Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-01-26 | Brace completion for quotation marks was introducing another quotation mark ↵ | Connall Lindsay | |
at the end of the string, I think because it wasn't checking that the quotation mark didn't exist at the current cursors position. Simple change, that fixed the issue and stood up to testing. Issue #25084 | |||
2019-01-26 | Fix compilation on UWP | Hein-Pieter van Braam | |
It appears that MSVC and Mingw disagree about what conversions are legal here. We just use the 'wide' version of the call and use our native CharType instead of TCHAR. | |||
2019-01-26 | Further fixes to avoid memory corruption, closes #25336 | Juan Linietsky | |
2019-01-26 | Merge pull request #25338 from DualMatrix/search_inaccurate | Rémi Verschelde | |
Fixed Recent/Favorite in Create Node dialog not selecting right node | |||
2019-01-26 | Fixed Recent/Favorite in Create Node dialog not selecting right node | DualMatrix | |
Fixes #6535 | |||
2019-01-26 | Merge pull request #24923 from groud/add_color_audio_buses_buttons | Rémi Verschelde | |
Adds color to the audio buses buttons | |||
2019-01-26 | Merge pull request #25335 from aqnuep/issue-24971 | Rémi Verschelde | |
Changed ImageTexture image cache type to the correct one, fixes #24971 | |||
2019-01-26 | Changed ImageTexture image cache type to the correct one, fixes #24971 | Daniel Rakos | |
The original attempt to fix the issue was accidentally using the wrong type for the image cache. This change fixes that. | |||
2019-01-26 | Merge pull request #25237 from eska014/pjmgr-rasterizerselect | Rémi Verschelde | |
Add renderer selection to New Project dialog | |||
2019-01-25 | Properly dispose of custom shaders, closes #19300 | Juan Linietsky | |
2019-01-25 | Implement missing autorestart in oneshot node, closes #22238 | Juan Linietsky | |
2019-01-25 | Stop preview generator before reimporting resources with different type. | Juan Linietsky | |
2019-01-25 | Properly warn about the effects of changing an import type, as well as force ↵ | Juan Linietsky | |
editor restart. Fixes #23874 | |||
2019-01-25 | Do not use depth prepass if effects are disabled, fixes #25267 | Juan Linietsky | |
2019-01-25 | Make sub-inspectors not listen to node removals, since they never edit ↵ | Juan Linietsky | |
nodes. Fixes #23554 | |||
2019-01-25 | Ability to keep images in ImageTexture cached while using editor, fixes #25243 | Juan Linietsky | |
2019-01-25 | Merge pull request #25322 from godotengine/revert-25319-fix_contact_shadow_502 | Rémi Verschelde | |
Revert "Fix GLES3 error 502 on iOS" | |||
2019-01-26 | Revert "Fix GLES3 error 502 on iOS" | Bastiaan Olij | |
2019-01-25 | Add "Apple" to the list of GPU vendors where depth prepass is disabled. | Juan Linietsky | |
2019-01-25 | Ensure contact shadows are only used when lights use them. | Juan Linietsky | |
2019-01-25 | Merge pull request #25319 from BastiaanOlij/fix_contact_shadow_502 | Juan Linietsky | |
Fix GLES3 error 502 on iOS | |||
2019-01-26 | Fix GLES3 error 502 on iOS | Bastiaan Olij | |
2019-01-25 | Merge pull request #25306 from DualMatrix/no_showup | Rémi Verschelde | |
Fixed function names of built-in scripts not showing up in debugger | |||
2019-01-25 | Ensure get script method list also checks base classes, fixes #23384 | Juan Linietsky | |
2019-01-25 | Fix depth prepass in GLES2, closes #23321 | Juan Linietsky | |
2019-01-25 | Avoid crashing in #23302 | Juan Linietsky | |
2019-01-25 | Fixed function names of built-in scripts not showing up in debugger | DualMatrix | |
Fixes #25198 | |||
2019-01-25 | Merge pull request #25308 from supagu/theme-fix | Rémi Verschelde | |
Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e | |||
2019-01-25 | Merge pull request #25302 from eska014/html5-startupfs | Rémi Verschelde | |
Allow requesting full screen during start-up in HTML5 platform | |||
2019-01-25 | Added copy_theme and fixed bugs in copy theme introduced by #2e0a94e | Fabian | |
2019-01-25 | Add renderer selection to New Project dialog | Leon Krause | |
2019-01-24 | Merge pull request #25298 from groud/fix_separation_update | Rémi Verschelde | |
Updates containers minimum size when some constants are modified | |||
2019-01-24 | Merge pull request #25294 from groud/fix_2D_selection | Rémi Verschelde | |
Fixes Node2D selection not adapting to editor zoom level | |||
2019-01-24 | Adds color to the audio buses buttons | groud | |
2019-01-24 | Ensure WebGL uses highp by default, and fix some wrong mediump usages. Fixes ↵ | Juan Linietsky | |
#22962. | |||
2019-01-24 | Updates containers minimum size when some constants are modified | groud | |
2019-01-24 | Removed dangerous and useless function, closes #22884 | Juan Linietsky | |
2019-01-24 | Fix crash with cube shadows in gles2, closes #22635 | Juan Linietsky | |
2019-01-24 | Merge pull request #25295 from godotengine/revert-25242-fix_ios_issues | Juan Linietsky | |
Revert "Fix errors on iOS" | |||
2019-01-24 | Revert "Fix errors on iOS" | Juan Linietsky | |
2019-01-24 | Makes screen texture work in GLES2 (2D for now), fixes #23604 | Juan Linietsky | |
2019-01-24 | Fixes Node2D selection not adapting to editor zoom level | groud | |
2019-01-24 | Make recursive nature of iteration not fail. | Juan Linietsky | |
2019-01-24 | Do not fail on recursive iteration. Not ideal but should work for now and ↵ | Juan Linietsky | |
not crash. Fixes #25272 Eventually some sort of main even queue should be implemented to do this properly. | |||
2019-01-24 | Merge pull request #25257 from karroffel/tex3d-get-data-fix | Rémi Verschelde | |
implemented texture_get_data() for TextureLayered | |||
2019-01-24 | Ability to get the current canvas item being drawn from stylebox. | Juan Linietsky | |
2019-01-24 | Merge pull request #25283 from akien-mga/progress-step-float | Rémi Verschelde | |
ProgressBar: Set default step to 0.01 | |||
2019-01-24 | ProgressBar: Set default step to 0.01 | Rémi Verschelde | |
Fixes #22655. | |||
2019-01-24 | Merge pull request #25282 from akien-mga/physicsbody-friction-default | Rémi Verschelde | |
Fix PhysicsBody ignoring deprecated set_friction/bounce with default value | |||
2019-01-24 | Fix PhysicsBody ignoring set_friction/bounce with default value | Rémi Verschelde | |
The intent was to avoid creating a physics override to set a default value that doesn't make a difference, but as #22406 shows it can be necessary to set the default value *back* after an override was created to set a non-default value. Fixes #22406. |