Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-25 | Merge pull request #38165 from YeldhamDev/multitrack_time_fix | Rémi Verschelde | |
Fix crash when changing time value of multiple animation keys at once via inspector | |||
2020-04-25 | Merge pull request #38172 from m4gr3d/misc_fixes | Rémi Verschelde | |
Fix detection logic for the Android sdk path | |||
2020-04-24 | Merge pull request #38184 from bruvzg/git_hooks_silent | Rémi Verschelde | |
Git Hooks: Suppress "which" error messages. | |||
2020-04-24 | Git Hooks: Suppress "which" error messages. | bruvzg | |
2020-04-24 | Merge pull request #37873 from bruvzg/git_hook_gui | Rémi Verschelde | |
Git Hooks: Add support for GUI git clients. | |||
2020-04-24 | Merge pull request #37862 from YeldhamDev/decal_icon | Rémi Verschelde | |
Add icon for the Decal node | |||
2020-04-24 | Merge pull request #38025 from Calinou/doc-procedural-geometry | Rémi Verschelde | |
Improve the procedural geometry class documentations | |||
2020-04-24 | Merge pull request #37172 from theoway/autoCompletionBug | Rémi Verschelde | |
Fixed the auto-completion bug in gdscript_editor | |||
2020-04-24 | Merge pull request #37265 from BigRed-118/mark_assert_safe | Rémi Verschelde | |
Mark assert lines as safe in gdscript | |||
2020-04-24 | Merge pull request #37232 from ThakeeNathees/load()-autocomplete-imlpemented | Rémi Verschelde | |
autocomplete for load() function implemented | |||
2020-04-24 | Fix detection logic for the Android sdk path | Fredia Huya-Kouadio | |
The previous logic used the 'tools' directory within the Android sdk to validate it. That directory was recently deprecated and removed from the Android sdk folder (https://developer.android.com/studio/releases/sdk-tools) | |||
2020-04-23 | Fix crash when changing time value of multiple animation keys at once via ↵ | Michael Alexsander | |
inspector | |||
2020-04-23 | Merge pull request #38144 from neikeq/regression-csproj-safer-migration | Ignacio Roldán Etcheverry | |
C#: Fix always saving copy of csproj even with no changes | |||
2020-04-23 | C#: Fix always saving copy of csproj even with no changes | Ignacio Etcheverry | |
This was a regression from 93d7ec88360a467a3041c0aa08390daa1f75892b (#38110). Mono's old implementation of Microsoft.Build hardcodes HasUnsavedChanges to always return true. This workaround can be reverted once we switch to official Microsoft.Build. | |||
2020-04-23 | Merge pull request #38050 from Calinou/doc-cameraeffects | Rémi Verschelde | |
Document the CameraEffects class | |||
2020-04-23 | Merge pull request #38109 from nekomatata/mesh-instance-active-material | Rémi Verschelde | |
Fix get_active_material when a material is directly set on the mesh | |||
2020-04-23 | Merge pull request #37888 from Calinou/doc-editor-only-singletons | Rémi Verschelde | |
Document how some editor classes should be accessed as singletons only | |||
2020-04-23 | Merge pull request #36083 from Calinou/dummy-loader-add-extensions | Rémi Verschelde | |
Add more extensions to the dummy texture loader | |||
2020-04-23 | Merge pull request #38123 from neikeq/fix-hotreload-twice | Rémi Verschelde | |
Mono/C#: Fix assemblies being reloaded a second time unnecesarily | |||
2020-04-23 | Merge pull request #38124 from neikeq/fix-collections-marshalling-by-interface | Rémi Verschelde | |
C#: Revert marshalling of IDictionary/IEnumerable implementing types | |||
2020-04-23 | Merge pull request #38127 from m4gr3d/disable_do_not_strip | Rémi Verschelde | |
Fix Android templates size regression | |||
2020-04-23 | Fix Android templates size regression | Fredia Huya-Kouadio | |
The issue was caused by PR #36906 which changes prevented the generated shared libraries from being stripped. Since the change is only needed for development (debugging) purposes, it's commented out by default. | |||
2020-04-23 | C#: Revert marshalling of IDictionary/IEnumerable implementing types | Ignacio Etcheverry | |
Added marshalling for `System.Collections.Generic.List<T>` and `System.Collections.Generic.Dictionary<TKey, TValue>`. | |||
2020-04-23 | Mono/C#: Fix assemblies being reloaded a second time unnecesarily | Ignacio Etcheverry | |
2020-04-22 | Merge pull request #38117 from neikeq/export-mono-array-godot-object | Ignacio Roldán Etcheverry | |
Mono/C#: Allow exporting System.Array of type Godot.Object | |||
2020-04-22 | Merge pull request #38116 from neikeq/index_buffer_create-defval | Ignacio Roldán Etcheverry | |
Fix missing DEFVAL for RenderingDevice.index_buffer_create | |||
2020-04-22 | Merge pull request #38110 from neikeq/csproj-safer-migration | Ignacio Roldán Etcheverry | |
C#: Save copy of sln and csproj before applying fixes | |||
2020-04-22 | Merge pull request #38115 from neikeq/mono-debug-exported-games | Ignacio Roldán Etcheverry | |
Mono/C#: Allow debugging exported games | |||
2020-04-22 | Mono/C#: Allow exporting System.Array of type Godot.Object | Ignacio Etcheverry | |
2020-04-22 | Fix missing DEFVAL for RenderingDevice.index_buffer_create | Ignacio Etcheverry | |
2020-04-22 | C#: Save copy of sln and csproj before applying fixes | Ignacio Etcheverry | |
2020-04-22 | Mono/C#: Allow debugging exported games | Ignacio Etcheverry | |
- Include PDB files in exported games. - Release export templates also allow debugging now. Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms. | |||
2020-04-22 | Merge pull request #37318 from ttencate/fix/argument_nulled_37312 | Rémi Verschelde | |
Revert "Allow parameters passed to GDScript functions to be nulled" | |||
2020-04-22 | Fix get_active_material when a material is directly set on the mesh | PouleyKetchoupp | |
Makes MeshInstance3D::get_active_material consistent with the logic in the rendering system. Fixes #38108 | |||
2020-04-22 | Document how some editor classes should be accessed as singletons only | Hugo Locurcio | |
This closes #37687. | |||
2020-04-22 | Document the CameraEffects class | Hugo Locurcio | |
2020-04-22 | Merge pull request #38086 from volzhs/seek-animation-finished | Rémi Verschelde | |
Emit signal when animation ends by seek | |||
2020-04-22 | Merge pull request #38101 from dankan1890/quick_fix | Rémi Verschelde | |
Fixed output prints " Signal 'node_removed' is already connected " | |||
2020-04-22 | Fixed output prints " Signal 'node_removed' is already connected " when the ↵ | dankan1890 | |
editor settings window is closed. Close #38012 | |||
2020-04-21 | Merge pull request #37537 from ThakeeNathees/const-parsing-datatype-bug-fix | Rémi Verschelde | |
GDScript: Fix type inference for const reference to global class | |||
2020-04-21 | Merge pull request #37712 from stoofin/pattern-bind-warning | Rémi Verschelde | |
Fix unassigned variable warnings for match bindings | |||
2020-04-21 | Merge pull request #37202 from JFonS/update_joint_gizmos | Rémi Verschelde | |
Update Joint gizmos automatically | |||
2020-04-21 | Merge pull request #38096 from muiroc/ds_singleton | Rémi Verschelde | |
Register the DisplayServer Singleton | |||
2020-04-21 | Merge pull request #38091 from RandomShaper/fix_jpgd_msvc2017 | Rémi Verschelde | |
Fix compilation of jpgd.cpp on MSVC 2017 | |||
2020-04-21 | Register the DisplayServer Singleton | muiroc | |
2020-04-21 | Update Joint gizmos automatically | jfons | |
2020-04-21 | Merge pull request #38089 from YeldhamDev/scenedock_local_fix | Rémi Verschelde | |
Fix "Local" button not being pressed in the Scene dock on first run | |||
2020-04-21 | Fix compilation of jpgd.cpp on MSVC 2017 | Pedro J. Estébanez | |
2020-04-21 | Fix "Local" button not being pressed in the Scene dock on first run | Michael Alexsander | |
2020-04-21 | Merge pull request #38083 from reduz/use-typed-arrays | Rémi Verschelde | |
Add proper type to most public API uses of Array |