-20 | Merge pull request #48812 from groud/tilemap_scenes_painting | Rémi Verschelde | |
Implement scenes tiles in TileMaps | |||
2021-05-20 | Merge pull request #48882 from aaronfranke/approx-use-double | Rémi Verschelde | |
Make is_equal_approx have explicit float and double versions | |||
2021-05-20 | Merge pull request #48860 from JohnM666/fix-basis-variant-initialization | Rémi Verschelde | |
Fix RigidBody3D.get_inverse_inertia_tensor() crash | |||
2021-05-20 | Use global scope round method for rounding | Aaron Franke | |
2021-05-20 | Merge pull request #48880 from akien-mga/codespell-2.0.0 | Rémi Verschelde | |
Fix typos with codespell |