Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-13 | [WebSocket] Fix potential double free after multiplayer clear. | Fabio Alessandrelli | |
2022-10-13 | Merge pull request #67350 from Faless/ws/4.x_fix_web_dbg | Rémi Verschelde | |
2022-10-13 | [WebSocket] Fix debugger implementation. | Fabio Alessandrelli | |
Register module during core initialization so the remote debugger can properly handle the "wss://" protocol. | |||
2022-10-13 | [WebSocket] Fix Web write mode. | Fabio Alessandrelli | |
2022-10-13 | Merge pull request #67138 from touilleMan/gdextension-typed-enum-in-struct | Rémi Verschelde | |
Use enum type in GDExtension info structs for better readability | |||
2022-10-13 | Merge pull request #67336 from jbcolli2/Normal-of-CylinderMesh | Rémi Verschelde | |
Fix bug in CylinderMesh when computing normals | |||
2022-10-13 | Merge pull request #67344 from KoBeWi/hollow_property | Rémi Verschelde | |
Add empty state to enum properties | |||
2022-10-13 | Merge pull request #66337 from EricEzaM/sprite-frames | Rémi Verschelde | |
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor | |||
2022-10-13 | Merge pull request #66357 from EricEzaM/shortcut-context-on-node | Rémi Verschelde | |
Move Shortcut Context to control and fix `shortcut_input` with `shortcut_context` | |||
2022-10-13 | Merge pull request #67312 from MladoniSzabi/fix_scroll_happening_twice | Rémi Verschelde | |
fixed holding alt while zooming zooms in by 2 increments. | |||
2022-10-13 | Merge pull request #67251 from groud/simplify_path_solve_urls | Rémi Verschelde | |
Make String.simplify_path keep the protocol identifier for urls | |||
2022-10-13 | Merge pull request #67345 from Faless/ws/4.x_fix_connecting | Fabio Alessandrelli | |
[WebSocket] Fix TCP connection being closed while connecting. | |||
2022-10-13 | [WebSocket] Fix TCP connection being closed while connecting. | Fabio Alessandrelli | |
Fix a bug causing the WebSocketPeer to fail connecting to a remote server when the TCP 3-way handshake took more than a few milliseconds. | |||
2022-10-13 | Changed normal of CylinderMesh to account for slanted side. | jbcolli2 | |
2022-10-13 | Add shortcuts for SpriteFrames editor. Small renaming changes for clarity & ↵ | Eric M | |
consistency. | |||
2022-10-13 | Move Shortcut Context to Control and ensure that `shortcut_input` adheres to ↵ | Eric M | |
contexts. Also ensure that controls with no context are only triggered AFTER nodes which do have a context. | |||
2022-10-13 | Add empty state to enum properties | kobewi | |
2022-10-13 | fixed holding alt while zooming zooms in by 2 increments. | MladoniSzabi | |
2022-10-13 | Make String.simplify_path keep the protocol identifier for urls | Gilles Roudière | |
2022-10-13 | Merge pull request #67340 from bruvzg/mac_export_min | Rémi Verschelde | |
Fix macOS export plugin build without regex module. | |||
2022-10-13 | Merge pull request #67335 from clayjohn/GLES3-2d-lights | Rémi Verschelde | |
Add 2D lights to OpenGL3 canvas renderer | |||
2022-10-13 | Merge pull request #67320 from Calinou/fix-volumetric-fog-low-density | Rémi Verschelde | |
Fix volumetric fog not rendering at densities lower than or equal to 0.001 | |||
2022-10-13 | Merge pull request #67216 from dotlogix/Bugfix/FixErrorWhenSerializingSignals | Rémi Verschelde | |
Fix crash when serializing empty delegates in C# | |||
2022-10-13 | Merge pull request #67307 from TechnoPorg/lod-radial-distance | Rémi Verschelde | |
Use radial distance for making LOD decisions. | |||
2022-10-13 | Merge pull request #66953 from Sauermann/fix-top-level-connect-error | Rémi Verschelde | |
Fix Control node not disconnecting from signal | |||
2022-10-13 | Merge pull request #67318 from bruvzg/more_gcc_warn | Rémi Verschelde | |
[Windows] Fix more GCC MinGW warnings. | |||
2022-10-13 | Merge pull request #59468 from EricEzaM/fix-zoom-shortcuts | Rémi Verschelde | |
Fix zoom in/out keyboard shortcuts not working | |||
2022-10-13 | Merge pull request #66349 from A-Lamia/Amount_At_Collision | Rémi Verschelde | |
PARTICLES: adds amount property to collision sub particles. | |||
2022-10-13 | Fix macOS export plugin build without regex module. | bruvzg | |
2022-10-12 | Add 2D lights to OpenGL3 canvas renderer | clayjohn | |
This is an initial implementation using the same single-pass approach as the RenderingDevice. | |||
2022-10-13 | Fix volumetric fog not rendering at densities lower than or equal to 0.001 | Hugo Locurcio | |
This allows volumetric fog to render with the lowest density that can be specified in the inspector (0.0001). | |||
2022-10-13 | Adding null check to prevent null reference exception when serializing ↵ | Alexander Schill | |
delegates in C# | |||
2022-10-12 | Merge pull request #67325 from Faless/web/4.x_scons_serve | Rémi Verschelde | |
[Web] Add the "serve" and "run" scons targets. | |||
2022-10-12 | Merge pull request #67281 from Nidjo123/x11-window-resize | Rémi Verschelde | |
Keep rendering context window size in sync when resizing | |||
2022-10-12 | Merge pull request #66952 from bruvzg/macos_net_export | Rémi Verschelde | |
Fix macOS .NET export. | |||
2022-10-12 | [Web] Add the "serve" and "run" scons targets. | Fabio Alessandrelli | |
You can now run the test HTTP server by calling: scons p=web serve If you also wish to run the browser, call instead: scons p=web run The default listen port is 8060, but can be overriden via the env variable GODOT_WEB_TEST_PORT which must be a valid integer. | |||
2022-10-13 | particles: add amount property to sub property collision. | Lamia | |
2022-10-12 | [Windows] Fix GCC MinGW warnings. | bruvzg | |
2022-10-12 | Merge pull request #65714 from benbot/fix-double-particle-collision-calculation | Rémi Verschelde | |
2022-10-12 | Merge pull request #67306 from raulsntos/dotnet/format2 | Rémi Verschelde | |
2022-10-12 | Fix dotnet format | Raul Santos | |
It was failing due to generated files being referenced in .NET projects but the files are missing because they are generated by `godot --generate-mono-glue` or `build_assemblies.py`. | |||
2022-10-12 | Use radial distance for making LOD decisions. | TechnoPorg | |
Previously, only forward basis distance from the camera was used. This means that unnecessarily high LOD levels were used for objects located to the side of the camera. The distance from the camera origin is now used, independently of direction. | |||
2022-10-12 | Merge pull request #67232 from bruvzg/popup_edit | Rémi Verschelde | |
Improve Popup / Window behavior in the edited scene tree. | |||
2022-10-12 | Merge pull request #67300 from Mickeon/indexed-objection | Rémi Verschelde | |
Rename `set`/`get_indexed`'s "property" to "property_path" | |||
2022-10-12 | Merge pull request #67298 from Splizard/fix_unamed_args_gdextension | Rémi Verschelde | |
Fix _unnamed_arg so that arguments defined by GDExtension show up in the editor docs. | |||
2022-10-12 | Merge pull request #67252 from zaevi/web_fix_export_file_locked | Rémi Verschelde | |
[Web] Fix file locked issue when exporting to Web. | |||
2022-10-12 | Merge pull request #67295 from rune-scape/rune-gdscript-highlighter-keywords | Rémi Verschelde | |
GDScript: fix highlighting '.' after global class name | |||
2022-10-12 | Rename `set`/`get_indexed`'s "property" to "property_path" | Micky | |
Also touches up the Documentation slightly. | |||
2022-10-12 | Fix _unnamed_arg so that arguments defined by GDExtension show up in docs. | Quentin Quaadgras | |
The Godot API (gdnative_interface.h) allows methods to be registered on extension classes with `classdb_register_extension_class_method` a `GDNativeExtensionClassMethodInfo` can be provided to this function along with a `get_argument_info_func` which according to the comment indicates that argument names should be definable here. Unfortunately, setting the name field in the `GDNativePropertyInfo` struct has no effect on the editor documentation, which continues to display "_unnamed_arg" for each argument. I discovered that `get_argument_info` is responsible for this as it always overrides the `info.name`. I've added an if condition that will only override the name when it is empty. I've tested this with my GDExtension module and I can confirm that with this commit, the argument name shows up in the builtin docs. eg. in Lookup Symbol. | |||
2022-10-12 | Merge pull request #67277 from KoBeWi/🤦♂️ | Rémi Verschelde | |
Fix source sort not saving in TileMap editor |