Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-25 | EditorNode: enhance quit dialog | Poommetee Ketson | |
2017-06-25 | EditorNode: add Save/Discard/Cancel dialog | Poommetee Ketson | |
2017-06-24 | Merge pull request #9345 from nunodonato/animproperties | Rémi Verschelde | |
Update some property names for animation keys. | |||
2017-06-24 | Merge pull request #8783 from bojidar-bg/fix-range-loop-type | Rémi Verschelde | |
Fix for..in range() resulting in floats instead of ints | |||
2017-06-24 | Merge pull request #9353 from Zylann/gradient_refactor | Juan Linietsky | |
GradientTexture now uses a Gradient | |||
2017-06-24 | Merge pull request #9281 from Zylann/fix_freelook_keyboard | Rémi Verschelde | |
Fixed freelook conflict with text inputs | |||
2017-06-24 | Merge pull request #9249 from Noshyaar/pr-colorpick | Rémi Verschelde | |
ColorPicker: fix DPI, hue & color update issues | |||
2017-06-24 | GradientTexture now uses a Gradient | Marc Gilleron | |
- Added gradient property - Deleted duplicate code | |||
2017-06-24 | Merge pull request #9352 from dumitru-stama/blitmaskfor30 | Juan Linietsky | |
Added 'blit_rect_mask' for 3.0 too | |||
2017-06-24 | Added 'blit_rect_mask' for 3.0 too | dumitru-stama | |
2017-06-24 | Merge pull request #9344 from Noshyaar/pr-envi | George Marques | |
Environment: remove ssr_accel property, fix typo | |||
2017-06-24 | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | |
2017-06-24 | Capitalize template names in script dialog. | Andreas Haas | |
2017-06-24 | Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0 | Andreas Haas | |
Add statements for script types of RichTextLabel | |||
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky | |
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR! | |||
2017-06-24 | Update some property names for animation keys. | Nuno Donato | |
Added rect_rotation too. Fixes #9337 | |||
2017-06-24 | Environment: remove ssr_accel property, fix typo | Poommetee Ketson | |
2017-06-24 | Add statements for script types of RichTextLabel | geequlim | |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas ↵ | Juan Linietsky | |
could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun! | |||
2017-06-23 | Merge pull request #9312 from BastiaanOlij/osx_export | Juan Linietsky | |
Osx export | |||
2017-06-23 | Merge pull request #8591 from Zylann/curve_1d | Juan Linietsky | |
Added Curve resource | |||
2017-06-24 | Added Curve resource | Marc Gilleron | |
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor | |||
2017-06-23 | Remove methods from code completion which are already exposed by properties, ↵ | Juan Linietsky | |
makes completion cleaner and more close to the documentation. | |||
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky | |
Added back CanvasItemMaterial | |||
2017-06-23 | Merge pull request #9285 from Calinou/compress-windows-icon | Juan Linietsky | |
Make the Windows icon file smaller | |||
2017-06-23 | Merge pull request #9329 from MarianoGnu/master | Thomas Herzog | |
GdScript: Add signal autocompletion to emit_signal function | |||
2017-06-23 | GdScript: Add signal autocompletion to emit_signal function | Mariano Suligoy | |
2017-06-23 | Merge pull request #9324 from neikeq/more-defval-fixes | George Marques | |
Image: Fix wrong method DEFVAL | |||
2017-06-23 | Image: Fix wrong method DEFVAL | Ignacio Etcheverry | |
2017-06-23 | Merge pull request #9307 from nunodonato/shadererrorline | Thomas Herzog | |
highlight the correct error line in shader editor | |||
2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky | |
2017-06-22 | project and scene swapped, sorry could never get used to it :( | Juan Linietsky | |
Also reorganized menus a bit. | |||
2017-06-22 | Fixed bug regarding to two spatial 2d players not mixing properly | Juan Linietsky | |
2017-06-22 | Reimplement for..in range() so that it always results in ints | Bojidar Marinov | |
Fixes #8278, fixup of bfef8de1bc4f7a7b9617a7b181881129033a0b0e | |||
2017-06-22 | Merge pull request #9316 from marcelofg55/master | Andreas Haas | |
Fix possible crash in joy_axis (fixes #4944). | |||
2017-06-22 | Fix possible crash in joy_axis (fixes #4944). | Marcelo Fernandez | |
2017-06-23 | Reimplement export module for OSX | BastiaanOlij | |
2017-06-22 | Order of 2D nodes in tree affects drawing properly again. | Juan Linietsky | |
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky | |
2017-06-22 | Merge pull request #9293 from MarianoGnu/master | Mariano Javier Suligoy | |
Fix regresion on Texture Region Editor Plugin. Fixes #9282 | |||
2017-06-22 | Fix tools=no build | Rémi Verschelde | |
This house is falling apart when I'm not around... | |||
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | |
-Implemented missing stretch modes, now tile and tile fit work | |||
2017-06-21 | highlight the correct error line in shader editor | Nuno Donato | |
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | |
2017-06-20 | Merge pull request #9294 from karroffel/ptrcall-ref-const-ptr-fix | Thomas Herzog | |
fixed ptrcall cast for const Ref<T> | |||
2017-06-20 | fixed ptrcall cast for const Ref<T> | Karroffel | |
Some methods require a const Ref<T> argument, the ptrcall method wrappers cast `void *` to the apropriate types. The problem is that there is no `Ref(const T *)` constructor, but since Ref modifies the refcount of a Reference anyway there's no point in a const version. The problem is that with a `const T *` constructor call, the argument gets converted to Variant first and loses all the reference information, resulting in a null reference as the argument to the constructor. | |||
2017-06-20 | Fix EditorImportPlugin::get_preset_count | Andreas Haas | |
Was missing a const... | |||
2017-06-20 | Fix regresion on Texture Region Editor Plugin. Fixes#9282 | Mariano Suligoy | |
2017-06-20 | Merge pull request #9279 from dumitru-stama/fixstring | Rémi Verschelde | |
Fixed a string class bug | |||
2017-06-20 | Make the Windows icon file smaller | Hugo Locurcio | |
This results in slightly more compact Godot Windows binaries. |