Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-08-05 | Use a standard "OK" text for confirmation buttons in error dialogs | Hugo Locurcio | |
[ci skip] | |||
2018-08-05 | Merge pull request #20645 from Ertain/master | Max Hilbrunner | |
Added and modified AudioStream descriptions | |||
2018-08-05 | Merge pull request #20697 from PJB3005/18-08-03-tile_map_docs | Max Hilbrunner | |
Improve TileMap.get_used_cells docs. | |||
2018-08-04 | Merge pull request #20721 from willnationsdev/fix-image-loader | Thomas Herzog | |
ResourceFormatLoaderImage::get_resource_type now uses file path | |||
2018-08-04 | ResourceFormatLoaderImage::get_resource_type now uses file path | willnationsdev | |
2018-08-04 | Merge pull request #20715 from godotengine/AndreaCatania-patch-1 | Thomas Herzog | |
Fixed typo in SkeletonIK | |||
2018-08-04 | Fixed typo in SkeletonIK | Andrea Catania | |
2018-08-04 | Merge pull request #18699 from AndreaCatania/ik | Juan Linietsky | |
Inverse kinematic | |||
2018-08-04 | Fixed process priority | Andrea Catania | |
2018-08-04 | Merge pull request #20693 from AndreaCatania/soft_fix2 | Juan Linietsky | |
Fixed SoftBody pinned point offset calculation | |||
2018-08-04 | Implemented IK | AndreaCatania | |
2018-08-04 | Merge pull request #20704 from dragmz/patch-2 | Thomas Herzog | |
Fix uniform set for mat3 and mat4 | |||
2018-08-04 | Fix uniform set for mat3 and mat4 | Marcin Zawiejski | |
2018-08-04 | Merge pull request #20600 from exts/new_generic_methods | Ignacio Etcheverry | |
Mono: Added generic methods for PackedScene & ResourceLoader | |||
2018-08-03 | Added generic method for ResourceLoader: Load<T>() | exts | |
2018-08-03 | Improve TileMap.get_used_cells docs. | PJB3005 | |
2018-08-03 | Fixed SoftBody pinned point offset calculation | Andrea Catania | |
2018-08-01 | Merge pull request #20617 from viktor-ferenczi/issue-20613 | Max Hilbrunner | |
Fix Mac build | |||
2018-08-01 | Merge pull request #20644 from NickToony/master | Ignacio Etcheverry | |
Fixed Windows mono compile | |||
2018-07-31 | fixed: windows mono compile (#20598) | Nick Hope | |
tidy: formatting. | |||
2018-07-31 | Added description and measurement | Jason Anderson | |
2018-07-31 | Merge pull request #20639 from neikeq/issue-20531-and-cleanup | Ignacio Etcheverry | |
Mono: Fix property set_value and cleanup | |||
2018-07-31 | Mono: Fix property set_value and cleanup | Ignacio Etcheverry | |
2018-07-30 | Fixed short circuiting on non-Windows platforms | Viktor Ferenczi | |
2018-07-30 | Fixed Mac build by running builders in subprocess only on Windows | Viktor Ferenczi | |
Also passing serializable SCons environment variables (env) for compatibility with debug builds (search for uses of env in make functions) | |||
2018-07-30 | Added description | Jason Anderson | |
2018-07-30 | Merge pull request #20550 from AndreaCatania/soft_fix | Max Hilbrunner | |
Soft Body - Pin Point fix, Material fix | |||
2018-07-29 | Add support for line continuations (wtf) in obj format, fixes #7974 | Juan Linietsky | |
2018-07-29 | Ensure process notification is received only if really enabled, fixes #7894 | Juan Linietsky | |
2018-07-29 | Added missing support for traditional chinese on Windows, fixes #7674 | Juan Linietsky | |
2018-07-29 | Ensure one shot signals are not disconnected while edited, closes #7776 | Juan Linietsky | |
2018-07-29 | Remove pointless check for no texture, fixes #7298 | Juan Linietsky | |
2018-07-29 | Add extra functions to toggle bits in visualinstance and camera, same as ↵ | Juan Linietsky | |
physics. Helps with #6685 | |||
2018-07-29 | Perform a name check when loading scenes and running on editor, fixes #6152 | Juan Linietsky | |
2018-07-29 | Merge pull request #20582 from hpvb/fix-mono-mingw | Ignacio Etcheverry | |
Fix Mono compilation on Windows/Ming | |||
2018-07-29 | Fix Mono compilation on Windows/Ming | Hein-Pieter van Braam | |
(cherry picked from commit 83140541dc91c29a288d7dd71044780b50b2cc4b) | |||
2018-07-29 | It is now possible to import images as a separate resource, closes #5738 and ↵ | Juan Linietsky | |
likely many others | |||
2018-07-29 | Clear color was not correctly being set, fixes #4939 | Juan Linietsky | |
2018-07-29 | SoftBody add MeshInstance Material correctly | Andrea Catania | |
2018-07-29 | Expose _clips_input as a virtual function, closes #15358 | Juan Linietsky | |
2018-07-29 | Merge pull request #15269 from ianb96/context_menu_improvements | Juan Linietsky | |
Context Menu Improvements | |||
2018-07-29 | Manually fix, merge and close #15168 | Juan Linietsky | |
2018-07-29 | Merge pull request #20546 from ibrahn/fix-menu-branch-on-uninit | Hein-Pieter van Braam | |
fixed uninitialised variable that was causing menu crash. | |||
2018-07-29 | Undo an accidental revert. | Hein-Pieter van Braam | |
Sorry for the history pollution. I was testing something on this branch and forgot to reset befor pushing the security update. This reverts commit 2ef66def4615594b87340aed2b02adf2204c74c2. | |||
2018-07-29 | Fix marshalls size checks. | Fabio Alessandrelli | |
Yesterday, when playing around with my network code, I realized there is a security issue in decode_variant, at least when decoding PoolArrays. Basically, the size of the PoolArray is encoded in a uint32_t, when decoding it, that value is cast to int when comparing if the packet is actually that size causing numbers with MSB=1 to be interpreted as negative thus always passing the check. That same value though, is used as uint32_t again to resize the output vector. For this reason, sending a malformed packet with declared type PoolByteArray and size of 2^31(+x) causes the engine to try to allocate 2+GB of pool memory, causing the engine to crash. (cherry picked from commit 5262d1bbcc81a06db66ac45c3f75535f231268bc) | |||
2018-07-28 | Revert "Open visual editor when "open editor" button in the inspector is ↵ | Hein-Pieter van Braam | |
pressed." This reverts commit 0ae400f523b0e4aefc9cdbea5195a54e6e8268df. | |||
2018-07-28 | Fixed Softbody pin point | Andrea Catania | |
2018-07-28 | Merge pull request #20544 from dragmz/fix-py37-windows-build | Rémi Verschelde | |
fix windows build using python 3.7 | |||
2018-07-28 | fixed uninitialised variable that was causing menu crash. | Ibrahn Sahir | |
2018-07-28 | fix windows build using python 3.7 | dragmz | |
fixes NameError (missing "subprocess_main" and "basestring") |