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AgeCommit message (Expand)Author
2016-01-18Merge pull request #3364 from Max-Might/masterRémi Verschelde
2016-01-18Merge pull request #3358 from neikeq/issue_1123Rémi Verschelde
2016-01-18Merge pull request #3345 from TheHX/pr-function-keywordRémi Verschelde
2016-01-18Merge pull request #3360 from volzhs/keep-screen-on-5Rémi Verschelde
2016-01-18Merge pull request #2854 from MarianoGnu/color_pickerRémi Verschelde
2016-01-17small fixJuan Linietsky
2016-01-17fixes to keying updatingJuan Linietsky
2016-01-17Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2016-01-17-Massive editor dialog cleanupJuan Linietsky
2016-01-17Merge pull request #3367 from TheHX/pr-quick-openRémi Verschelde
2016-01-17Improved "Qucik Open" dialog navigationFranklin Sobrinho
2016-01-16-Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky
2016-01-16Merge pull request #3363 from mrezai/fix-2189Rémi Verschelde
2016-01-16Fix 32 bit windows export crashmrezai
2016-01-16add documentation for OS::set_keep_screen_onvolzhs
2016-01-16Add ability to set "keep screen on" for iOSvolzhs
2016-01-16Add ability to set "keep screen on" for androidvolzhs
2016-01-16Haiku: add resource fileKostadin Damyanov
2016-01-15Merge remote-tracking branch 'upstream/master'Kostadin Damyanov
2016-01-15Add guide lines to visual editor.MarianoGNU
2016-01-15add screen color pickingMarianoGNU
2016-01-15Add presets.MarianoGNU
2016-01-15Move shaders to default theme and add shader_override related methods to Cont...MarianoGNU
2016-01-15Add a visual editor to color picker.MarianoGNU
2016-01-15F5 hotkey to refresh FileDialog/EditorFileDialogIgnacio Etcheverry
2016-01-15Merge pull request #3204 from neikeq/fix_3153Rémi Verschelde
2016-01-15Merge pull request #2928 from akien-mga/pr-subscene-icon-in-dockRémi Verschelde
2016-01-15Merge pull request #3324 from TheHX/pr-property-editorRémi Verschelde
2016-01-15Merge pull request #3329 from SaracenOne/color_ramp_fixRémi Verschelde
2016-01-15Merge pull request #3338 from godotengine/kubecz3k-patch-1Rémi Verschelde
2016-01-15Merge pull request #3356 from neikeq/qwe_dialogRémi Verschelde
2016-01-15Spatial/Canvas Editor: Ignore unhandled input if there is a dialogIgnacio Etcheverry
2016-01-14Merge pull request #3351 from neikeq/issue_3348Rémi Verschelde
2016-01-14Fix LineEdit not capturing text input eventsIgnacio Etcheverry
2016-01-14properly export sample compression type optionJuan Linietsky
2016-01-14-Make sure scenes properly update when switching tabs, even if sub-instances ...Juan Linietsky
2016-01-14sample convert option was not being savedJuan Linietsky
2016-01-14Merge pull request #3346 from SaracenOne/quaternion_uniform_assignmentRémi Verschelde
2016-01-14Merge pull request #3331 from tolga9009/fix-typoRémi Verschelde
2016-01-13Allows vec4 shader uniforms to be set by quaternion variant type.Saracen
2016-01-13Removed GDScript "function" keywordFranklin Sobrinho
2016-01-13Merge pull request #3343 from akien-mga/pr-type-check-autoloadRémi Verschelde
2016-01-13Fix wrong type check for autoloadRémi Verschelde
2016-01-13Ability to hide panel with scriptskubecz3k
2016-01-13improve reporting of error in wrong inheritance for autoload scriptJuan Linietsky
2016-01-13attempt another fixJuan Linietsky
2016-01-13Reworked how autoloads are load to make sure identifiers always exist, please...Juan Linietsky
2016-01-13Properly fix tab scrolling, fixes #3128, fixes #3314Juan Linietsky
2016-01-13Fix typoTolga Cakir
2016-01-12Fixed color ramp editor plugin to allow editing color ramps while in the spat...Saracen