Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-04-06 | Merge pull request #47655 from BastiaanOlij/fix_reloadable | Rémi Verschelde | |
Only cleanup meta data if GDNative library is reloadable | |||
2021-04-06 | Merge pull request #47657 from LightningAA/graphedit-zoom-follow-mouse-4.0 | Rémi Verschelde | |
Make `GraphEdit` scrollwheel zoom based on mouse position | |||
2021-04-05 | Make scrollwheel zoom based on mouse position | Lightning_A | |
2021-04-06 | Only cleanup meta data if GDNative library is reloadable and we're about to ↵ | Bastiaan Olij | |
unload it | |||
2021-04-05 | Merge pull request #47622 from pycbouh/editor-plugins-expose-scale | Rémi Verschelde | |
Expose editor scale to the plugin API | |||
2021-04-05 | Expose editor scale to the plugin API | Yuri Sizov | |
2021-04-05 | Update AUTHORS and DONORS list | Rémi Verschelde | |
New contributor added to AUTHORS: @gongpha, @jmb462 Thanks to all contributors and donors for making Godot possible! | |||
2021-04-05 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 5cfdb866606d0e5b551178d7331ab0e9410d717f) | |||
2021-04-05 | Merge pull request #47291 from BastiaanOlij/move_clustered | Juan Linietsky | |
Move clustered renderer functionality | |||
2021-04-05 | Merge pull request #47569 from vnen/gdscript-typed-return | Rémi Verschelde | |
GDScript: Properly validate return type | |||
2021-04-05 | Move clustered renderer functionality | Bastiaan Olij | |
2021-04-05 | Merge pull request #47645 from akien-mga/animatedsprite2d-no-frames | Rémi Verschelde | |
Re-allow playing AnimatedSprite2D without frames | |||
2021-04-05 | Merge pull request #47640 from BastiaanOlij/fix_vulkan_format | Rémi Verschelde | |
Chose format from supported ones that we support | |||
2021-04-05 | GDScript: Properly validate return type | George Marques | |
When the type cannot be validated at compile time, the runtime must do a check to ensure type safety is kept, as the code might be assuming the return type is correct in another place, leading to crashes if the contract is broken. | |||
2021-04-05 | Re-allow playing AnimatedSprite2D without frames | Rémi Verschelde | |
Fixes #47578, partial revert of #47064. | |||
2021-04-05 | Chose format from supported ones that we support | Bastiaan Olij | |
2021-04-05 | Merge pull request #47642 from akien-mga/clang-tidy-fixes | Rémi Verschelde | |
2021-04-05 | Style: Apply clang-tidy's `readability-braces-around-statements` | Rémi Verschelde | |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-nullptr` | Rémi Verschelde | |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-default-member-init` | Rémi Verschelde | |
2021-04-05 | Style: Apply clang-tidy's `modernize-use-bool-literals` | Rémi Verschelde | |
2021-04-05 | Merge pull request #47592 from ↵ | Rémi Verschelde | |
jmb462/fix-VisualScriptFunctionState-connect-to-null-signal-crash Fix VisualScriptFunctionState connect to null object crash (Fix #47572) | |||
2021-04-05 | Merge pull request #47633 from Calinou/editor-theme-scrollbar-add-background | Rémi Verschelde | |
Add a subtle background to editor scrollbars | |||
2021-04-05 | Merge pull request #47597 from Faless/js/4.x_fetch_no_clen | Rémi Verschelde | |
[HTML5] Disable body_size in fetch. | |||
2021-04-05 | Merge pull request #47627 from Blackiris/fix-gdscript-var-address | Rémi Verschelde | |
Fix GDScript variables addresses getting mixed | |||
2021-04-05 | Merge pull request #47638 from RoniPerson/patch-1 | Rémi Verschelde | |
Added missing `:` in gdscript example for `TileMap` class reference. | |||
2021-04-05 | Merge pull request #47636 from qarmin/input | Rémi Verschelde | |
Fix crashes in *_input functions | |||
2021-04-05 | Merge pull request #47632 from Calinou/asset-search-autofocus | Rémi Verschelde | |
Automatically focus the Search field when displaying asset library | |||
2021-04-05 | Merge pull request #47408 from megalobyte/remove-float-recast | Rémi Verschelde | |
Use double when setting the default step size | |||
2021-04-05 | Merge pull request #47631 from pycbouh/update-misformatted-docs | Rémi Verschelde | |
Fix misformatted documentation from recent PRs | |||
2021-04-05 | Added missing `:` in gdscript example. | RoniPerson | |
2021-04-05 | Merge pull request #47623 from Bromeon/bugfix/gdnative-cleanup | Rémi Verschelde | |
Fix error in the console: `double free or corruption (!prev)` at exit of GDnative C++ application | |||
2021-04-05 | Fix crashes in *_input functions | Rafał Mikrut | |
2021-04-05 | Add a subtle background to editor scrollbars | Hugo Locurcio | |
This makes it possible to see whether a scrollbar grabber is at the top or at the bottom of a scrollbar. Also, if a scrollable area is very large, this makes it easier to notice that the area can be scrolled (since the grabber is proportionally very small). The scrollbar grabbers were also made thicker and slightly more opaque for better visibility, especially in peripheral vision. | |||
2021-04-05 | Automatically focus the Search field when displaying asset library | Hugo Locurcio | |
- Focus the project search box when switching from the Templates tab back to the Projects tab in the project manager. - Add a context-specific placeholder for the asset library search box. - Rename "Search" project filter box placeholder to the more descriptive "Filter projects". When performing a search on an existing selection, "Filter" is more accurate than "Search". | |||
2021-04-04 | Fix misformatted documentation from #47435, #42827, #46991 | Yuri Sizov | |
2021-04-04 | Fix GDScript variables addresses getting mixed | Julien Nguyen | |
2021-04-04 | Merge pull request #47624 from Chaosus/vs_fix_context_menu_separator | Rémi Verschelde | |
Fix few bugs in the context menu for Comment node in visual shaders | |||
2021-04-04 | Merge pull request #47616 from Chaosus/vs_prevent_texture_uniform_convert | Yuri Roubinsky | |
Prevents TextureUniform in visual shaders from conversion to constant | |||
2021-04-04 | Fix separator duplication in visual shader context menu | Yuri Roubinsky | |
2021-04-04 | Prevents TextureUniform in visual shaders from conversion to constant | Yuri Roubinsky | |
2021-04-04 | Fixes #47607 (forgotten statement in GDNative cleanup) | Jan Haller | |
Co-authored-by: geekrelief <geekrelief@gmail.com> | |||
2021-04-04 | Merge pull request #46273 from Chaosus/vs_comment | Rémi Verschelde | |
Added Comment node to Visual Shaders | |||
2021-04-04 | Merge pull request #47617 from Chaosus/vs_fix_typo | Rémi Verschelde | |
Fix typo in visual shader context menu | |||
2021-04-04 | Fix typo in visual shader context menu | Yuri Roubinsky | |
2021-04-03 | [HTML5] Disable body_size in fetch. | Fabio Alessandrelli | |
We were using `Content-Length` from the server when `Content-Encoding` was not set (i.e. response was not compressed). Sadly, in CORS requests accessing headers is restricted, and while `Content-Length` is enabled by default, `Content-Encoding` is not. This results in the impossibility of knowing if the content was compressed, unless the server explicitly enabled the encoding header via `Access-Control-Expose-Headers`. To keep maximum compatibility we must disable `body_size` completely. | |||
2021-04-03 | Fix VisualScriptFunctionState connect to null object crash | jmb462 | |
2021-04-03 | Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_ref | Rémi Verschelde | |
Change XRPositionalTracker to a reference (master) | |||
2021-04-03 | Merge pull request #47571 from lucicam/master | Rémi Verschelde | |
Fix crash caused by null parameter passed to CameraServer.add_feed() | |||
2021-04-02 | Merge pull request #47547 from kevinms/fix-color-picker-text-export-master | Rémi Verschelde | |
Make ColorPicker button text and tooltips appear in exported projects |