Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-05-19 | [HTML5] Fix GDNative compilation with emcc 2.0.19+ | Fabio Alessandrelli | |
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines `godot_js_main` as extern coming from the "side" module, i.e. the main Godot binary). | |||
2021-05-19 | Merge pull request #48814 from Calinou/viewport-use-nonzero-default-size | Rémi Verschelde | |
Use a non-zero default size for SubViewports | |||
2021-05-18 | Merge pull request #42742 from madmiraal/fix-12215 | Rémi Verschelde | |
Return RID instead of Object id in area-body_shape_entered-exited signals. | |||
2021-05-18 | Merge pull request #48808 from aaronfranke/area-gravity | Rémi Verschelde | |
Area: Uncap the range for gravity and change the slider hints | |||
2021-05-18 | Use a non-zero default size for SubViewports | Hugo Locurcio | |
This makes viewports visible out of the box. | |||
2021-05-18 | Merge pull request #48813 from Chaosus/shader_fix_codestyle_typo | Yuri Roubinsky | |
Fix typo in shader_language.cpp | |||
2021-05-18 | Fix typo in shader_language.cpp | Yuri Roubinsky | |
2021-05-18 | Area: Uncap the range for gravity and change the slider hints | Aaron Franke | |
2021-05-18 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit bcedd097426403f25098f44038c79bc39a8131c6) | |||
2021-05-18 | Merge pull request #37796 from Gogsi/master | Rémi Verschelde | |
Improve consistency in file order | |||
2021-05-18 | Merge pull request #36263 from Calinou/increase-default-2d-gravity | Rémi Verschelde | |
2021-05-18 | Merge pull request #47544 from pycbouh/control-expose-theme-type | Rémi Verschelde | |
2021-05-18 | Merge pull request #46773 from trollodel/TreeItem+ | Rémi Verschelde | |
Improve TreeItem API and allow to move nodes | |||
2021-05-18 | Change EditorFileSystem and ScriptEditor file sorting order to improve ↵ | Georgi Genkov | |
consistency. Fixes #37721. | |||
2021-05-18 | Merge pull request #48528 from sent44/textedit | Rémi Verschelde | |
Expose get_total_visible_rows method to GDScript | |||
2021-05-17 | Merge pull request #48347 from Blackiris/fix-temporary-key-not-released | George Marques | |
GDScript: Fix temporary value not released when used as a dictionary key | |||
2021-05-17 | Improve TreeItem API and allow to move nodes | trollodel | |
2021-05-17 | Fix build after mismatch between #48168 and #48599 | Rémi Verschelde | |
2021-05-17 | Merge pull request #48549 from kleonc/bitmap_resize_fix | Rémi Verschelde | |
BitMask::create Don't request more memory than needed when size is a multiply of 8 | |||
2021-05-17 | Merge pull request #48599 from Calinou/textedit-alt-scroll-faster | Rémi Verschelde | |
Scroll faster when holding Alt in TextEdit (and script editor) | |||
2021-05-17 | Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 | Rémi Verschelde | |
2021-05-17 | Merge pull request #48793 from vnen/gdscript-fix-temp-type-adjust | Rémi Verschelde | |
GDScript: Fix crash caused by uninitialized temp stack slots | |||
2021-05-17 | Merge pull request #47260 from pycbouh/editor-resource-picker | Rémi Verschelde | |
2021-05-17 | Add theme_custom_type property to Control and Window | Yuri Sizov | |
2021-05-17 | Merge pull request #48792 from foxydevloper/fix-inputeventmidi-typo | Rémi Verschelde | |
Fix typo in InputEventMIDI string | |||
2021-05-17 | Merge pull request #48768 from akien-mga/file-access-64-bit-4.0 | Rémi Verschelde | |
Make all file access 64-bit (`uint64_t`) | |||
2021-05-17 | GDScript: Fix crash caused by uninitialized temp stack slots | George Marques | |
This adds initialization to every typed temporary stack slot at the beginning of the function call instead of emitting instructions, since those might be in a conditional branch and not be called. | |||
2021-05-17 | Merge pull request #48791 from foxydevloper/fix-sort-translations | Rémi Verschelde | |
Make Sort by X strings translatable | |||
2021-05-17 | Fix typo in InputEventMIDI string | fox | |
2021-05-17 | Merge pull request #39603 from Calinou/default-theme-use-dynamicfont | Rémi Verschelde | |
2021-05-17 | Use a DynamicFont for the default project theme | Hugo Locurcio | |
This makes font oversampling work out of the box, while also increasing the supported character set's size. The default font is now larger as well to better fit today's screen resolutions. The OpenSans SemiBold font was chosen for two reasons: - Small file size, yet its character set supports Latin-1 and Cyrillic text. - A heavier font weight looks better in most "game" scenarios and is more readable against mixed-color backgrounds. This is considered a breaking change as it changes the default font's metrics, which will likely affect how Control nodes are laid out in scenes (unless a custom font is in use). | |||
2021-05-17 | Make all file access 64-bit (uint64_t) | Pedro J. Estébanez | |
This changes the types of a big number of variables. General rules: - Using `uint64_t` in general. We also considered `int64_t` but eventually settled on keeping it unsigned, which is also closer to what one would expect with `size_t`/`off_t`. - We only keep `int64_t` for `seek_end` (takes a negative offset from the end) and for the `Variant` bindings, since `Variant::INT` is `int64_t`. This means we only need to guard against passing negative values in `core_bind.cpp`. - Using `uint32_t` integers for concepts not needing such a huge range, like pages, blocks, etc. In addition: - Improve usage of integer types in some related places; namely, `DirAccess`, core binds. Note: - On Windows, `_ftelli64` reports invalid values when using 32-bit MinGW with version < 8.0. This was an upstream bug fixed in 8.0. It breaks support for big files on 32-bit Windows builds made with that toolchain. We might add a workaround. Fixes #44363. Fixes godotengine/godot-proposals#400. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2021-05-17 | Merge pull request #48690 from KoBeWi/static_shader_picker | Rémi Verschelde | |
Create ColorPicker shaders statically | |||
2021-05-17 | Add EditorResourcePicker control based on the Inspector editor for Resources | pycbouh | |
Fix formatting for the docs | |||
2021-05-17 | Merge pull request #48781 from kleonc/plugin-force_draw_over-crash-fix | Rémi Verschelde | |
Fix crash after disabling plugin using set_force_draw_over_forwarding_enabled() | |||
2021-05-17 | Merge pull request #48784 from akien-mga/test-translation-fix-ordering | Rémi Verschelde | |
Tests: Don't assume translation map ordering | |||
2021-05-17 | Tests: Don't assume translation map ordering | Rémi Verschelde | |
This lead to randomly failing the test as the insertion order is not preserved by Map. Follow-up to #48778. Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2021-05-17 | Create ColorPicker shaders statically | kobewi | |
2021-05-17 | Fix crash after disabling plugin using set_force_draw_over_forwarding_enabled() | kleonc | |
2021-05-17 | Merge pull request #48775 from CaptainProton42/fix-prism-mesh-normals | Rémi Verschelde | |
Fix normals of PrismMesh | |||
2021-05-17 | Merge pull request #48778 from Calinou/test-add-translation | Rémi Verschelde | |
Add a test suite for Translation | |||
2021-05-17 | Add a test suite for Translation | Hugo Locurcio | |
2021-05-16 | Merge pull request #48605 from sent44/scripteditor_get_codeedit | Rémi Verschelde | |
Add `get_base_editor` to `ScriptEditorBase` | |||
2021-05-16 | Merge pull request #48760 from timothyqiu/tree-crash | Rémi Verschelde | |
Fix Tree::get_column_at_position crash | |||
2021-05-16 | Fix normals of PrismMesh | John Wigg | |
2021-05-16 | Merge pull request #48761 from kleonc/editor-get_tree-crash-fix | Rémi Verschelde | |
Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake | |||
2021-05-16 | Merge pull request #48767 from vnen/gdscript-builtin-static-methods | Rémi Verschelde | |
GDScript: Add support for builtin static method calls | |||
2021-05-16 | Merge pull request #48650 from AnilBK/graph-node-setters | Rémi Verschelde | |
Added GraphNode missing setters. | |||
2021-05-16 | GDScript: Add support for builtin static method calls | George Marques | |
2021-05-16 | Fix accessing scene tree without checking: ↵ | kleonc | |
MeshInstance3D::create_debug_tangents, GIProbe::bake |