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2022-09-01Merge pull request #64714 from Chaosus/string_remove_eraseRémi Verschelde
2022-09-01Merge pull request #65192 from YuriSizov/control-customizable-cache-p2Rémi Verschelde
2022-09-01Merge pull request #65156 from YuriSizov/control-customizable-cache-p1Rémi Verschelde
2022-09-01Merge pull request #55617 from madmiraal/fix-55384Rémi Verschelde
2022-09-01Merge pull request #65168 from raulsntos/dotnet/float64Ignacio Roldán Etcheverry
C#: Assume 64-bit types when type has no meta
2022-09-01Merge pull request #64173 from ↵Rémi Verschelde
smix8/navigation_debug_gridmap_edgeconnections_4.x
2022-09-01Merge pull request #64157 from Mickeon/remove-mysterious-is-playingRémi Verschelde
2022-09-01Merge pull request #63968 from KoBeWi/finding_stuff_in_a_dictionaryRémi Verschelde
2022-09-01Merge pull request #65088 from Mickeon/editor-scene-tree-tool-iconRémi Verschelde
2022-09-01Merge pull request #65132 from bruvzg/global_menu_shortcuts_contextRémi Verschelde
2022-09-01Add a lifecycle method for manual theme item caching to ControlYuri Sizov
2022-09-01Add dumb and manual theme caching systems to WindowYuri Sizov
2022-09-01Merge pull request #63901 from BastiaanOlij/render_buffers_reorgRémi Verschelde
2022-09-01Mark Script button if it's tool in Scene Tree EditorMicky
Also adds a note on the tooltip if the Script is tool. The color is the same one used on the Script Editor's script list.
2022-09-01Extracting render buffers and changing it to a more generic solutionBastiaan Olij
2022-09-01C#: Assume 64-bit types when type has no metaRaul Santos
When the C# bindings generator finds a type without meta assume the type refers to the 64-bit version of the type: - `float` is converted to `double` - `int` is converted to `long`
2022-09-01Merge pull request #65124 from zhehangd/fix_basisRémi Verschelde
2022-09-01Merge pull request #65163 from MewPurPur/reuse-function-logic-for-global-funcsRémi Verschelde
Fix a case in global function highlighting
2022-09-01Merge pull request #65117 from YeldhamDev/menubar_key_fixRémi Verschelde
Fix switching `MenuBar`'s menus with the keys while mouse hovering
2022-09-01Merge pull request #65108 from MinusKube/subwindow-focused-bugRémi Verschelde
Prevent subwindow_focused from pointing to a window that is not a subwindow
2022-09-01Merge pull request #65107 from MatthewZelriche/X11MinimizeMaximizeFixRémi Verschelde
Fix minimize/maximize not taking effect in X11.
2022-09-01Merge pull request #65162 from YuriSizov/editor-gradients-unitedRémi Verschelde
Unite `GradientEdit` and `GradientEditor` as editor-only widget
2022-09-01Merge pull request #64444 from timothyqiu/action-completionRémi Verschelde
Fix action name completion for `Input`
2022-09-01Merge pull request #65175 from bruvzg/fix_lcd_gl_idxRémi Verschelde
[TextServer] Fix LCD AA fonts reading wrong glyphs.
2022-09-01Merge pull request #65073 from bruvzg/trim_spacesRémi Verschelde
[TextServer] Add support for trimming edge spaces on line break.
2022-09-01Merge pull request #63751 from clayjohn/physical_light_unitsRémi Verschelde
Implement Physical Light Units in Vulkan Renderers
2022-09-01[macOS] Handle accelerator and click events of the global menu items separately.bruvzg
2022-09-01[TextServer] Add support for trimming edge spaces on line break.bruvzg
2022-09-01[TextServer] Fix LCD AA fonts reading wrong glyphs.bruvzg
2022-08-31Basis constructor: row vectors -> column vectorsZhehang Ding
2022-09-01Merge pull request #65164 from neikeq/csharp-fix-vector4-in-variantIgnacio Roldán Etcheverry
C#: Fix Vector4 in godot_variant and missing marshaling
2022-08-31Merge pull request #65161 from m4gr3d/fix_android_build_failures_on_windows_mainClay John
Fix build failures for Android on Windows
2022-08-31C#: Fix Vector4 in godot_variant and missing marshalingIgnacio Roldán Etcheverry
Vector4 and Vector4i were implemented incorrectly in godot_variant. They were also missing their respective Variant conversion callbacks (used for generic collections). Took the chance to remove unnecessary native calls for creating Variant from Vector4, as now it can be done from C# (which is faster).
2022-08-31Fixed a case for global function highlightingVolTer
2022-08-31Unite GradientEdit and GradientEditor as editor-only widgetYuri Sizov
2022-08-31Fix build failures for Android on WindowsFredia Huya-Kouadio
The issue is caused by https://github.com/godotengine/godot/pull/64306 which makes use of a 3.7 feature while the current recommended python version is 3.5 for 3.x and 3.6 for master.
2022-08-31Merge pull request #65160 from paddy-exe/fix-linear-depth-glesYuri Rubinsky
2022-08-31Implement Physical Light Units as an optional setting.clayjohn
This allows light sources to be specified in physical light units in addition to the regular energy multiplier. In order to avoid loss of precision at high values, brightness values are premultiplied by an exposure normalization value. In support of Physical Light Units this PR also renames CameraEffects to CameraAttributes.
2022-08-31Fix LinearDepth calculation for GLES3Patrick
This change will calculate the depth ndc differently for GLES3 and Vulkan as described in here: stable: https://docs.godotengine.org/en/stable/tutorials/shaders/advanced_postprocessing.html godot 4 with vulkan: https://docs.godotengine.org/en/latest/tutorials/shaders/advanced_postprocessing.html
2022-08-31Merge pull request #63893 from guilhermefelipecgs/fix_state_machine_is_playingRémi Verschelde
Fix AnimationNodeStateMachinePlayback::is_playing
2022-08-31Merge pull request #64247 from guilhermefelipecgs/fix_end_nodeRémi Verschelde
Re-add AnimationNodeStateMachine::end_node for root state machine
2022-08-31Merge pull request #63411 from Calinou/improve-null-object-dictionary-printRémi Verschelde
Improve null and object printing to avoid confusion with arrays
2022-08-31Merge pull request #65142 from RedMser/fix-65122-freezeRémi Verschelde
Fix `EditorNode::disambiguate_filenames` freeze
2022-08-31Merge pull request #64130 from A-Lamia/root_uri_decodeRémi Verschelde
2022-08-31Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-upRémi Verschelde
2022-08-31Improve null and object printing to avoid confusion with arraysHugo Locurcio
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties.
2022-08-31Fix #65122: disambiguate_filenames freezeRedMser
2022-08-31Merge pull request #65131 from TokageItLab/transform-withRémi Verschelde
2022-08-31Merge pull request #59919 from ↵Rémi Verschelde
piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs
2022-08-31Merge pull request #65092 from groud/inherited_scenes_tilesetsRémi Verschelde