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2020-05-11Merge pull request #38625 from Ashesh3/patch-1Rémi Verschelde
Store build as artifact in appveyor
2020-05-11Merge pull request #38656 from akien-mga/controllerdb-readd-default-androidRémi Verschelde
Input: Readd 'Default Android Gamepad' magic binding
2020-05-11Merge pull request #38491 from eduardonunesp/input-line-osx-selectionRémi Verschelde
Using the common behaviour when use command+shift on text line for osx
2020-05-11Input: Readd 'Default Android Gamepad' magic bindingRémi Verschelde
Removed by mistake in #38292 like the Windows `__XINPUT_DEVICE__`, this magic binding is referenced directly in our code.
2020-05-11Merge pull request #31938 from KoBeWi/a_welcome_lagRémi Verschelde
Fix VisibilityEnabler2D behavior on start
2020-05-11Using the common behaviour when use command+shift on text line for osxEduardo Nunes Pereira
* On press left+command+shift or right+command+shift it should behave like shift+home or shift+end and select the text * Using home and end events as reference
2020-05-11Merge pull request #38638 from pepegadeveloper123/mono_inherited_scene_bugRémi Verschelde
Fix inherited C# scene not inheriting parent's fields
2020-05-11Merge pull request #38650 from neikeq/dotnet-cli-supportRémi Verschelde
C#: Support for building with the dotnet CLI
2020-05-11C#: Support for building with the dotnet CLIIgnacio Etcheverry
By adding a reference to the 'Microsoft.NETFramework.ReferenceAssemblies' nuget package, we can build projects targeting .NET Framework with the dotnet CLI. By referencing this package we also don't need to install Mono on Linux/macOS or .NET Framework on Windows, as the assemblies are taken from the package.
2020-05-11Merge pull request #38640 from neikeq/csharpscript-inherits-scriptIgnacio Roldán Etcheverry
Implement CSharpScript::inherits_script
2020-05-10Implement CSharpScript::inherits_scriptIgnacio Etcheverry
2020-05-11Inherited C# scene not inheriting parent's fieldspepegadeveloper123
When a child scene inherits a parent scene with a C# root node, the parent scene's export variables appear to assume values set in the parent scene, in the child scene's Inspector. However, when the child scene is played, the parent scene's export variables assume default values. When a node is created, it inherits its parent C# script's fields from the map CSharpScriptInstance::script->member_info. However this map was not initialized outside the editor, and this commit ensured it is. This fixes issues #36480 and #37581.
2020-05-10Merge pull request #38548 from kuruk-mm/add_string_join_to_gdscriptRémi Verschelde
GDScript: Add join method on String
2020-05-10Revert "Renamed plane's d to distance"Rémi Verschelde
This reverts commit ec7b481170dcd6a7b4cf0e6c1221e204ff7945f3. This was wrong, `d` is not a distance but the `d` constant in the parametric equation `ax + by + cz = d` describing the plane.
2020-05-10Merge pull request #38621 from akien-mga/stylé-comme-jamaisRémi Verschelde
Style: clang-format: Disable if statements and case labels on single line
2020-05-10Store build as artifact in appveyorAshesh
7z is already available in path in appveyor zip the build .exe files and store them ( appveyor retains for ~6 months)
2020-05-10Merge pull request #38600 from neikeq/noIgnacio Roldán Etcheverry
Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol
2020-05-10Style: clang-format: Disable AllowShortCaseLabelsOnASingleLineRémi Verschelde
Part of #33027.
2020-05-10Style: clang-format: Disable AllowShortIfStatementsOnASingleLineRémi Verschelde
Part of #33027, also discussed in #29848. Enforcing the use of brackets even on single line statements would be preferred, but `clang-format` doesn't have this functionality yet.
2020-05-10Style: Add missing copyright headersRémi Verschelde
2020-05-10Merge pull request #37160 from ↵Rémi Verschelde
ThakeeNathees/saveing-cyclic-inheritance-crash-fix Fix: saving gdscript with cyclic inheritance crash the editor
2020-05-10Merge pull request #37020 from aaronfranke/rangeRémi Verschelde
Allow using integer vectors for iteration and make range() use them
2020-05-10Merge pull request #36937 from ThakeeNathees/statement-end-error-message-fixRémi Verschelde
Fix: more clearer unexpected statement end error messages
2020-05-10Merge pull request #38505 from KoBeWi/ms_visual_docsRémi Verschelde
Add documentation for the VisualShader nodes
2020-05-10Merge pull request #38613 from MCrafterzz/planeRémi Verschelde
Renamed plane's d to distance
2020-05-10Merge pull request #38617 from madmiraal/fix-38514Rémi Verschelde
Prevent CapsuleShape2D height from being less than zero.
2020-05-10Prevent CapsuleShape2D height from being less than zero.Marcel Admiraal
2020-05-10Renamed plane's d to distanceMarcus Elg
2020-05-10Merge pull request #38606 from cbscribe/kcc_classdoc_updatesRémi Verschelde
[DOCS] minor description changes
2020-05-10fixed: saving gdscript with cyclic inheritance crash the editorThakee Nathees
Fix: #9609
2020-05-09[DOCS] minor description changesChris Bradfield
2020-05-10more clearer unexpected statement end error messagesThakee Nathees
2020-05-09Revert "register RenderingDevice as gdscript singleton"Rémi Verschelde
This reverts commit 1058a57666cafadbbeeed5a42a72f0e4f627a389. RenderingDevice is meant to be instantiated in scripts, not a singleton. This actually doesn't work properly right now, but reduz will fix it.
2020-05-09Merge pull request #38481 from RandomShaper/improve_yieldRémi Verschelde
Fix object leaks caused by unfulfilled yields
2020-05-09Merge pull request #38357 from ThakeeNathees/dict2inst-crash-fixRémi Verschelde
fix: dict2inst crash when constructor has arguments
2020-05-09Merge pull request #37598 from ThakeeNathees/GDScript-type-resolve-bug-fixRémi Verschelde
GDScript class var type resolve bug fixed
2020-05-09Merge pull request #37033 from ThakeeNathees/python-like-str-escapeRémi Verschelde
python like string escape implemented
2020-05-09C#: Rewrite GodotTools messaging protocolIgnacio Etcheverry
2020-05-09C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.BuildIgnacio Etcheverry
2020-05-09Merge pull request #38412 from ThakeeNathees/static-func-var-accessRémi Verschelde
parser error for static func access non-static variables
2020-05-09Merge pull request #38598 from neikeq/csharp-remove-stringextensions-emptyIgnacio Roldán Etcheverry
C#: Remove StringExtensions.Empty() function
2020-05-09C#/Mono: Check assembly version when loadingIgnacio Etcheverry
Not sure if we should check revision too, but this is good enough for what we want. This will be needed to load the correct Microsoft.Build when we switch to the nuget version.
2020-05-09C#: Remove StringExtensions.Empty() functionIgnacio Etcheverry
Causes issues with some editors as it's confused with `string.Empty`. Should use `string.IsNullOrEmpty(str)` instead.
2020-05-09Merge pull request #38596 from neikeq/msbuild-restoreIgnacio Roldán Etcheverry
Mono: Use msbuild instead of nuget.exe for restoring
2020-05-09Mono: Use msbuild instead of nuget.exe for restoringIgnacio Etcheverry
- Make GodotTools output directly to the SCons output directory. - Removed xbuild_fallback from the build system.
2020-05-09Change get_completion_identifier_is_function to return a boolAaron Franke
A minor bugfix
2020-05-09Allow Vector2/Vector3 iterators to have non-integer valuesAaron Franke
2020-05-09Allow using integer vectors for iteration and make range() use themAaron Franke
2020-05-09Merge pull request #38595 from neikeq/fix-nested-class-hotreload-monoIgnacio Roldán Etcheverry
Mono: Fix hot-reloading of nested classes
2020-05-09Mono: Fix hot-reloading of nested classesIgnacio Etcheverry