summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2020-01-10Merge pull request #34957 from Calinou/add-zsh-completionRémi Verschelde
Add a zsh completion file for the Godot editor
2020-01-10Merge pull request #34991 from Calinou/doc-os-is-debug-buildRémi Verschelde
Improve the `OS.is_debug_build()` documentation
2020-01-10Merge pull request #34992 from AndreaCatania/floor_normalRémi Verschelde
Exposed floor normal to the `kinematic body` node
2020-01-10Merge pull request #33630 from AlexHolly/android-doubleTapRémi Verschelde
Fixes Android FileDialog
2020-01-10Improve the `OS.is_debug_build()` documentationHugo Locurcio
2020-01-10Fixes Android FileDialogAlexander Holland
- Go up was not working, simplify was used one time too much - Added GestureHandler - Added doubleTap to recognize open dir - Fixed scroll where sometimes the scroll jumped between start and end when pointer was outside or on the edge of the scroll area
2020-01-10Added function to expose floor normal, useful to correctly calculate player ↵Andrea Catania
velocity. This work has been kindly sponsored by IMVU.
2020-01-10Add a zsh completion file for the Godot editorHugo Locurcio
This provides rich autocompletion when using Godot's command line interface.
2020-01-10Merge pull request #34989 from akien-mga/warning-crash-handler-x11-32Rémi Verschelde
Fix warning in Linux crash handler on 32-bit
2020-01-10Merge pull request #34962 from KoBeWi/randocsRémi Verschelde
Complete documentation of various classes
2020-01-10Fix warning in Linux crash handler on 32-bitRémi Verschelde
2020-01-10Complete documentation of various classesTomasz Chabora
2020-01-10Merge pull request #33149 from Calinou/cli-scene-path-parsing-stricterRémi Verschelde
Be stricter on what's considered a scene path in CLI argument parsing
2020-01-10Merge pull request #34986 from toasteater/feature/is-instance-id-validRémi Verschelde
Expose instance_from_id to GDNative
2020-01-10Be stricter on what's considered a scene path in CLI argument parsingHugo Locurcio
This closes #8721.
2020-01-10Expose instance_from_id to GDNativetoasteater
This function is available to GDScript but not to GDNative. When exposed, it allows building more ergonomic safe abstractions over the GDNative APIs, and covers the use cases of the original PR. Close #28478. Supersedes #28791. Co-authored-by: Markus Ewald <cygon@nuclex.org>
2020-01-10Merge pull request #34985 from bruvzg/macos_dmg_create_foldersRémi Verschelde
macOS DMG export: create folder structure for the extracted files.
2020-01-10macOS DMG export: create folder structure for the files extracted from ↵bruvzg
export template ZIP.
2020-01-10Merge pull request #34983 from Chaosus/fix_shader_switchRémi Verschelde
Fix nested break/return in shader switch statement
2020-01-10Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-pressRémi Verschelde
Fixes BaseButton not triggering the pressed signal on "Button Press"…
2020-01-10Merge pull request #34979 from timothyqiu/label-autowrapRémi Verschelde
Update minimum size on Label::set_autowrap
2020-01-10Update minimum size on Label::set_autowrapHaoyu Qiu
If `clip_text` is true, the minimum height is one line if `autowrap` is true , or one pixel otherwise.
2020-01-10Merge pull request #34968 from Calinou/enable-vsync-via-compositorRémi Verschelde
Enable Vsync via Compositor by default
2020-01-10Merge pull request #34982 from akien-mga/main-prevent-pm-in-editorRémi Verschelde
Main: Prevent Project Manager-ception in editor
2020-01-10Fix nested break/return in shader switch statementYuri Roubinsky
2020-01-10Main: Prevent Project Manager-ception in editorRémi Verschelde
Fixes #34904.
2020-01-10Merge pull request #34981 from timothyqiu/trim-group-nameRémi Verschelde
Trims user provided group name
2020-01-10Merge pull request #34969 from volzhs/anim-bezierRémi Verschelde
Fix inserting bezier curve in Animation editor
2020-01-10Trims user provided group nameHaoyu Qiu
2020-01-10Merge pull request #34937 from YeldhamDev/scriptdiag_disable_loadRémi Verschelde
Add option to disable loading scripts in ScriptCreateDialog
2020-01-10Merge pull request #34978 from GodotExplorer/lsp-fix-bracket-completionRémi Verschelde
LSP: Fix bracket completion for functions with one argument
2020-01-10Merge pull request #34975 from YeldhamDev/tileseteditor_region_workspace_sizeRémi Verschelde
Fix TileSet editor's workspace size sometimes not changing correctly on region change
2020-01-10Merge pull request #34958 from vnen/gdscript-is-check-valid-instanceRémi Verschelde
GDScript: Validate object instance on `is` operation
2020-01-10Merge pull request #34965 from MadEqua/fix-android-exporter-manifestRémi Verschelde
Fix Android exporter manifest creation.
2020-01-10LSP: Fix bracket completion for functions with one argumentGeequlim
2020-01-10Merge pull request #32967 from groud/dont-compile-editor-onlyRémi Verschelde
Don't compile editor-only functions when tools=no
2020-01-10Fix TileSet editor's workspace size sometimes not changing correctly on ↵Michael Alexsander
region change
2020-01-09Enable Vsync via Compositor by defaultHugo Locurcio
This feature was added in #33414 but it was disabled by default. Now that it got some testing, it's probably safe to enable it by default.
2020-01-10Fix inserting bezier curve in Animation editorvolzhs
2020-01-09Don't compile editor-only function when tools=noGilles Roudière
2020-01-09Fix Android exporter manifest creation.Bruno Lourenço
2020-01-09GDScript: Fix type name on error message for function parametersGeorge Marques
2020-01-09GDScript: Fix resolution of default parameter valuesGeorge Marques
Fix #26556
2020-01-09GDScript: Validate object instance on `is` operationGeorge Marques
Avoids crashes on debug mode. Instead it now breaks the execution and show the error in-editor. Will still crash on release. Also add a similar check to Marshalls to ensure the debugger doesn't crash when trying to serialize the invalid instance.
2020-01-09Add option to disable loading scripts in ScriptCreateDialogMichael Alexsander
2020-01-09Merge pull request #34955 from sketchyfun/camera_project_fixRémi Verschelde
Fixed camera project_position function returning the wrong x & y values
2020-01-09fixed camera project_position function that was still using the near ↵Ben Hickling
parameter in a few calculations
2020-01-09Merge pull request #34953 from vnen/gdscript-index-double-evalRémi Verschelde
GDScript: Don't re-evaluate index on assigment with operation
2020-01-09GDScript: Don't re-evaluate index on assigment with operationGeorge Marques
Pass the calculated index from the stack and use the same to get and set the value. This avoids a function with side effects being evaluated twice when using indexing in an assignment with operation statement (e.g. a[function()] += 1).
2020-01-09Merge pull request #34948 from vnen/gdscript-copy-constructorRémi Verschelde
GDScript: Allow copy constructor for built-in types