Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-02-18 | allowing setting particles lifetime greater than 600 | clayjohn | |
2019-02-13 | Merge pull request #25831 from aaronfranke/mono-trans-rot-scale | Ignacio Etcheverry | |
[Core] [Mono] Transform2D rotation and scale fixes | |||
2019-02-12 | [Core] Transform2D add set_scale and fix set_rotation | Aaron Franke | |
Note: These are still not exposed to GDScript | |||
2019-02-12 | [Mono] Fix Transform2D rotation and scale | Aaron Franke | |
2019-02-12 | Fix infinite recursion in GLES2 _copy_texscreen | Rémi Verschelde | |
Bug introduced in 9430e68cf3013aaa0673a4dfff844324a9c1274a, likely a typo. | |||
2019-02-12 | Fix copyright year in VideoStreamGDNative | Rémi Verschelde | |
2019-02-12 | Support SCREEN_TEXTURE in GLES2, fixes #25405 | Juan Linietsky | |
2019-02-12 | Merge pull request #25830 from guilhermefelipecgs/fix_state_machine_priority | Rémi Verschelde | |
Fix state machine priority for auto advance | |||
2019-02-12 | Merge pull request #25828 from samH-FIT/particle_fix | Rémi Verschelde | |
Fixes issue where ZIndex of converted CPUParticles2D is reset to zero | |||
2019-02-12 | Ability to vflip viewports in GLES2, fixes #24555 | Juan Linietsky | |
Also culling was reversed somehow. | |||
2019-02-12 | Use UVs with the nvidia rendering hack, fixes #24563 | Juan Linietsky | |
2019-02-12 | Fix state machine priority for auto advance | Guilherme Felipe | |
2019-02-12 | Fix fog in GLES2 by using epic hack, closes #25410 | Juan Linietsky | |
2019-02-12 | Fixes issue #25822 | samHFIT | |
2019-02-12 | Merge pull request #25827 from merumelu/audio-bus-tooltip | Rémi Verschelde | |
EditorAudioBuses: Fix wrong tooltip for "Add Bus" | |||
2019-02-12 | Merge pull request #25823 from merumelu/plugin-config-dialog | Rémi Verschelde | |
PluginConfigDialog: Slight usability changes | |||
2019-02-12 | EditorAudioBuses: Fix wrong tooltip for "Add Bus" | merumelu | |
2019-02-12 | PluginConfigDialog: Slight usability changes | merumelu | |
- Set focus to the first LineEdit instead of the confirm button. - Default to GDScript rather than whatever language was first registered with the ScriptServer. | |||
2019-02-12 | Merge pull request #25721 from neikeq/ww | Rémi Verschelde | |
Use script instance binding for objects constructed from C# | |||
2019-02-12 | Missing canvas end left mask turned on, fixes #25666 | Juan Linietsky | |
2019-02-12 | Merge pull request #25496 from ptrojahn/lookat | Rémi Verschelde | |
Fix look_at with non uniform scaling | |||
2019-02-12 | Fixed OWC for rigid bodies, closes #25732 | Juan Linietsky | |
2019-02-12 | Merge pull request #25602 from mcccclean/dont-ignore-listener-nodes | Rémi Verschelde | |
Fix 3D Listener nodes not being used | |||
2019-02-12 | Merge pull request #25819 from YeldhamDev/project_manager_cleanup | Rémi Verschelde | |
Minor cleanup in the Project Manager | |||
2019-02-12 | Merge pull request #25481 from hpvb/fix-ubsan-asan-reports | Rémi Verschelde | |
Fix many asan and ubsan reported issues | |||
2019-02-12 | Merge pull request #25550 from DualMatrix/fix-25357 | Rémi Verschelde | |
Fixed Null appearing inside export variables with type hints and no default value | |||
2019-02-12 | Merge pull request #25557 from kaadmy/master | Rémi Verschelde | |
Allow usage of depth texture when contact shadows are disabled | |||
2019-02-12 | Merge pull request #25725 from clayjohn/multimesh_transform_2d | Rémi Verschelde | |
Added ability to set_instance_transform_2d in multimesh | |||
2019-02-12 | Merge pull request #25623 from clayjohn/multimesh_color_bug | Rémi Verschelde | |
[GLES2] Initialize color buffer to white in gles2 multimesh | |||
2019-02-12 | Merge pull request #25682 from JFonS/fix_light_canvas_gles2 | Rémi Verschelde | |
Fix canvas light shaders on GLES2 | |||
2019-02-12 | Merge pull request #25754 from JFonS/fix_25567 | Rémi Verschelde | |
Fix canvas particle material for old GLSL versions | |||
2019-02-12 | Minor cleanup in the Project Manager | Michael Alexsander Silva Dias | |
2019-02-12 | Merge pull request #25778 from YeldhamDev/add_disabled_tab_style | Rémi Verschelde | |
Add disabled tab style | |||
2019-02-12 | Merge pull request #25779 from JFonS/fix_25581 | Rémi Verschelde | |
Make LIGHT_VEC affect 2D shadows again | |||
2019-02-12 | Merge pull request #25783 from Xrayez/csg-shapes-visibility | Rémi Verschelde | |
Fix CSGShape not updating on changing visibility | |||
2019-02-12 | Merge pull request #25134 from staddy/master | Juan Linietsky | |
Check for null pointer in RasterizerSceneGLES2::render_shadow | |||
2019-02-12 | Merge pull request #25813 from cart/o-no | Rémi Verschelde | |
Use "origin" instead of "o" in Transform2D.Rotation | |||
2019-02-11 | Use "origin" instead of "o" in Transform2D.Rotation | Carter Anderson | |
2019-02-11 | Merge pull request #25724 from aaronfranke/mono-transform | Ignacio Etcheverry | |
[Mono] Fix Transform2D origin | |||
2019-02-11 | Merge pull request #25803 from neikeq/yy | Ignacio Etcheverry | |
Windows: Default to system MSBuild and add VSCode hint path | |||
2019-02-11 | Add VSCode hint path for Windows | Ignacio Etcheverry | |
2019-02-11 | Default to MSBuild from VS Build Tools instead of Mono's | Ignacio Etcheverry | |
Don't pass FrameworkPathOverride to MSBuild. It's causing issues with some nuget packages. | |||
2019-02-11 | Fix canvas particle material for old GLSL versions | JFonS | |
2019-02-11 | Merge pull request #25790 from YeldhamDev/topbar_node_cleanup | Rémi Verschelde | |
Cleanup editor's top bar of old nodes | |||
2019-02-11 | Cleanup editor's top bar of old nodes | Michael Alexsander Silva Dias | |
2019-02-10 | Fix CSGShape not updating on changing visibility | Andrii Doroshenko (Xrayez) | |
Hiding CSGShape should force the CSG operation to skip it which is intented behaviour according to how CSGBrush is created for each shape. | |||
2019-02-10 | Merge pull request #25428 from GlaDos28/master | Rémi Verschelde | |
[DOCS] Added warnings about Dictionary element erasure while iterating over it | |||
2019-02-10 | added warnings about Dictionary element erasure while iterating over it | Evgeny Savelyev | |
2019-02-10 | Make LIGHT_VEC affect 2D shadows again | JFonS | |
2019-02-10 | Add disabled tab style | Michael Alexsander Silva Dias | |