Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-27 | Merge pull request #54321 from V-Sekai/import-scene-crash | Rémi Verschelde | |
2021-10-27 | Merge pull request #54320 from YeldhamDev/tabbar_close_last_fix | Rémi Verschelde | |
2021-10-27 | Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d | Camille Mohr-Daurat | |
Fix potential null pointer use, based on #54094 fix | |||
2021-10-27 | Avoid crash in scene importer when the mesh is empty. | K. S. Ernest (iFire) Lee | |
2021-10-27 | Fix uninteractable singular tab in `TabBar` | Michael Alexsander | |
2021-10-27 | Merge pull request #54166 from ConteZero/unique_selection | Rémi Verschelde | |
2021-10-27 | Fix potential null pointer use, based on #54094 fix | Bastien JAUNY | |
2021-10-27 | Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall | Camille Mohr-Daurat | |
Fix #54298 where a CharacterBody2D can be stuck on the wall. | |||
2021-10-27 | Add option to make selection unique | ConteZero | |
2021-10-27 | Merge pull request #54125 from groud/tile_data_runtime_modification | Rémi Verschelde | |
Implement runtime update of TileData object in TileMap | |||
2021-10-27 | Implement runtime update of TileData object in TileMap | Gilles Roudière | |
2021-10-27 | Merge pull request #54285 from briansemrau/fix-proximity-fade | Rémi Verschelde | |
Fix BaseMaterial3D proximity fade for Vulkan | |||
2021-10-27 | Fix #54298 where a CharacterBody2D can be stuck on the wall. | fabriceci | |
2021-10-27 | Merge pull request #54305 from mhilbrunner/comments-cleanup | Rémi Verschelde | |
Small formatting fixes in Find in Files | |||
2021-10-27 | Small formatting fixes in Find in Files | Max Hilbrunner | |
2021-10-27 | Merge pull request #54301 from groud/optimize_tilemap_layer_update | Rémi Verschelde | |
2021-10-27 | Optimize TileMap layers updates | Gilles Roudière | |
2021-10-26 | Fix vulkan proximity fade | Brian Semrau | |
Vulkan uses different normalized device coordinates than OpenGL. | |||
2021-10-26 | Merge pull request #54270 from JFonS/fix_selection | Rémi Verschelde | |
2021-10-26 | Merge pull request #54255 from ↵ | Rémi Verschelde | |
akien-mga/android-export-gradle-dont-escape-quotes | |||
2021-10-26 | Fix click selection in the editor 3D viewport | jfons | |
2021-10-26 | Merge pull request #54267 from pycbouh/controls-button-font-focus | Rémi Verschelde | |
2021-10-26 | Merge pull request #54265 from JFonS/fix_sh_dis_mobile | Rémi Verschelde | |
2021-10-26 | Add focus font color to Button and derivatives | Yuri Sizov | |
2021-10-26 | Fix shadow disabling on mobile renderer | Joan Fons | |
2021-10-26 | Merge pull request #54254 from mhilbrunner/ticks-msec-64 | Rémi Verschelde | |
2021-10-26 | Save all 64 bits of get_ticks_msec() in more cases | Max Hilbrunner | |
2021-10-26 | Merge pull request #54256 from mhilbrunner/docs-real-time | Rémi Verschelde | |
2021-10-26 | Time: Add some notes about timezones and UTC | Max Hilbrunner | |
2021-10-26 | Android: Properly validate `godot_project_name_string` for Android special chars | Rémi Verschelde | |
Fixes #52659. | |||
2021-10-26 | Merge pull request #54153 from skyace65/AreaImprovements2 | Rémi Verschelde | |
2021-10-26 | Another rename for makerst.py | Rémi Verschelde | |
2021-10-26 | Merge pull request #54179 from aaronfranke/make-rst | Rémi Verschelde | |
2021-10-26 | Merge pull request #54249 from lyuma/gltf_padding_fix | Rémi Verschelde | |
2021-10-26 | Merge pull request #54245 from manueldun/nullParamAddMod | Rémi Verschelde | |
2021-10-26 | Merge pull request #54073 from groud/terrains_for_procgen | Rémi Verschelde | |
2021-10-26 | Merge pull request #53973 from nabfrew/nabf/light_hight_documentation | Max Hilbrunner | |
Clarify lighting height documentation | |||
2021-10-25 | gltf: Fix validation errors due to chunk padding and empty skins. | Lyuma | |
GLB chunk padding length calculation was backwards and missing for the BIN chunk. Fixed error caused by "skins":[] when no skins were present. Finally, encode animations before textures to avoid accessor misalignment due to texture byteLength. | |||
2021-10-25 | Added error macro to ensure non null parameter | Manuel Dun | |
2021-10-25 | Merge pull request #54240 from ↵ | Rémi Verschelde | |
Calinou/editor-directionallight-3d-fix-validate-property | |||
2021-10-25 | Fix properties being displayed when they shouldn't in DirectionalLight3D | Hugo Locurcio | |
The parent `_validate_property()` wasn't called, which led to shadow properties being visible even if shadows were disabled on a DirectionalLight3D node. | |||
2021-10-25 | Merge pull request #54232 from akien-mga/mbedtls-pr4819-fix-certs-parsing-speed | Fabio Alessandrelli | |
mbedtls: Backport upstream PR 4819 to fix certs parsing speed | |||
2021-10-25 | Merge pull request #54084 from reduz/node3d-rotation-options | Rémi Verschelde | |
2021-10-25 | Merge pull request #54147 from ↵ | Rémi Verschelde | |
Calinou/editor-directionallight-3d-only-show-relevant-properties | |||
2021-10-25 | Refactored Node3D rotation modes | reduz | |
* Made the Basis euler orders indexed via enum. * Node3D has a new rotation_order property to choose Euler rotation order. * Node3D has also a rotation_mode property to choose between Euler, Quaternion and Basis Exposing these modes as well as the order makes Godot a lot friendlier for animators, which can choose the best way to interpolate rotations. The new *Basis* mode makes the (exposed) transform property obsolete, so it was removed (can still be accessed by code of course). | |||
2021-10-25 | Only show relevant properties in the DirectionalLight3D inspector | Hugo Locurcio | |
Some split distance properties are unused depending on the current shadow mode. Also, Blend Splits can only be used if the shadow mode is PSSM 2 Splits or PSSM 4 Splits. This also moves the Fade Start property to be located after the split properties. This avoids intertwining "conditional" properties with a property that's always available. | |||
2021-10-25 | mbedtls: Backport PR 4819 to fix certs parsing speed | Rémi Verschelde | |
Fixes engine startup time regression described here: https://github.com/godotengine/godot/issues/43351#issuecomment-847466783 | |||
2021-10-25 | Fix GCC 12 `-Werror=type-limits` in animation compression code | Rémi Verschelde | |
Fixup to #54050, CI's GCC builds didn't catch it. | |||
2021-10-25 | Merge pull request #54228 from JFonS/fix_shadow_disabling | Rémi Verschelde | |
2021-10-25 | Fix shadow disabling settings | jfons | |
Fixes the SHADOW_CASTING_SETTING_OFF setting in GeometryInstance3D and the "shadows_disabled" render mode in spatial materials, which were not working before. |