Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-01-18 | Merge pull request #3364 from Max-Might/master | Rémi Verschelde | |
Haiku: fix build and add resource file | |||
2016-01-18 | Merge pull request #3358 from neikeq/issue_1123 | Rémi Verschelde | |
F5 hotkey to refresh FileDialog/EditorFileDialog | |||
2016-01-18 | Merge pull request #3345 from TheHX/pr-function-keyword | Rémi Verschelde | |
Removed GDScript "function" keyword | |||
2016-01-18 | Merge pull request #3360 from volzhs/keep-screen-on-5 | Rémi Verschelde | |
Add ability to set "keep screen on" for android & iOS. fixes #2428 | |||
2016-01-18 | Merge pull request #2854 from MarianoGnu/color_picker | Rémi Verschelde | |
new ColorPicker | |||
2016-01-17 | small fix | Juan Linietsky | |
2016-01-17 | fixes to keying updating | Juan Linietsky | |
2016-01-17 | Merge branch 'master' of https://github.com/godotengine/godot | Juan Linietsky | |
2016-01-17 | -Massive editor dialog cleanup | Juan Linietsky | |
-Added a bottom menu list | |||
2016-01-17 | Merge pull request #3367 from TheHX/pr-quick-open | Rémi Verschelde | |
Improved "Quick Open" dialog navigation | |||
2016-01-17 | Improved "Qucik Open" dialog navigation | Franklin Sobrinho | |
2016-01-16 | -Moved all the "root" input handling for GUI from individual Controls to ↵ | Juan Linietsky | |
Viewport. -Should fix several reported bugs when controls don't have a common parent This may have added new bugs, so please report if so! | |||
2016-01-16 | Merge pull request #3363 from mrezai/fix-2189 | Rémi Verschelde | |
Fix 32 bit windows export crash | |||
2016-01-16 | Fix 32 bit windows export crash | mrezai | |
2016-01-16 | add documentation for OS::set_keep_screen_on | volzhs | |
2016-01-16 | Add ability to set "keep screen on" for iOS | volzhs | |
2016-01-16 | Add ability to set "keep screen on" for android | volzhs | |
2016-01-16 | Haiku: add resource file | Kostadin Damyanov | |
2016-01-15 | Merge remote-tracking branch 'upstream/master' | Kostadin Damyanov | |
2016-01-15 | Add guide lines to visual editor. | MarianoGNU | |
2016-01-15 | add screen color picking | MarianoGNU | |
2016-01-15 | Add presets. | MarianoGNU | |
Also fix some bugs. Fix a crash and a minor bug | |||
2016-01-15 | Move shaders to default theme and add shader_override related methods to ↵ | MarianoGNU | |
Control class | |||
2016-01-15 | Add a visual editor to color picker. | MarianoGNU | |
2016-01-15 | F5 hotkey to refresh FileDialog/EditorFileDialog | Ignacio Etcheverry | |
2016-01-15 | Merge pull request #3204 from neikeq/fix_3153 | Rémi Verschelde | |
Consider texture offset when rotating tiles | |||
2016-01-15 | Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dock | Rémi Verschelde | |
Moved subscene creation from scene menu to an icon on the scene dock | |||
2016-01-15 | Merge pull request #3324 from TheHX/pr-property-editor | Rémi Verschelde | |
Better search for SectionedPropertyEditor, added "All" section | |||
2016-01-15 | Merge pull request #3329 from SaracenOne/color_ramp_fix | Rémi Verschelde | |
Color Ramp Editor Plugin Fix | |||
2016-01-15 | Merge pull request #3338 from godotengine/kubecz3k-patch-1 | Rémi Verschelde | |
Ability to hide panel with scripts | |||
2016-01-15 | Merge pull request #3356 from neikeq/qwe_dialog | Rémi Verschelde | |
Spatial/Canvas Editor: Ignore unhandled input if there is a dialog | |||
2016-01-15 | Spatial/Canvas Editor: Ignore unhandled input if there is a dialog | Ignacio Etcheverry | |
2016-01-14 | Merge pull request #3351 from neikeq/issue_3348 | Rémi Verschelde | |
Fix LineEdit not capturing text input events | |||
2016-01-14 | Fix LineEdit not capturing text input events | Ignacio Etcheverry | |
2016-01-14 | properly export sample compression type option | Juan Linietsky | |
2016-01-14 | -Make sure scenes properly update when switching tabs, even if sub-instances ↵ | Juan Linietsky | |
changed. Fixes #3201 | |||
2016-01-14 | sample convert option was not being saved | Juan Linietsky | |
2016-01-14 | Merge pull request #3346 from SaracenOne/quaternion_uniform_assignment | Rémi Verschelde | |
Quaternion uniform assignment. | |||
2016-01-14 | Merge pull request #3331 from tolga9009/fix-typo | Rémi Verschelde | |
Fix typo | |||
2016-01-13 | Allows vec4 shader uniforms to be set by quaternion variant type. | Saracen | |
2016-01-13 | Removed GDScript "function" keyword | Franklin Sobrinho | |
2016-01-13 | Merge pull request #3343 from akien-mga/pr-type-check-autoload | Rémi Verschelde | |
Fix wrong type check for autoload | |||
2016-01-13 | Fix wrong type check for autoload | Rémi Verschelde | |
Regression from c633a29. Fixes #3342 | |||
2016-01-13 | Ability to hide panel with scripts | kubecz3k | |
Minimal horizontal size for panel with scripts was = 70, changed it to 0. It's especially helpful if someone is working on a laptop, or just don't like to have anything on the left side of the screen. Video that shows how it's working after the change: https://www.youtube.com/watch?v=Y_o4pOpjyhY&feature=youtu.be | |||
2016-01-13 | improve reporting of error in wrong inheritance for autoload script | Juan Linietsky | |
2016-01-13 | attempt another fix | Juan Linietsky | |
2016-01-13 | Reworked how autoloads are load to make sure identifiers always exist, ↵ | Juan Linietsky | |
please check if this resolves bug #3156 | |||
2016-01-13 | Properly fix tab scrolling, fixes #3128, fixes #3314 | Juan Linietsky | |
2016-01-13 | Fix typo | Tolga Cakir | |
2016-01-12 | Fixed color ramp editor plugin to allow editing color ramps while in the ↵ | Saracen | |
spatial editor. |