summaryrefslogtreecommitdiff
AgeCommit message (Expand)Author
2022-03-29Set threads to be one to avoid SVG crash.K. S. Ernest (iFire) Lee
2022-03-29Merge pull request #58608 from KoBeWi/metadefaultRémi Verschelde
2022-03-29Capitalize names in the debuggerFireForge
2022-03-29Merge pull request #59665 from lyuma/editor_normal_priorityRémi Verschelde
2022-03-29Fix canvas_group not being freed in RendererCanvasCull::freeDimitris Nikolaidis
2022-03-29Merge pull request #59558 from V-Sekai/primitive-indiciesRémi Verschelde
2022-03-29Add get_total_elapsed_time() to Tweenkobewi
2022-03-29Merge pull request #59496 from KoBeWi/inspector_teleportRémi Verschelde
2022-03-29Merge pull request #59524 from RandomShaper/update_vmaRémi Verschelde
2022-03-29Merge pull request #59663 from bruvzg/subviewport_updateRémi Verschelde
2022-03-29vk_mem_alloc: Update to upstream + Replace use of deprecated itemsPedro J. Estébanez
2022-03-29Merge pull request #59660 from timothyqiu/fbx-regRémi Verschelde
2022-03-29Merge pull request #59656 from bruvzg/icu_suffixRémi Verschelde
2022-03-29Update sub-viewport canvas items to ensure oversampling is applied correctly.bruvzg
2022-03-29Keep editor at normal priority on windows.Lyuma
2022-03-29Simplify FBX importer project settings registeringHaoyu Qiu
2022-03-29Merge pull request #59374 from timothyqiu/extract-refactor-masterRémi Verschelde
2022-03-29Merge pull request #59657 from Chaosus/shader_remove_shadow_attenuationYuri Rubinsky
2022-03-29Remove `SHADOW_ATTENUATION` spatial light shader built-inYuri Roubinsky
2022-03-29[ICU] Add library name suffix for API rename to avoid conflicts.bruvzg
2022-03-29Fix Callable::bind usage in connections_dialog.h and packed_scene.cppC.Even
2022-03-29i18n: Sync classref translations with WeblateRémi Verschelde
2022-03-29i18n: Sync editor translation template after #59349Rémi Verschelde
2022-03-29i18n: Sync editor translations with WeblateRémi Verschelde
2022-03-29Merge pull request #58160 from m4gr3d/android_editorRémi Verschelde
2022-03-28Merge pull request #59644 from akien-mga/template-no-editor-depRémi Verschelde
2022-03-28Android port of the Godot EditorFredy Huya-Kouadio
2022-03-28Merge pull request #59619 from Chaosus/vs_input_descRémi Verschelde
2022-03-28Merge pull request #56718 from Geometror/noise-overhaulRémi Verschelde
2022-03-28Merge pull request #59525 from fire-forge/fix-group-namesRémi Verschelde
2022-03-28Remove last editor code dependencies in template buildRémi Verschelde
2022-03-28Merge pull request #59636 from akien-mga/string-remove-ttrRémi Verschelde
2022-03-28Fix inspector group name capitalizationFireForge
2022-03-28Add refs to shading language to the desciption of input nodes in vshaderYuri Roubinsky
2022-03-28Merge pull request #59641 from Sauermann/fix-encoder-compiler-warningRémi Verschelde
2022-03-28Merge pull request #59626 from lufog/const_refRémi Verschelde
2022-03-28String: Remove TTR and DTR defines in non-tools buildRémi Verschelde
2022-03-28Merge pull request #59555 from Sauermann/fix-mouseover-dragRémi Verschelde
2022-03-28Merge pull request #59631 from akien-mga/websocket-no-tools-disable-editor-codeRémi Verschelde
2022-03-28Merge pull request #59635 from akien-mga/script-templates-editor-onlyRémi Verschelde
2022-03-28basisu_uastc_enc.cpp was included twice in encoder_sourcesMarkus Sauermann
2022-03-28Modules: Don't build editor-specific classes in templatesRémi Verschelde
2022-03-28Refactor GDScript/C# script templates logic to be editor-onlyRémi Verschelde
2022-03-28CI: Limit Windows cache size again, otherwise we run out of spaceRémi Verschelde
2022-03-28Merge pull request #59426 from timothyqiu/name-style-masterRémi Verschelde
2022-03-28Merge pull request #59548 from akien-mga/obj-remove-unused-categoriesRémi Verschelde
2022-03-28Merge pull request #59456 from Calinou/color-expose-to-linear-srgbRémi Verschelde
2022-03-28Merge pull request #59553 from reduz/script-extension-supportRémi Verschelde
2022-03-28Merge pull request #59629 from godotengine/revert-58931-proposals/4189-better...Juan Linietsky
2022-03-28Revert "Sort autocomplete/code completion options in a better way"Juan Linietsky