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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2023-04-24
Remove unnecessary zero multiplications
Michael Alexsander
2023-04-24
Improve description of `Callable.bind/unbind`
Ninni Pipping
2023-04-24
Fix Quaternion's brief description
VolTer
2023-04-24
Improve `print_rich()` documentation
Hugo Locurcio
2023-04-24
Fix deserializing resource usage debug data
kleonc
2023-04-24
Rename internal root canvas group to start with underscore
angel-721
2023-04-24
Use Point2 consistently in Control methods
Yuri Sizov
2023-04-24
Fixed typo in DisplayServer.ScreenOrientation docs
Evgeniy Vasilyev
2023-04-24
Unify descriptions of vector methods
Haoyu Qiu
2023-04-24
Fix Typo in NavigationServer2D
Rattle22
2023-04-24
update set_smooth_group description
Tae Hong Ahn
2023-04-24
Improve line BiDi handling, prevent crash on recursive log updates.
bruvzg
2023-04-24
[TextServer] Improve BiDi error handling.
bruvzg
2023-04-24
Use angle_rand to calculate base_angle in particles process material
clayjohn
2023-04-24
GDScript: Add missing member type check when resolving `extends`
Danil Alexeev
2023-04-24
Make EditorToaster's handler thread-safe
Pedro J. Estébanez
2023-04-24
Fix `Image.compress` description
Ninni Pipping
2023-04-24
Fix OBJ mesh importer smoothing handling
kleonc
2023-04-24
Change cursor consistently when panning in the 2D Editor
Hakim
2023-04-24
Fix Windows StringFileInfo structure
Paweł
2023-04-24
Use MODELVIEW_MATRIX for vertex transform when double precision is enabled
João Pedro Braz
2023-04-24
Don't store instance transform in RD 3D renderer unless requested
clayjohn
2023-04-24
Translate inactive particles to -INF
Erik Johnson
2023-04-24
Expose more compression formats in Image and fix compress check
Ninni Pipping
2023-04-24
Don't apply scale to autohide theme property
Ninni Pipping
2023-04-24
Fix blend_shape (shapekey) empty name import.
Martin Capitanio
2023-04-24
Fix potential null in android text entry system.
Jason Knight
2023-04-24
Properly calculate lifetime_split for particles
clayjohn
2023-04-24
Write out render_mode even when mode is set to default in VisualShaders
clayjohn
2023-04-24
[TextServer] Use dedicated flag for object replacement characters.
bruvzg
2023-04-24
Ensure that depth write state is updated before transparent pass in OpenGL3 r...
clayjohn
2023-04-24
Tree: Fix offset calculation when there are hidden items
Haoyu Qiu
2023-04-24
Fix "error X3708: continue cannot be used in a switch" in HTML export
cody
2023-04-24
Check for instancing without relying on instance_count when drawing 2D meshes
clayjohn
2023-04-24
Allow entering named colors in ColorPicker's hex field
Hugo Locurcio
2023-04-24
Fix forced optimization in dev_build
smix8
2023-04-24
Fix `get_test_texture()` returning an almost fully white texture
Hugo Locurcio
2023-04-24
Convert the logo's text outlines into paths
Riteo Siuga
2023-04-24
Correct the side mentioned with focus_neighbor_right and focus_neighbor_top.
Mallardbro
2023-04-24
macOS export: Fix validation of codesigning certificate password
Johan Mattsson
2023-04-24
Windows TTS: Use HashMap instead of RBMap for ids
Rémi Verschelde
2023-04-24
Fixed RichTextLabel wrong selection offset in padded table cell.
Koyper
2023-04-24
Poll LSP/DAP clients for connection status updates
Ricardo Subtil
2023-04-24
Set font sizes for various styles in editor output panel
Haoyu Qiu
2023-04-24
Change to_utf8 to to_utf8_buffer and to_ascii to to_ascii_buffer in remaining...
mara
2023-04-24
Adjust size of some dialogs
kobewi
2023-04-24
Document how to make custom min/max for Array
Ninni Pipping
2023-04-24
docs/FileDialog: Use clickable references
Dimitri A
2023-04-24
Always cache parent visibility in CanvasItem
Yuri Sizov
2023-04-24
Fix method dialog label
kobewi
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