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2021-08-12Remove unnecessary iOS linker flags.bruvzg
2021-08-12Use "volk" instead of statically linked Vulkan loader.bruvzg
2021-08-12Merge pull request #51554 from mortarroad/master-fix-particle-spread-regressionsRémi Verschelde
Fix regressions caused by recent particle spread refactor
2021-08-12Fix regressions caused by recent particle spread refactorMorris Tabor
Caused by https://github.com/godotengine/godot/pull/47228 Same as https://github.com/godotengine/godot/pull/51553 but for master.
2021-08-12Merge pull request #49313 from madmiraal/fix-48408Rémi Verschelde
Fix multiple issues with CSGPolygon
2021-08-12Fix multiple issues with CSGPolygonMarcel Admiraal
2021-08-12Merge pull request #51517 from Chaosus/precise_graphedit_port_handlingYuri Roubinsky
Better port handling connection for `GraphEdit`
2021-08-12Merge pull request #51502 from codecat/fix-caret-selectionRémi Verschelde
Move cursor to edge of selection when moving caret left/right
2021-08-12Merge pull request #51548 from Chaosus/shader_silence_errorRémi Verschelde
Removes an internal error report if shader fails compile
2021-08-12Removes an internal error report if shader fails compileYuri Roubinsky
2021-08-12Merge pull request #49346 from IcedQuinn/document-jsonrpcRémi Verschelde
doc: Add documentation for JSONRPC class
2021-08-12Merge pull request #51533 from Calinou/fix-nearest-mipmap-filterRémi Verschelde
Fix the Use Nearest Mipmap Filter project setting not working
2021-08-12doc: Add documentation for JSONRPC classIced Quinn
2021-08-12Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0Rémi Verschelde
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
2021-08-12Merge pull request #51540 from floppyhammer/fix-cpu-particles-2d-disappearanceRémi Verschelde
Fix CPUParticles2D disappearance after amount change
2021-08-12Merge pull request #51541 from timothyqiu/reset-crashRémi Verschelde
Fixes crash when AnimationPlayer reset on save
2021-08-12Better port handling connection for `GraphEdit`Yuri Roubinsky
2021-08-12Merge pull request #51522 from nekomatata/capsule-3d-independent-heightRémi Verschelde
Make radius & height in CapsuleShape3D independent
2021-08-12Fix CPUParticles2D disappearance after amount changefloppyhammer
2021-08-12Fixes crash when AnimationPlayer reset on saveHaoyu Qiu
2021-08-11Focus the scene tree dock after hitting one of the "Create Root Node:" buttonsLightning_A
2021-08-12Fix the Use Nearest Mipmap Filter project setting not workingHugo Locurcio
The project setting wasn't being used anywhere. This also tweaks the property hints to denote that these properties are only effective after a restart.
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
Also changed CapsuleMesh to make settings consistent between render and physics.
2021-08-11Merge pull request #51498 from codecat/fix-triple-clickRémi Verschelde
Triple click in text editor now uses last mouse position for validity
2021-08-11Merge pull request #51520 from mhilbrunner/biggest-nitpick-everRémi Verschelde
Docs: Fix capitalisation of Warning in two places
2021-08-11Docs: Fix capitalisation of Warning in two placesMax Hilbrunner
These are the only places in the docs that were not cased like this. Now they are!
2021-08-11Merge pull request #51527 from KoBeWi/minmaxRémi Verschelde
Improve CapsuleShape2D size clamping
2021-08-11Triple click in text editor now uses last mouse position for validityMelissa Geels
Previously, you would be able to double click a word, followed by single-clicking another word on the same line, which would select the entire line. Now, it will only select the whole line if the mouse position has remained the same after the double click. This mimicks the behavior in most third party text editors. Fixes #51312.
2021-08-11Improve CapsuleShape2D size clampingkobewi
2021-08-11Merge pull request #51523 from mhilbrunner/fix-buildMax Hilbrunner
Docs: Fix CI after #38992
2021-08-11Fix CI after #38992Max Hilbrunner
2021-08-11Merge pull request #38992 from Dragoncraft89/masterRémi Verschelde
Error handling functions for GdScript
2021-08-11Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0Rémi Verschelde
[4.0] Implement editor grid performance improvements
2021-08-11Merge pull request #41634 from KoBeWi/the_independenceRémi Verschelde
2021-08-11Merge pull request #51510 from mhilbrunner/mbedtlsRémi Verschelde
Update bundled Mozilla X.509 CA root certificates
2021-08-11Merge pull request #50329 from Calinou/decrease-default-dof-bokeh-qualityRémi Verschelde
Decrease the default depth of field bokeh quality
2021-08-11Implement editor grid performance improvementsGordon MacPherson
Benefits: - Knows the size of the mesh to prevent push back taking longer - No longer updates grid every frame, only if the camera has moved 10 units or more. - Considerably less power draw - Will redraw when you swap from orthographic to perspective and vice versa.
2021-08-11Merge pull request #51513 from mhilbrunner/ssl-warningRémi Verschelde
Docs: Add warnings about no SSL/(D)TLS revocation
2021-08-11Merge pull request #51515 from Bhu1-V/PR/shortcut-fixRémi Verschelde
corrected method name `set_event`
2021-08-11Make radius & height in CapsuleShape2D independentTomasz Chabora
2021-08-11Decrease the default depth of field bokeh qualityHugo Locurcio
This makes depth of field perform better out of the box, with little visual difference.
2021-08-11Docs: Add warnings about no SSL/(D)TLS revocationMax Hilbrunner
2021-08-11corrected method name `set_event`Bhuvan Vemula
2021-08-11Merge pull request #51486 from reduz/fixes-to-mobile-rendererRémi Verschelde
Fixes and optimizations to mobile renderer
2021-08-11Update bundled Mozilla X.509 CA root certificatesMax Hilbrunner
Updated to latest upstream changes (2021-07-05 21:36:52 GMT), taken from https://github.com/bagder/ca-bundle/commit/8b263a18fca98ea371e54227837321c5cdaa1ba7
2021-08-11Merge pull request #51500 from timothyqiu/navmesh-docRémi Verschelde
2021-08-11Merge pull request #51505 from Chaosus/shader_fix_shadetype-errorlineYuri Roubinsky
2021-08-11Move cursor to edge of selection when moving caret left/rightMelissa Geels
This is to mimic the behavior of many third party text editors. The reason it's not doing it when moving by word is due to that behavior being mostly the same on other editors.
2021-08-11Merge pull request #51503 from Chaosus/shader_fix_matrix_operatorsYuri Roubinsky
Allow using more assignment operators on matrixes in shaders
2021-08-11Improve NavigationMesh typing, parameter validation and documentationHaoyu Qiu