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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-05-12
LSP: don't send empty completion command
Александр Черник
2023-05-12
Document caveats related to exported project binary resource conversion
Hugo Locurcio
2023-05-12
gltf: Permit sparse accessors without a bufferView.
Lyuma
2023-05-12
Improve RenderingServer, RenderingDevice, ShaderGlobalsOverride documentation
Hugo Locurcio
2023-05-12
Clarify that event handling does not affect `Input`
Ninni Pipping
2023-05-12
Ensure WindowData minimized/maximized are mutually exclusive
Christopher Foo
2023-05-12
Fix double tap & drag on Android
Omar Shehata
2023-05-12
Follow up to https://github.com/godotengine/godot/pull/76399 to fix input ANR...
Fredia Huya-Kouadio
2023-05-12
Allow concurrent buffering and dispatch of input events
Pedro J. Estébanez
2023-05-12
Make `LocalVector` respect its `tight` template parameter
kleonc
2023-05-12
Improve some descriptions in the OS docs
Michael Alexsander
2023-05-12
Fix size error in `BitMap.opaque_to_polygons`
Ninni Pipping
2023-05-12
Allow creation of rendering buffers at any time
Pedro J. Estébanez
2023-05-12
Add info label to TileMap editor
kobewi
2023-05-12
Fix incorrect HTC action map entries
Bastiaan Olij
2023-05-12
Fix regression with right click on main selection
jmb462
2023-05-12
Fix right click in selection of additional caret
Jean-Michel Bernard
2023-05-12
Fix small mistake in docs, "antecedents" -> "ancestors"
Aaron Franke
2023-05-12
Add an example for how to use AudioStreamGenerator
VolTer
2023-05-12
Document TextServerDummy
VolTer
2023-05-12
Fixed various typos across the docs
UltraBIF
2023-05-12
Explain why an image would be invalid for a texture
David Turner
2023-05-12
Wait for navigation baking to finish before destruction
mashumafi
2023-05-12
Remove erroneous signal connection
kobewi
2023-05-12
Close built-in shaders when closing scene
kobewi
2023-05-12
Expose viewports render targer RID
Bastiaan Olij
2023-05-12
Some clarifications on screen-space coordinates
kobewi
2023-05-12
Fix additional cases of breakage of rendering effects
Pedro J. Estébanez
2023-05-12
Use proper UV in cubemap downsampler raster
clayjohn
2023-05-12
Use a SubViewport for CanvasItem inspector preview
Tetane
2023-05-12
Preserve scene unique names when saving branch as scene.
HolonProduction
2023-05-12
Light3D show scaling warning immediately
VolTer
2023-05-12
Fixed error messages when setting all_tab_in_front of TabContainer
Tefatika
2023-05-12
Command Palette search now also uses original English command names
Tefatika
2023-05-12
Use DXT1 when compressing PNGs with RGB format
clayjohn
2023-05-12
import: Fix Silhouette used incorrect index.
Lyuma
2023-05-12
[iOS] Fix loading of GDExtension dylibs auto converted to framework.
bruvzg
2023-05-12
Fix infinite loop in Build2DFaces::_find_edge_intersections
Justin Wash
2023-05-12
Fix CSG edge case causing intersection line to hit on common edge of 2 trian...
K. S. Ernest (iFire) Lee
2023-05-12
Fix another collision shape editor crash
kobewi
2023-04-28
Fix CollisionShape2D editor crash
kobewi
2023-04-27
Update changelog for 4.0.3
Rémi Verschelde
2023-04-27
GDScript: Don't fail when freed object is return
George Marques
2023-04-27
GDScript: Fix wrong increment for disassembly of lambda
George Marques
2023-04-27
Fix unsupported sampler filter used for voxel GI
Pedro J. Estébanez
2023-04-27
Fix breakages of volumetric fog on voxel GI changes
Pedro J. Estébanez
2023-04-27
Improve reliability of 2D shape editor redrawing
kobewi
2023-04-27
Fix Shader Preprocessor line numbering when disabled
bitsawer
2023-04-27
GDScript: Use default path in test generator if not provided
George Marques
2023-04-27
Updated GDScript example to use clear_surfaces() and C Sharp example to use C...
Devin
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