Age | Commit message (Collapse) | Author |
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Fix mouse confined leaving window with OS_Windows::set_window_position
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Previous fix in e8e06b2 worked in most cases but not if you run e.g.
'godot -', where the '-' argument would mean that 'project_manager'
is false and yet that's what will be opened eventually.
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Fix mistake in Array.xml
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Clarification about Input.get_accelerometer() usage
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Set editor hint for the project manager
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Set the lower bound for the GradientTexture width property to 1
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Fixes #21823.
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is exported
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Fix bullet crashes
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Fix indentation in bullet SCsub
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Paulb23/fix_scientific_notation_highlight_issue_21435
Fixed scientific notation not highlighting correctly, issue 21435
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Add clipboard operation for android OS
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Change the default variable Visual Script constructor to use EditorInspector and etc
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property hints that were changed.
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Fixed crash during raycast and CCD radius calculation
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Optimized bullet trimesh collision
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Update bullet to Master 12409f1118a7c7a266f9071350c70789dfe73bb9
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fixes #17624
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Fixes #21522
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instance count > 0. Fixes #12595
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Fix missing texture-download error with OpenGL ES
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Fixed return type for get_stack() function call
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Fix selection of instanced scenes in 3D
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Make expand/collapse all properties menu working
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Make better look for bitmask
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Fixed bullet area vs Trimesh shape overlap
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Fix invalid deref in NativeScript script classes
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