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2019-01-26Brace completion for quotation marks was introducing another quotation mark ↵Connall Lindsay
at the end of the string, I think because it wasn't checking that the quotation mark didn't exist at the current cursors position. Simple change, that fixed the issue and stood up to testing. Issue #25084
2019-01-26Fix compilation on UWPHein-Pieter van Braam
It appears that MSVC and Mingw disagree about what conversions are legal here. We just use the 'wide' version of the call and use our native CharType instead of TCHAR.
2019-01-26Further fixes to avoid memory corruption, closes #25336Juan Linietsky
2019-01-26Merge pull request #25338 from DualMatrix/search_inaccurateRémi Verschelde
Fixed Recent/Favorite in Create Node dialog not selecting right node
2019-01-26Fixed Recent/Favorite in Create Node dialog not selecting right nodeDualMatrix
Fixes #6535
2019-01-26Merge pull request #24923 from groud/add_color_audio_buses_buttonsRémi Verschelde
Adds color to the audio buses buttons
2019-01-26Merge pull request #25335 from aqnuep/issue-24971Rémi Verschelde
Changed ImageTexture image cache type to the correct one, fixes #24971
2019-01-26Changed ImageTexture image cache type to the correct one, fixes #24971Daniel Rakos
The original attempt to fix the issue was accidentally using the wrong type for the image cache. This change fixes that.
2019-01-26Merge pull request #25237 from eska014/pjmgr-rasterizerselectRémi Verschelde
Add renderer selection to New Project dialog
2019-01-25Properly dispose of custom shaders, closes #19300Juan Linietsky
2019-01-25Implement missing autorestart in oneshot node, closes #22238Juan Linietsky
2019-01-25Stop preview generator before reimporting resources with different type.Juan Linietsky
2019-01-25Properly warn about the effects of changing an import type, as well as force ↵Juan Linietsky
editor restart. Fixes #23874
2019-01-25Do not use depth prepass if effects are disabled, fixes #25267Juan Linietsky
2019-01-25Make sub-inspectors not listen to node removals, since they never edit ↵Juan Linietsky
nodes. Fixes #23554
2019-01-25Ability to keep images in ImageTexture cached while using editor, fixes #25243Juan Linietsky
2019-01-25Merge pull request #25322 from godotengine/revert-25319-fix_contact_shadow_502Rémi Verschelde
Revert "Fix GLES3 error 502 on iOS"
2019-01-26Revert "Fix GLES3 error 502 on iOS"Bastiaan Olij
2019-01-25Add "Apple" to the list of GPU vendors where depth prepass is disabled.Juan Linietsky
2019-01-25Ensure contact shadows are only used when lights use them.Juan Linietsky
2019-01-25Merge pull request #25319 from BastiaanOlij/fix_contact_shadow_502Juan Linietsky
Fix GLES3 error 502 on iOS
2019-01-26Fix GLES3 error 502 on iOSBastiaan Olij
2019-01-25Merge pull request #25306 from DualMatrix/no_showupRémi Verschelde
Fixed function names of built-in scripts not showing up in debugger
2019-01-25Ensure get script method list also checks base classes, fixes #23384Juan Linietsky
2019-01-25Fix depth prepass in GLES2, closes #23321Juan Linietsky
2019-01-25Avoid crashing in #23302Juan Linietsky
2019-01-25Fixed function names of built-in scripts not showing up in debuggerDualMatrix
Fixes #25198
2019-01-25Merge pull request #25308 from supagu/theme-fixRémi Verschelde
Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e
2019-01-25Merge pull request #25302 from eska014/html5-startupfsRémi Verschelde
Allow requesting full screen during start-up in HTML5 platform
2019-01-25Added copy_theme and fixed bugs in copy theme introduced by #2e0a94eFabian
2019-01-25Add renderer selection to New Project dialogLeon Krause
2019-01-24Merge pull request #25298 from groud/fix_separation_updateRémi Verschelde
Updates containers minimum size when some constants are modified
2019-01-24Merge pull request #25294 from groud/fix_2D_selectionRémi Verschelde
Fixes Node2D selection not adapting to editor zoom level
2019-01-24Adds color to the audio buses buttonsgroud
2019-01-24Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ↵Juan Linietsky
#22962.
2019-01-24Updates containers minimum size when some constants are modifiedgroud
2019-01-24Removed dangerous and useless function, closes #22884Juan Linietsky
2019-01-24Fix crash with cube shadows in gles2, closes #22635Juan Linietsky
2019-01-24Merge pull request #25295 from godotengine/revert-25242-fix_ios_issuesJuan Linietsky
Revert "Fix errors on iOS"
2019-01-24Revert "Fix errors on iOS"Juan Linietsky
2019-01-24Makes screen texture work in GLES2 (2D for now), fixes #23604Juan Linietsky
2019-01-24Fixes Node2D selection not adapting to editor zoom levelgroud
2019-01-24Make recursive nature of iteration not fail.Juan Linietsky
2019-01-24Do not fail on recursive iteration. Not ideal but should work for now and ↵Juan Linietsky
not crash. Fixes #25272 Eventually some sort of main even queue should be implemented to do this properly.
2019-01-24Merge pull request #25257 from karroffel/tex3d-get-data-fixRémi Verschelde
implemented texture_get_data() for TextureLayered
2019-01-24Ability to get the current canvas item being drawn from stylebox.Juan Linietsky
2019-01-24Merge pull request #25283 from akien-mga/progress-step-floatRémi Verschelde
ProgressBar: Set default step to 0.01
2019-01-24ProgressBar: Set default step to 0.01Rémi Verschelde
Fixes #22655.
2019-01-24Merge pull request #25282 from akien-mga/physicsbody-friction-defaultRémi Verschelde
Fix PhysicsBody ignoring deprecated set_friction/bounce with default value
2019-01-24Fix PhysicsBody ignoring set_friction/bounce with default valueRémi Verschelde
The intent was to avoid creating a physics override to set a default value that doesn't make a difference, but as #22406 shows it can be necessary to set the default value *back* after an override was created to set a non-default value. Fixes #22406.