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2023-02-04Fix scaled_orthogonal() & subgizmo global scalingSilc Renew
2023-02-03Merge pull request #65910 from KoBeWi/gdsusRémi Verschelde
Cleanup function state connections when destroying instance
2023-02-03Merge pull request #72667 from KoBeWi/short-lived_functionRémi Verschelde
Remove unused `has_global_classes()`
2023-02-03Merge pull request #72665 from ↵Rémi Verschelde
KoBeWi/sneaky_ParallaxBackground_destroys_the_world Fix Camera2D crash due to ParallaxBackground node
2023-02-03Remove unused has_global_classes()kobewi
2023-02-03Merge pull request #72660 from Chaosus/vs_fix_instance_previewsRémi Verschelde
Prevent preview error for the instance parameter in visual shader
2023-02-03Merge pull request #72625 from Calinou/vulkan-print-rendering-method-nameRémi Verschelde
Print name of Vulkan rendering method on startup
2023-02-03Fix Camera2D crash due to ParallaxBackground nodekobewi
2023-02-03Merge pull request #72570 from DarkKilauea/nav-cleanup-agentRémi Verschelde
Improve consistency of NavigationAgent setters
2023-02-03Merge pull request #72651 from dalexeev/rtl-context-menuRémi Verschelde
Fix `RichTextLabel` context menu not customizable
2023-02-03Merge pull request #72554 from RedworkDE/net-appcontext-basedirectoryRémi Verschelde
C#: Set AppContext.BaseDirectory for editor builds
2023-02-03Merge pull request #72635 from RedworkDE/net-nodepath-iequatableRémi Verschelde
C#: Implement `IEquatable<>` and equality operators in `NodePath`
2023-02-03Merge pull request #72633 from RedworkDE/net-stringname-iequatableRémi Verschelde
C#: Declare `IEquatable<>` interface for `StringName`
2023-02-03Prevent preview error for the instance parameter in visual shaderYuri Rubinsky
2023-02-03Print name of Vulkan rendering method on startupHugo Locurcio
This helps troubleshooting as the CLI logs now distinguish between Forward+ and Forward Mobile.
2023-02-03Fix `RichTextLabel` context menu not customizableDanil Alexeev
2023-02-02Improve consistency of NavigationAgent settersJosh Jones
2023-02-03Merge pull request #72626 from Sauermann/fix-remove-get-input-pre-xformRémi Verschelde
Remove `Viewport::_get_input_pre_xform`
2023-02-03Merge pull request #72643 from clayjohn/CL-blend-modeRémi Verschelde
Expose RenderingServer.canvas_light_blend_mode
2023-02-03Merge pull request #72631 from rburing/custom_aabb_update_dependencyRémi Verschelde
Notify dependencies when setting custom mesh AABB
2023-02-03Merge pull request #72589 from BastiaanOlij/add_layer_slice_supportRémi Verschelde
Add layer slice support to render device and render buffers
2023-02-03Merge pull request #72604 from rbessems/rbessems/env_blend_modeRémi Verschelde
Add XR Environment Blend Mode Support
2023-02-03Merge pull request #72624 from pkdawson/fix-last-focusRémi Verschelde
DisplayServerWindows: Update `last_focused_window` when the focused subwindow is deleted
2023-02-03Merge pull request #72622 from Sauermann/fix-fullscreen-window-init-sizeRémi Verschelde
Fix windowsize for fullscreen windows on windowcreation on Windows
2023-02-02Expose RenderingServer.canvas_light_blend_modeclayjohn
This appears to have been missed in the refactor
2023-02-03C#: Declare `IEquatable<>` interface for `StringName`RedworkDE
2023-02-03C#: Implement `IEquatable<>` and equality operators in `NodePath`RedworkDE
- Implement `IEquatable<>` interface. - Implement `==` and `!=` operators. - Override `Equals` and `GetHashCode`.
2023-02-03Add layer slice support to render device and render buffersBastiaan Olij
2023-02-02Notify dependencies when setting custom mesh AABBRicardo Buring
Fixes SoftBody3D culling issues.
2023-02-02Fix windowsize for fullscreen windows on windowcreation on WindowsMarkus Sauermann
Fortunately the location in the codebase was easy to find because there was a FIXME comment.
2023-02-02Remove `Viewport::_get_input_pre_xform`Markus Sauermann
This function is only relevant for `Window`. So this PR moves the functionality to the `Window`-class.
2023-02-02DisplayServerWindows: Update `last_focused_window` when the focused ↵Patrick Dawson
subwindow is deleted
2023-02-02Merge pull request #72618 from Sauermann/fix-simplify-set-sizeRémi Verschelde
Simplify Viewport::_set_size
2023-02-02Merge pull request #72494 from Chaosus/shader_fix_const_initRémi Verschelde
Fix shader failure when using non-const initializer on a constant
2023-02-02Merge pull request #72601 from ↵Rémi Verschelde
Calinou/primitivemesh-uv2-padding-add-property-hint Add a property hint for PrimitiveMesh's `uv2_padding`
2023-02-02Merge pull request #72586 from AThousandShips/compat_transpose_fixRémi Verschelde
Fix texture rect transpose for OpenGL
2023-02-02Simplify Viewport::_set_sizeMarkus Sauermann
`Viewport.to_screen_rect` is used only in a single location to compare it to `Rect2i()`. When called from `SubViewport`, `to_screen_rect` is always equal to `Rect2i()`. When called from `Window`, `to_screen_rect` is always different from `Rect2i()`. So the comparison `to_screen_rect != Rect2i()` can be replaced by `Object::cast_to<Window>(this)`. This allows the removal of `Viewport.to_screen_rect` and the simplification of `Viewport::_set_size`.
2023-02-02Merge pull request #72613 from Sauermann/fix-toplevel-top-levelYuri Sizov
Fix toplevel nomenclature
2023-02-02Add XR Environment Blend Mode SupportRon Bessems
2023-02-02Fix toplevel nomenclatureMarkus Sauermann
toplevel was 3.x top_level is 4.x
2023-02-02Merge pull request #72537 from akien-mga/fix-no-deprecated-buildRémi Verschelde
Fix build with `deprecated=no` not exclude ProjectConverter3To4 options
2023-02-02Merge pull request #72398 from vnen/gdscript-setter-chainRémi Verschelde
GDScript: Improve usability of setter chains
2023-02-02Merge pull request #72603 from Calinou/os-alert-linuxbsd-use-warning-iconRémi Verschelde
Use a "warning" icon in `OS.alert()` on Linux/*BSD
2023-02-02Merge pull request #72509 from TokageItLab/seekconRémi Verschelde
Consistent with NodeTimeSeek parameters OtherNodes
2023-02-02Merge pull request #72600 from Calinou/string-match-globRémi Verschelde
Mention `String.match()` is also called "glob"/"globbing"
2023-02-02Merge pull request #72599 from Calinou/editor-fix-lightmapgi-gizmo-iconRémi Verschelde
Fix missing LightmapGI gizmo icon in the 3D editor
2023-02-02Use a "warning" icon in `OS.alert()` on Linux/*BSDHugo Locurcio
This is the same icon as used on Windows.
2023-02-02C#: Set AppContext.BaseDirectory for editor buildsRedworkDE
2023-02-02Add a property hint for PrimitiveMesh's `uv2_padding`Hugo Locurcio
Negative values are not valid and will always cause lightmap bleeding to occur. This also improves the documentation for the `uv2_padding` property in the class reference.
2023-02-02Mention `String.match()` is also called "glob"/"globbing"Hugo Locurcio
This is mostly for Ctrl + F purposes, in case someone is looking how to perform globbing on a string.