Age | Commit message (Collapse) | Author | |
---|---|---|---|
2014-06-17 | Merge pull request #508 from marynate/PR-more-gitignore | reduz | |
More gitignore | |||
2014-06-17 | Merge pull request #509 from marynate/PR-script-editor-replace-dialog | reduz | |
Script editor: Add selected text in replace dialog automatically | |||
2014-06-17 | Merge pull request #510 from marynate/PR-align-with-view | reduz | |
Align selected node with current view (3d editor) | |||
2014-06-17 | Merge pull request #512 from marynate/PR-fix-texture-preview-not-update | reduz | |
Fixed #185 Setting a new Texture for a Sprite node does not update preview | |||
2014-06-17 | Merge pull request #523 from marynate/PR-scenedock-filter-refine | reduz | |
Search filesystem by name or path | |||
2014-06-17 | Search filesystem by name or path; Remove extension filter; Use toolbutton ↵ | marynate | |
for clear search term | |||
2014-06-16 | More 3D Work | Juan Linietsky | |
-=-=-=-=-=- -ESM Shadow Mapping for softer and less glitchy shadows -HDR Pipeline (convert to Linear on texture import, convert to SRGB at the end) -Fix to xml parse bug | |||
2014-06-15 | Fixed #185 Setting a new Texture for a Sprite node does not update preview | marynate | |
2014-06-13 | Add align with view in 3d editor viewport (useful for aligning camera with | marynate | |
current view) | |||
2014-06-13 | Script editor: Put selected text in replace dialog automatically (unless ↵ | marynate | |
selected more than 1 line); Replace textbox get focus when there's search text but no replace text; Bump up transparency of FindReplaceDialog | |||
2014-06-13 | More gitignore | marynate | |
2014-06-11 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | |
2014-06-11 | Light Baker! | Juan Linietsky | |
-=-=-=-=-=-= -Support for lightmap baker, have fun figuring out how it works before tutorial is published. | |||
2014-06-11 | Merge pull request #445 from Raventara/master | reduz | |
added XClassHint to windows in OS_X11::initialize | |||
2014-06-11 | Merge pull request #444 from marynate/PR-add-matrix32-get-scale | reduz | |
Add get_scale script binding to Matrix32 class | |||
2014-06-11 | Merge pull request #446 from marynate/PR-fix-scons-cstringio | reduz | |
Use cStringIO to write editor_icons.cpp | |||
2014-06-11 | Merge pull request #459 from marynate/PR-diracccess-dir-exists | reduz | |
Add DirAccess:dir_exist api | |||
2014-06-11 | Merge pull request #460 from marynate/PR-static-mingw-build | reduz | |
Static mingw windows 32bit build - In any case, i think this depends on the version of mingw you have installed. | |||
2014-06-11 | Merge pull request #475 from TheoXD/master | reduz | |
Return an error code when address/port already in use | |||
2014-06-11 | Merge pull request #476 from TheoXD/472_percent_visible | reduz | |
Made a uniform distribution of characters in Label::set_percent_visible(... | |||
2014-06-11 | Merge pull request #488 from marynate/PR-godot-java | reduz | |
More callbacks for Godot.SingletonBase (android) | |||
2014-06-11 | Merge pull request #490 from macramole/master | reduz | |
Set project name automatically when choosing path for new projects in project manager | |||
2014-06-11 | Merge pull request #496 from marynate/PR-scene-dock-search | reduz | |
Adding search box to scene dock(file system tab) | |||
2014-06-11 | Merge pull request #498 from marynate/PR-pm-favorite | reduz | |
Add pin/favorite projects in project manager | |||
2014-06-10 | Add pin/favorite projects in project manager | marynate | |
2014-06-10 | Allow run/edit multiple projects from project manager | marynate | |
2014-06-10 | Adding search box to scene dock(file system tab) | marynate | |
2014-06-04 | small feature: set project name automatically when choosing path for new ↵ | leandrogarber@gmail.com | |
projects (recommit due problem with codeblocks tabs) | |||
2014-06-04 | small feature: set project name automatically when choosing path for new ↵ | leandrogarber@gmail.com | |
projects | |||
2014-06-04 | Add more callback for Godot.java | marynate | |
2014-06-04 | Add RAW_ARRAY as valid paramter for java binding | marynate | |
2014-06-02 | Merge pull request #483 from voidplayer/voidplayer | reduz | |
FIX: forgotten bind to get_available_packet_count to be able to call get... | |||
2014-06-02 | FIX: forgotten bind to get_available_packet_count to be able to call get_var ↵ | voidplayer | |
only if needed and avoid editor errors | |||
2014-05-31 | Made a uniform distribution of characters in Label::set_percent_visible() | Theo Hallenius | |
2014-05-31 | Return an error code when address/port already in use | Theo Hallenius | |
2014-05-29 | More 3D Improvements | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-= -Sprite3D and AnimatedSprite3D support. -Opaque pre-pass works, is compatible with shadows -Improved shadow map rendering (can differentiate between plain opaque and opaque with shaders/discard/etc) -Added option to use alpha discard in FixedMaterial -Improved Glow FX, many more options (three modes, Additive, Screen and SoftLight), strength and scale -Ability for Background (image or cubemap) to send to glow buffer -Dumb Deploy of clients now actually works in Android -Many Many rendering fixes, 3D is much more usable now. | |||
2014-05-29 | Merge pull request #464 from marynate/PR-fix-android-payment-java | reduz | |
GodotPaymentV3.java was accidently deleted in latest commit | |||
2014-05-28 | Merge pull request #465 from marynate/PR-android-x86 | reduz | |
Add android x86 build support | |||
2014-05-28 | Add android x86 build | marynate | |
2014-05-28 | GodotPaymentV3.java was accidently deleted in latest commit | marynate | |
2014-05-26 | Static mingw windows build | marynate | |
2014-05-25 | -draw_primitive binding fix | Juan Linietsky | |
2014-05-25 | Add DirAccess:dir_exist api | marynate | |
2014-05-24 | -Fixed bug in "extends" | Juan Linietsky | |
2014-05-24 | Making Godot Easier to Use.. | Juan Linietsky | |
-=-=-=-=-=-=-=-=-=-=-=-=-=-= -Auto indenter in code editor, this makes it much easier to paste external code. -Zoom in 2D viewport now uses the mouse pointer as reference. -Obscure hack to see where code/line of GDScript in C++ backtrace. -Fixed a bug where keys would get stuck on X11 if pressed simultaneously -Added Api on IP singleton to request local IPs. -Premultiplied alpha support when importing texture, editing PNGs and as a blend mode. | |||
2014-05-24 | Update README.md | reduz | |
2014-05-22 | Use cStringIO to write editor_icons.cpp, lower the opportunity file access ↵ | marynate | |
conflit when buiding with spawn_jobs | |||
2014-05-22 | added XClassHint to windows in OS_X11::initialize for improved window ↵ | Russell | |
management in x11. | |||
2014-05-22 | Add get_scale script binding to Matrix32 class | marynate | |
2014-05-21 | Merge pull request #443 from Shindoku/master | reduz | |
Added a setting to disable autocomplete popup and fixed the autocomplete... |