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2017-09-09Merge branch 'master' of git://github.com/godotengine/godot into ↵Chris Bradfield
kcc_lightoccluder2d_doc
2017-09-09Update LightOccluder2D class refChris Bradfield
2017-09-08Merge pull request #11064 from Noshyaar/docsRémi Verschelde
ClassRef: fill in the blanks
2017-09-08ClassRef: fill in the blanksPoommetee Ketson
2017-09-07Ability to use a sky for reflection together with a background color.Juan Linietsky
2017-09-07Fixed orthogonal projection in all effects and post processesJuan Linietsky
2017-09-07Several fixes to directional shadows, closes #10926Juan Linietsky
Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
2017-09-07Restored auto snapping of controls to pixels, fixes #10847 and probably ↵Juan Linietsky
several more issues. Made it optional in the project settings but defaults to true.
2017-09-07Removed camera interpolation in orthogonal mode (I have no idea how to fix ↵Juan Linietsky
this due to how orthogonal works), closes #10718
2017-09-07Merge pull request #11027 from hpvb/fix-11022Juan Linietsky
Fix EOF in wav file importer
2017-09-06Mono vorbis support fixed, closes #10787Juan Linietsky
2017-09-06Force redraw when HDR auto exposure is enable in all frames, fixes #10784Juan Linietsky
2017-09-06Renamed playing property of audiostreams to play, to make it clearer. Fixes ↵Juan Linietsky
#10730 Also disabled the auto shut down of the property when stream ends, to make it easier to animate
2017-09-06-Fix folow surface in subsurface scattering, closes #10696Juan Linietsky
-Fixed filter kernels of subsurface scattering so quality settings make more sense
2017-09-07Fix EOF in wav file importerHein-Pieter van Braam
In #10973 I reset the state of the stream in get_pos() assuming that the ftell failing would cause proper error checking. This is not how this class was designed, however. This commit fixes the get_8() method to not return unitialized data on eof, and removes the wrong error resets added in #10973. This fixes #11022
2017-09-06Check whether stuff is visible before baking it, closes #10525Juan Linietsky
2017-09-06-Fixed changes to default input actions not working, closes #10502Juan Linietsky
-Added Array.duplicate() method, needed to fix above
2017-09-06Remove dead ButtonGroup codeRémi Verschelde
2017-09-06Fix frame selection in 2D particles, closes #10668Juan Linietsky
2017-09-06Merge pull request #11011 from supagu/symlink4Juan Linietsky
Further symlink fixes
2017-09-06Merge pull request #10976 from saltares/issue-907Rémi Verschelde
Fixes setting visibility on GridMap, issue #907
2017-09-06doc: Sync classref with current sourceRémi Verschelde
[ci skip]
2017-09-06Further symlink fixessupagu
2017-09-06Merge pull request #11009 from neikeq/whateverrIgnacio Etcheverry
Fixes ERR_EXPLAIN being overwritten
2017-09-06Fixes ERR_EXPLAIN being overwrittenIgnacio Etcheverry
2017-09-05hide next pass for material types that make it pointless, closes #10686Juan Linietsky
2017-09-05Added a warning for when a PC compression is not found for the project, ↵Juan Linietsky
closes #10626
2017-09-05Setting visibility on GridMap now works. Closes #907.David Saltares
Basically, `GridMap` wasn't reacting to the `NOTIFICATION_VISIBILITY_CHANGED` event. This reacts to such events and walks over the set of `Octants` and all of their `MultiMeshInstances` to set their visibility on the `VisualServer`.
2017-09-05Fix directional vertex shaded light which was using normal instead of light ↵Juan Linietsky
color, closes #10608
2017-09-05Merge pull request #11005 from neikeq/doc-xml-escapeRémi Verschelde
Escape special character in classes.xml [ci skip]
2017-09-05Escape special character in classes.xmlIgnacio Etcheverry
2017-09-05Added support for for, break and continue. Closes #10560, closes #10661Juan Linietsky
2017-09-05Merge pull request #10990 from MednauN/unshaded-fixRémi Verschelde
Fix unshaded materials render
2017-09-05Merge pull request #10993 from endragor/nativescript-property-orderThomas Herzog
Provide NativeScript properties in definition order
2017-09-05Merge pull request #10844 from MednauN/masterRémi Verschelde
Optimize memory allocations in VariantParser::get_token
2017-09-05Merge pull request #10985 from toger5/log_color_fixRémi Verschelde
fixed log colors
2017-09-05Provide NativeScript properties in definition orderRuslan Mustakov
2017-09-05Fix unshaded materials renderEvgeny Zuev
2017-09-05Optimize memory allocations in VariantParser::get_tokenEvgeny Zuev
2017-09-05Add StringBuffer classEvgeny Zuev
2017-09-05Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky
2017-09-04Fix opaque pre pass, closes #10472Juan Linietsky
2017-09-05Merge pull request #10986 from hpvb/fix-unix-file-openRémi Verschelde
Fix UNIX file open
2017-09-05Fix UNIX file openHein-Pieter van Braam
In #10973 I refactored FileAccessUnix::_open() but I accidentally made it impossible to create new files. This fixes that and fixes #10984
2017-09-05fixed log colorstoger5
2017-09-05Merge pull request #10973 from hpvb/fix-file-access-unixRémi Verschelde
Make UNIX file access more correct
2017-09-05Merge pull request #10978 from Noshyaar/pr-meshlibRémi Verschelde
MeshLibrary: remove duplicated line [ci skip]
2017-09-05Merge pull request #10975 from hpvb/remove-null-check-from-cast-toRémi Verschelde
Remove NULL check from Object::cast_to()
2017-09-05Merge pull request #10822 from hoelzl/toggle-buttonRémi Verschelde
Fix inconsistent toggle button behavior
2017-09-05Merge pull request #10974 from henkz1/gles-10963Rémi Verschelde
Don't compare float to int