Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-08-31 | Merge pull request #63411 from Calinou/improve-null-object-dictionary-print | Rémi Verschelde | |
Improve null and object printing to avoid confusion with arrays | |||
2022-08-31 | Merge pull request #65142 from RedMser/fix-65122-freeze | Rémi Verschelde | |
Fix `EditorNode::disambiguate_filenames` freeze | |||
2022-08-31 | Merge pull request #64130 from A-Lamia/root_uri_decode | Rémi Verschelde | |
2022-08-31 | Merge pull request #65065 from Atlinx/fix/65010_enum-doesnt-show-up | Rémi Verschelde | |
2022-08-31 | Improve null and object printing to avoid confusion with arrays | Hugo Locurcio | |
- Use different syntax for object printing to avoid confusion with arrays. - Print null as `<null>` to avoid confusion with a string `"null"`. - Display `<empty>` in editor resource pickers to avoid confusion with array-based properties. | |||
2022-08-31 | Fix #65122: disambiguate_filenames freeze | RedMser | |
2022-08-31 | Merge pull request #65131 from TokageItLab/transform-with | Rémi Verschelde | |
2022-08-31 | Merge pull request #59919 from ↵ | Rémi Verschelde | |
piiertho/enhancement/rename-AnimationNodeTransition-input_count-to_enabled_inputs | |||
2022-08-31 | Merge pull request #65092 from groud/inherited_scenes_tilesets | Rémi Verschelde | |
2022-08-31 | Merge pull request #65120 from timothyqiu/flags-skip | Rémi Verschelde | |
2022-08-31 | enhancement: Rename declared property AnimationNodeTransition::input_count ↵ | Pierre-Thomas Meisels | |
to AnimationNodeTransition::enabled_inputs | |||
2022-08-31 | Fixes inherited scenes not working in TileSet scenes collection sources | Gilles Roudière | |
2022-08-31 | Fix crash when toggling flag property value | Haoyu Qiu | |
2022-08-31 | Discontinued spherical_interpolate_with in Transform3D | Silc Renew | |
2022-08-31 | Merge pull request #65130 from BastiaanOlij/fix_mobile_signed_tangent | Rémi Verschelde | |
Fix vector type for signed tangent in mobile shader | |||
2022-08-31 | Merge pull request #65095 from m4gr3d/update_get_current_dir_main | Rémi Verschelde | |
Additional fixes to the Android `get_current_dir()` implementation. | |||
2022-08-31 | Merge pull request #63413 from Calinou/volumetric-fog-add-per-light-energy-2 | Rémi Verschelde | |
Add a per-light volumetric fog energy property | |||
2022-08-31 | Merge pull request #63394 from Calinou/curve-gradient-rename-interpolate | Rémi Verschelde | |
Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | |||
2022-08-31 | Fix vector type for signed tangent in mobile shader | Bastiaan Olij | |
2022-08-31 | Merge pull request #65121 from timothyqiu/print-line | Rémi Verschelde | |
Remove unnecessary `print_line` in RendererDummy | |||
2022-08-31 | Merge pull request #62157 from ChronicallySerious/front-port-vcs-plugin | Rémi Verschelde | |
VCS: Port Godot 3.5's VCS features to GDExtension | |||
2022-08-31 | fix: add uri_decode to root_uri #63388 | Lamia | |
2022-08-31 | Remove unnecessary `print_line` in RendererDummy | Haoyu Qiu | |
2022-08-30 | Merge pull request #65098 from bruvzg/msdf_modulate | Rémi Verschelde | |
Fix MSDF fonts color modulation. | |||
2022-08-30 | Merge pull request #65094 from Faless/web/4.x_templates_refactor | Rémi Verschelde | |
[Web] Require threads, rtti, allow optimize=speed. | |||
2022-08-30 | Fix inferred GDScript enum values not appearing in inspector | Atlinx | |
"enum_values" originally wasn't being forwarded to the new type inside "reduce_identifier_from_base", which caused hint strings derived from the new type to be blank, which ultimately caused an empty enum dropdown menu. | |||
2022-08-30 | Rename Curve/Curve2D/Curve3D/Gradient `interpolate()` to `sample()` | Hugo Locurcio | |
"sampling" is a more accurate term than "interpolating" for what's happening when using that function. | |||
2022-08-30 | Merge pull request #64545 from asmaloney/doc-fstring-make_rst | Rémi Verschelde | |
[doc] Use f-strings throughout make_rst.py | |||
2022-08-30 | Merge pull request #65089 from YuriSizov/editor-launch-bar-with-style | Rémi Verschelde | |
Improve style and add contextual highlight to the editor launch pad | |||
2022-08-30 | Merge pull request #65087 from TokageItLab/change-skeleton-3d-api | Rémi Verschelde | |
Clean-up/change some Skeleton3D API | |||
2022-08-31 | VCS: Improve VCS UI/UX by QoL changes | Twarit Waikar | |
The editor will now use the project path i.e. the place where the root of the repo is supposed to be according to the user. This project path is also sent into the plugin and so out-of-directory asset folders can also be maintained this way. | |||
2022-08-31 | VCS: Replace usage of varray() by using callable_mp::bind() | Twarit Waikar | |
2022-08-31 | VCS: Fix empty metadata items being moved across stages | Twarit Waikar | |
2022-08-31 | VCS: Load a GDExtension instead of Script + UI port from 3.5 | Twarit Waikar | |
2022-08-31 | VCS: Port Godot 3.5's VCS features to GDExtension | Twarit Waikar | |
2022-08-30 | Merge pull request #63552 from RedMser/file-dialog-disambiguate | Rémi Verschelde | |
EditorFileDialog: disambiguate recent/favorite items | |||
2022-08-30 | Add a per-light volumetric fog energy property | Hugo Locurcio | |
Per-light energy gives more control to the user on the final result of volumetric fog. Specific lights can be fully excluded from volumetric fog by setting their volumetric fog energy to 0, which improves performance slightly. This can also be used to prevent short-lived dynamic effects from poorly interacting with volumetric fog, as it's updated over several frames by default unless temporal reprojection is disabled. Volumetric fog shadows now obey Light3D's Shadow Opacity property as well. The shadow fog fade property was removed as it had little visible impact on the final scene's rendering. | |||
2022-08-30 | [Web] Require threads, rtti, allow optimize=speed. | Fabio Alessandrelli | |
Update export names (web[_dlink]_[release|debug].zip). The Build with dynamic linking is broken due to high number of imports in output wasm (likely emscripten regression issue 15487). | |||
2022-08-30 | Merge pull request #65068 from BastiaanOlij/fix_dummy_mesh_allocation | Rémi Verschelde | |
2022-08-30 | Merge pull request #62717 from Chaosus/jps_pathfinding | Yuri Rubinsky | |
2022-08-30 | Merge pull request #59855 from KoBeWi/focus_thief | Rémi Verschelde | |
2022-08-30 | Merge pull request #47744 from KoBeWi/press_F_to_play_exit | Rémi Verschelde | |
2022-08-30 | Fix MSDF fonts color modulation. | bruvzg | |
2022-08-30 | Merge pull request #64554 from nongvantinh/material_are_not_applied | Rémi Verschelde | |
2022-08-30 | Merge pull request #64327 from KoBeWi/_update_callable | Rémi Verschelde | |
2022-08-30 | Additional fixes to the Android `get_current_dir()` implementation. | Fredia Huya-Kouadio | |
2022-08-30 | [doc] Use f-strings throughout make_rst.py | Andy Maloney | |
Based on discussion in #64230 | |||
2022-08-30 | Merge pull request #65042 from YuriSizov/editor-docks-tabbar-bg | Rémi Verschelde | |
2022-08-30 | Merge pull request #65061 from ↵ | Ignacio Roldán Etcheverry | |
paulloz/dotnet/fix-godot_variants-with-empty-type-field C#: Populate `Type` field on `godot_variant` created in managed | |||
2022-08-30 | EditorFileDialog: disambiguate recent/favorite items | RedMser | |
Similar to script editor, if two folders have the same name, they will now get a more descriptive name in the item list. |