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2019-11-09Fixed errors when saving scene with a shrunk viewportPouleyKetchoupp
Handle viewport size larger than preview size but very close, when the ratio was 1 the size ended up being 0. Fixes #33497
2019-11-09Merge pull request #33491 from nekomatata/camera-preview-new-sceneRémi Verschelde
Fixed Camera preview when creating new scenes
2019-11-09Merge pull request #33478 from nekomatata/particles-restart-glitchRémi Verschelde
Fixed Particles restart after visibility has been set to off and on again
2019-11-09Merge pull request #33492 from Paulb23/issue_32229_fix_single_line_wrapRémi Verschelde
Fixed not being able to scroll ending wrapped line
2019-11-09Merge pull request #33486 from piratesephiroth/uwpRémi Verschelde
[UWP] [Export] added additional checks for blank values
2019-11-09Merge pull request #33465 from rxlecky/list-theme-resources-fixRémi Verschelde
Fix functions listing all theme resources
2019-11-09Fixed not being able to scroll ending wrapped linePaulb23
2019-11-09Fixed Camera preview when creating new scenesPouleyKetchoupp
Fixes #33490
2019-11-09[UWP] [Export] added additional checks for blank valuespiratesephiroth
`Short Name` and `Publisher Display Name` are mandatory. You can't even sign the app package without them in the manifest.
2019-11-09Fix functions listing all theme resourcesrxlecky
Fix functions get_<resource>_list in Theme currently returning vector of double-the-necessary size with the first half completely empty.
2019-11-09Fixed Particles restart after visibility has been set to off and on againPouleyKetchoupp
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted. Fixed #33476
2019-11-09Merge pull request #33464 from KoBeWi/backdroidRémi Verschelde
Clarify how to handle go back button on mobile
2019-11-09Merge pull request #33462 from KoBeWi/bulletproofreadingRémi Verschelde
Fix some small text mistakes
2019-11-09Merge pull request #33431 from Kaonnull/bugParticles2D_2Rémi Verschelde
Fixed the particles2D prematurely animation ending
2019-11-09Clarify how to handle go back button on mobileTomasz Chabora
2019-11-08Fix some small text mistakesTomasz Chabora
2019-11-08Fixed prematurely ending animation of particles.Simon Hardt
2019-11-08Merge pull request #33444 from BastiaanOlij/external_msaaRémi Verschelde
Make MSAA in GLES2 work with external textures for VR
2019-11-08doc: Sync classref with current sourceRémi Verschelde
Fix incomplete binding.
2019-11-08Merge pull request #33445 from kawa-yoiko/astar-soft-errorRémi Verschelde
Emit an error rather than crash in A*
2019-11-08Merge pull request #33446 from bruvzg/mingw_ucrt_fixRémi Verschelde
Fix MinGW/clang/LLD/UCRT build.
2019-11-08Fix MinGW/clang/LLD/UCRT build.bruvzg
2019-11-08Emit an error rather than crash in A*Shiqing
2019-11-08Make MSAA work with external textureBastiaan Olij
2019-11-08Revert "fix #33188 MSAA depth buffer not used for external texture"Bastiaan Olij
This reverts commit 418b035ddaaf9b40892ba88632c3aa6f3bf128b5.
2019-11-08Merge pull request #33443 from dalexeev/masterRémi Verschelde
Fixed initial title in audio buses editor
2019-11-08Merge pull request #33441 from groud/clarify_shape_centeredRémi Verschelde
Clarify shape_centered property
2019-11-08Merge pull request #33440 from akien-mga/revert-32927Rémi Verschelde
Revert "Fixed TouchScreenButton::shape_centered having no effect"
2019-11-08Fixed initial title in audio buses editorDanil Alexeev
Previously, 'default_bus_layout.tres' was always displayed at startup, even if 'audio/default_bus_layout' was changed in Project Settings.
2019-11-08Clarify shape_centered propertyGilles Roudière
2019-11-08Revert "Fixed TouchScreenButton::shape_centered having no effect"Rémi Verschelde
This reverts commit 127c2d75ad109fe4a905f9061fcbc25d1e8b0ca9. This was a misunderstanding as #32725 is not a bug but expected behavior. Reverts #32927. Supersedes and closes #33436.
2019-11-08Merge pull request #27742 from rxlecky/camera-replicationRémi Verschelde
Game camera override
2019-11-08Merge pull request #33052 from KoBeWi/naughty_slidersRémi Verschelde
Fix analog input in sliders
2019-11-08Merge pull request #33291 from NeoSpark314/fix_#33188Rémi Verschelde
fix #33188 MSAA depth buffer not used for external texture
2019-11-08Merge pull request #33376 from jamie-pate/masterRémi Verschelde
Fix #24137 Different number of leading zeros on MINGW printf("%lg")
2019-11-08Merge pull request #33430 from madmiraal/fix-eq-maybe-uninitializedRémi Verschelde
Fix r1 (and r2) may be used uninitialized warning in eq.cpp.
2019-11-08Merge pull request #33437 from mashumafi/exclude-addonsRémi Verschelde
Additional setting to prevent warnings in addons
2019-11-08Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp.Marcel Admiraal
2019-11-08doc: Sync classref with current sourceRémi Verschelde
2019-11-07Add setting to exclude addons from script warningsmashumafi
2019-11-07Fix #24137 Different number of leading zeros on MINGW printf("%lg")Jamie Pate
Use _set_output_format() on MINGW platform to force _snprintf_s() to conform to the C99 standard and match the other platforms. Fixes #24137
2019-11-07Merge pull request #33412 from Calinou/doc-httprequest-exampleRémi Verschelde
Add an HTTPRequest usage example to the class reference
2019-11-07Merge pull request #33432 from Chaosus/raycast_tutorialRémi Verschelde
Added link to raycasting tutorial to RayCast/RayCast2D
2019-11-07Added link to raycasting tutorial to RayCast/RayCast2DYuri Roubinsky
2019-11-07Merge pull request #33427 from akien-mga/revert-shifting-32657Rémi Verschelde
Partial revert of #32657, undoing line shifting by 0.5
2019-11-07Merge pull request #30721 from NilsIrl/tab_keyRémi Verschelde
Allow tab key to be used for shortcuts
2019-11-07Add an HTTPRequest usage example to the class referenceHugo Locurcio
This also adds a link to the "Making HTTP requests" tutorial.
2019-11-07Fix analog input in slidersTomasz Chabora
2019-11-07Merge pull request #33423 from bruvzg/tablet_fixesRémi Verschelde
Fix graphic tablet input coordinates on Windows.
2019-11-07Partial revert of #32657, undoing line shifting by 0.5Rémi Verschelde
As discussed in #32657, this can't be done here as lines can be used with a canvas scale, and this breaks them. A suggestion is to do the pixel shifting at matrix level instead. Fixes #33393. Fixes #33421.