Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-25 | Add renderer selection to New Project dialog | Leon Krause | |
2019-01-20 | Merge pull request #25136 from Demiu/doc-tilemap | Rémi Verschelde | |
Docs: Fix TileMap::world_to_map description | |||
2019-01-20 | Merge pull request #25135 from CakHuri/fix-capabilites | Rémi Verschelde | |
Fixed a typo in 'uwp_device_capabilites' | |||
2019-01-20 | Merge pull request #25150 from eska014/html5-warning | Rémi Verschelde | |
Fix HTML5 build warning | |||
2019-01-20 | Merge pull request #25149 from eska014/html5-gamepad-sampling | Rémi Verschelde | |
Fix HTML5 gamepad sampling | |||
2019-01-20 | Refactor OS_JavaScript header | Leon Krause | |
2019-01-20 | Fix HTML5 build warning | Leon Krause | |
2019-01-20 | Fix HTML5 gamepad logic for Emscripten 1.38.22 compat breakage | Leon Krause | |
2019-01-19 | Docs: Fix TileMap::world_to_map description | Demiu | |
2019-01-19 | Fixed a typo in 'uwp_device_capabilites' | M. Huri | |
2019-01-19 | Merge pull request #25059 from TheCoderNextdoor/TheCoderNextdoor-patch-1 | Rémi Verschelde | |
doc: Add missing descriptions to Particles2D | |||
2019-01-19 | Merge pull request #25114 from Calinou/fix-colorpicker-rounding | Rémi Verschelde | |
Fix a rounding error in ColorPicker | |||
2019-01-19 | Merge pull request #25110 from groud/display_pivot | Rémi Verschelde | |
Displays the pivot all the time and rotate the icon | |||
2019-01-19 | Merge pull request #25111 from MelvinWM/master | Rémi Verschelde | |
Editor source status font size, fixes #25039 | |||
2019-01-19 | Fix excluding GCC pragmas from Clang | Rémi Verschelde | |
Why the heck does Clang define __GNUC__... | |||
2019-01-19 | Only define GCC pragmas for GCC | Rémi Verschelde | |
2019-01-19 | Added missing descriptions to Particles2D | Aditya Banerjee | |
Missing descriptions of property: normal_map, fract_delta, fixed_fps and method: restart(), capture_rect() of Particles2D were added | |||
2019-01-18 | Merge pull request #25116 from grantclarke-abertay/master | Juan Linietsky | |
Fixed Bone Transform Order | |||
2019-01-18 | Merge pull request #25113 from aaronfranke/doc-kinematic | Chris Bradfield | |
Improve docs for KinematicBody linear_velocity, fixes #23927 | |||
2019-01-18 | Improve docs for KinematicBody linear_velocity, fixes #23927 | Aaron Franke | |
2019-01-18 | Fixed Bone Transform Order | Grant Clarke | |
The bone index being passed to the visual server is not using the process order and results in incorrect skin deformation if the calculated process order is different from the unordered bones Vector. Incidentally, this never showed when I exported rigged characters from blender using the Better Collada exporter. This bug only materialised when experimenting with the glTF pipeline from Maya. | |||
2019-01-18 | Fix a rounding error in ColorPicker | Hugo Locurcio | |
This closes #25063. | |||
2019-01-18 | respect mouse mode when setting enter/exit notifications and signals, fixes ↵ | Juan Linietsky | |
#19785 | |||
2019-01-18 | Use 16 bit indices on phones that dont support 32, fixes #19797 | Juan Linietsky | |
2019-01-18 | Fix capture interpolation mode in Animation, closes #24015 | Juan Linietsky | |
2019-01-18 | Displays the pivot all the time and rotate the icon | groud | |
2019-01-18 | Editor source status font size, fixes #25039 | Melvin Winstroem-Moeller | |
2019-01-18 | -Re-added margins in one way collision (made in a more user friendly way ↵ | Juan Linietsky | |
than in Godot 2.1), fixes #23860 -Fixed potential bug in OWC (i dont think anyone had it but..) | |||
2019-01-18 | Clean up and fix issues after merging #21701 , closes #21104 | Juan Linietsky | |
2019-01-18 | Merge pull request #21701 from AlexHolly/fix-multiselect-proptery-change | Juan Linietsky | |
Fix multiselect change property | |||
2019-01-18 | Merge pull request #25101 from hpvb/fix-19633 | Juan Linietsky | |
Work around a GCC optimizer bug at -O3 | |||
2019-01-18 | Work around a GCC optimizer bug at -O3 | Hein-Pieter van Braam | |
This bug has been reported upstream, once it gets fixed we'll add some version guards to only disable this for specific GCC versions. This fixes #19633 | |||
2019-01-18 | Merge pull request #25093 from akien-mga/lerp-returns-variant | Rémi Verschelde | |
GDScript: Fix return value of "lerp" builtin | |||
2019-01-18 | Merge pull request #25070 from RedMser/shader_errors_linefix | Rémi Verschelde | |
Fix shader compile error line numbers starting at 0 | |||
2019-01-18 | Merge pull request #25086 from CakHuri/typo | Rémi Verschelde | |
[Docs] Fixed a typing glitch in ARVRServer.xml | |||
2019-01-18 | GDScript: Fix return value of "lerp" builtin | Rémi Verschelde | |
Fixes #25082, fixes #24709. | |||
2019-01-18 | [Docs] Fixed a typing glitch in ARVRServer.xml | M. Huri | |
2019-01-18 | Merge pull request #25080 from neikeq/mm-c | Ignacio Etcheverry | |
C# Bindings Generator: Fix vararg methods with custom return type | |||
2019-01-18 | Merge pull request #25079 from neikeq/mm-b | Ignacio Etcheverry | |
C#: Fix trying to build when there's no solution | |||
2019-01-18 | Merge pull request #25078 from neikeq/mm-a | Ignacio Etcheverry | |
C#: Fix crash due to missing gchandle ref null check | |||
2019-01-18 | C# Bindings Generator: Fix vararg methods with custom return type | Ignacio Etcheverry | |
2019-01-18 | C#: Fix trying to build when there's no solution | Ignacio Etcheverry | |
This would cause errors that shouldn't happen unless there was something to build. | |||
2019-01-17 | C#: Fix crash due to missing gchandle ref null check | Ignacio Etcheverry | |
2019-01-17 | Fix uninitialized memory error. | Juan Linietsky | |
2019-01-17 | Merge pull request #25075 from efornara/fix-enum-scope | Rémi Verschelde | |
Fix enum scope | |||
2019-01-17 | Merge pull request #25076 from groud/fix_filesystem_dock | Rémi Verschelde | |
Fixes crash in the Filesystem dock | |||
2019-01-17 | Fixes crash in the Filesystem dock | groud | |
2019-01-17 | Fix enum scope | Emanuele Fornara | |
2019-01-17 | Add some checks to avoid disaster when making a node the scene root. Fixes ↵ | Juan Linietsky | |
#24484 | |||
2019-01-17 | Fix shader compile error line numbers starting at 0. | RedMser | |