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2020-09-06Fixed get_usable_parent_rect() errors when initialising popup menus.Eric M
2020-09-05Merge pull request #41785 from Chaosus/fix_crashYuri Roubinsky
Fix crash regression in the shader function validation
2020-09-05Fix crash regression in the shader function validationYuri Roubinsky
introduced in #41780
2020-09-05Merge pull request #41780 from Chaosus/improve_shader_messagesRémi Verschelde
Improve messages in shader function validation
2020-09-05Merge pull request #40649 from themvl/masterRémi Verschelde
Fix bug where leading and trailing spaces werent taken into account with center and right allignment
2020-09-05Improve messages in shader function validationYuri Roubinsky
2020-09-05Merge pull request #41763 from madmiraal/fix-linux-timeFabio Alessandrelli
Make OS_Unix time calls thread safe.
2020-09-04Merge pull request #41770 from bruvzg/fix_mono_win_buildRémi Verschelde
Fix Mono path utils char types.
2020-09-04Fix Mono path utils char types.bruvzg
2020-09-04Merge pull request #41764 from madmiraal/make-slicing-explicitRémi Verschelde
Make PosVertex to Vertex slicing explicit.
2020-09-04Merge pull request #41760 from ↵Rémi Verschelde
ThakeeNathees/null-dereference-on-gdscript-function-fix null pointer dereference at GDScriptFunction::call crash fix
2020-09-04Make PosVertex to Vertex slicing explicit.Marcel Admiraal
2020-09-04Merge pull request #41689 from nathanfranke/fix-popupmenu-unresponsiveRémi Verschelde
Fix PopupMenu unresponsive on right side of menu
2020-09-04Merge pull request #41758 from akien-mga/classref-syncRémi Verschelde
doc: Sync classref with current source
2020-09-04Replace calls to gmtime with gmtime_r and localtime with localtime_r.Marcel Admiraal
2020-09-04Merge pull request #41761 from madmiraal/fix-assignment-operatorsRémi Verschelde
Ensure assignment operators return by reference to avoid unnecessary copies.
2020-09-04null pointer dereference at GDScriptFunction::call fixThakee Nathees
2020-09-04Merge pull request #40958 from clayjohn/VULKAN-shadow-noiseRémi Verschelde
Improve the quick hash function for all GPUs
2020-09-04doc: Sync classref with current sourceRémi Verschelde
2020-09-04Ensure assignment operators return by reference to avoid unnecessary copies.Marcel Admiraal
2020-09-04Merge pull request #40996 from Calinou/improve-debug-editor-tooltipsRémi Verschelde
Improve editor tooltips related to debugging
2020-09-04i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 41b9e1d7ea6241114babf0681c4e25400230ecfc)
2020-09-04Merge pull request #41753 from neikeq/csharp-hide-build-button-if-no-projRémi Verschelde
C#: Hide Build button if there's no solution to build
2020-09-04Merge pull request #41747 from neikeq/issue-41446Rémi Verschelde
Fix parsing of C# files with spaces in the path
2020-09-04Merge pull request #41750 from neikeq/issue-41745Rémi Verschelde
C#: Fix Godot failing to find class namespace
2020-09-04Merge pull request #41748 from neikeq/issue-41712Rémi Verschelde
Fix 'Parameter "assembly" is null' error
2020-09-04C#: Hide Build button if there's no solution to buildIgnacio Etcheverry
Same as we do with the bottom panel. Mainly to avoid bothering if the project is not using C#.
2020-09-04C#: Fix Godot failing to find class namespaceIgnacio Etcheverry
2020-09-04Fix 'Parameter "assembly" is null' errorIgnacio Etcheverry
This error was normally being printed when trying to open the project assembly while the project was not yet built. The error should not be printed. It's the job of this method's caller to decide whether to print an error or not if loading failed.
2020-09-04Fix parsing of C# files with spaces in the pathIgnacio Etcheverry
2020-09-03Merge pull request #40999 from bruvzg/ctl_string_to_utf32Rémi Verschelde
[Complex Test Layouts] Refactor `String` to use UTF-32 encoding.
2020-09-03Merge pull request #41739 from madmiraal/create-lgtm.yml-fileRémi Verschelde
Create a .lgtm.yml file to enable lgtm to successfully build Godot.
2020-09-03[Complex Test Layouts] Change `String` to use UTF-32 encoding on all platforms.bruvzg
2020-09-03Merge pull request #41044 from hoontee/master-4Rémi Verschelde
Implement CollisionShape3D.make_convex_from_siblings()
2020-09-03Create a basic .lgtm.yml file.Marcel Admiraal
2020-09-03Merge pull request #41022 from qarmin/fixes_leak_with_creating_settingsRémi Verschelde
Fixes leak with creating editor settings
2020-09-03Merge pull request #41050 from Calinou/spriteframes-editor-compactRémi Verschelde
Make the SpriteFrames animation speed SpinBox take less vertical space
2020-09-03Merge pull request #41731 from madmiraal/fix-header-guardsRémi Verschelde
Ensure header guards enclose entire header.
2020-09-03Ensure header guards enclose entire header.Marcel Admiraal
2020-09-03Merge pull request #41453 from Xrayez/custom-modules-visual-studioRémi Verschelde
Build the engine with custom modules in Visual Studio
2020-09-03Merge pull request #41332 from bruvzg/win_subsys_optionRémi Verschelde
Revert #41164, add subsystem build option.
2020-09-03Merge pull request #41459 from Paulb23/nested_color_regionsRémi Verschelde
Fix colour region end key seach and start key order
2020-09-03Merge pull request #41460 from Calinou/improve-resource-load-fail-messageRémi Verschelde
Improve the resource loading error message to mention the need to import
2020-09-03Merge pull request #41702 from kotelifelif/37424Rémi Verschelde
Update search function in project settings
2020-09-03Merge pull request #41596 from nekomatata/x11-fix-drag-n-dropRémi Verschelde
Fix drag and drop between windows in X11 display server
2020-09-03Fix drag and drop between windows in X11 display serverPouleyKetchoupp
Proper implementation for get_window_at_screen_position: Now getting the topmost last active window when overlapping. Mouse drag & release events: They are now propagated through the current focused window, in order to make it consistent with the engine expectations and the Windows display server implementation.
2020-09-03Merge pull request #41724 from Chaosus/vs_fix_particlesYuri Roubinsky
Restore Particles functionality in visual shader
2020-09-03Merge pull request #41729 from neikeq/issue-41726Rémi Verschelde
C#: Fix Windows detection for copying MSBuild stub
2020-09-03Restore Particles functionality in visual shaderYuri Roubinsky
2020-09-03C#: Fix Windows detection for copying MSBuild stubIgnacio Etcheverry
Previous condition checked only the host platform. This was a problem as our official builds are from Linux.