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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-10-28
Merge pull request #54337 from bruvzg/icu_70_1
Rémi Verschelde
2021-10-28
Merge pull request #54326 from nekomatata/x11-fix-input-delay
Rémi Verschelde
2021-10-28
ICU: Update to version 70.1
bruvzg
2021-10-28
Merge pull request #52985 from Calinou/editor-debugger-bottom-panel-error-war...
Rémi Verschelde
2021-10-28
Check for valid stack in set_bone_index
Lenny Critchley
2021-10-27
Fix input events random delay on X11
PouleyKetchoupp
2021-10-27
Merge pull request #54321 from V-Sekai/import-scene-crash
Rémi Verschelde
2021-10-27
Merge pull request #54320 from YeldhamDev/tabbar_close_last_fix
Rémi Verschelde
2021-10-27
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
Camille Mohr-Daurat
2021-10-27
Avoid crash in scene importer when the mesh is empty.
K. S. Ernest (iFire) Lee
2021-10-27
Fix uninteractable singular tab in `TabBar`
Michael Alexsander
2021-10-27
Merge pull request #54166 from ConteZero/unique_selection
Rémi Verschelde
2021-10-27
Fix potential null pointer use, based on #54094 fix
Bastien JAUNY
2021-10-27
Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall
Camille Mohr-Daurat
2021-10-27
Add option to make selection unique
ConteZero
2021-10-27
Merge pull request #54125 from groud/tile_data_runtime_modification
Rémi Verschelde
2021-10-27
Implement runtime update of TileData object in TileMap
Gilles Roudière
2021-10-27
Merge pull request #54285 from briansemrau/fix-proximity-fade
Rémi Verschelde
2021-10-27
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
2021-10-27
Merge pull request #54305 from mhilbrunner/comments-cleanup
Rémi Verschelde
2021-10-27
Improve appearance of the editor Debugger bottom panel menu
Hugo Locurcio
2021-10-27
Small formatting fixes in Find in Files
Max Hilbrunner
2021-10-27
Merge pull request #54301 from groud/optimize_tilemap_layer_update
Rémi Verschelde
2021-10-27
Optimize TileMap layers updates
Gilles Roudière
2021-10-26
Make EditorSpinSlider wait for text on key_up/down
Francois Belair
2021-10-26
Fix vulkan proximity fade
Brian Semrau
2021-10-26
Merge pull request #54270 from JFonS/fix_selection
Rémi Verschelde
2021-10-26
Merge pull request #54255 from akien-mga/android-export-gradle-dont-escape-qu...
Rémi Verschelde
2021-10-26
Fix click selection in the editor 3D viewport
jfons
2021-10-26
Merge pull request #54267 from pycbouh/controls-button-font-focus
Rémi Verschelde
2021-10-26
Merge pull request #54265 from JFonS/fix_sh_dis_mobile
Rémi Verschelde
2021-10-26
Add focus font color to Button and derivatives
Yuri Sizov
2021-10-26
Fix shadow disabling on mobile renderer
Joan Fons
2021-10-26
Merge pull request #54254 from mhilbrunner/ticks-msec-64
Rémi Verschelde
2021-10-26
Save all 64 bits of get_ticks_msec() in more cases
Max Hilbrunner
2021-10-26
Merge pull request #54256 from mhilbrunner/docs-real-time
Rémi Verschelde
2021-10-26
Time: Add some notes about timezones and UTC
Max Hilbrunner
2021-10-26
Android: Properly validate `godot_project_name_string` for Android special chars
Rémi Verschelde
2021-10-26
Merge pull request #54153 from skyace65/AreaImprovements2
Rémi Verschelde
2021-10-26
Another rename for makerst.py
Rémi Verschelde
2021-10-26
Merge pull request #54179 from aaronfranke/make-rst
Rémi Verschelde
2021-10-26
Merge pull request #54249 from lyuma/gltf_padding_fix
Rémi Verschelde
2021-10-26
Merge pull request #54245 from manueldun/nullParamAddMod
Rémi Verschelde
2021-10-26
Merge pull request #54073 from groud/terrains_for_procgen
Rémi Verschelde
2021-10-26
Merge pull request #53973 from nabfrew/nabf/light_hight_documentation
Max Hilbrunner
2021-10-25
gltf: Fix validation errors due to chunk padding and empty skins.
Lyuma
2021-10-25
Improved RigidDynamicBody linear/angular damping override
PouleyKetchoupp
2021-10-25
Added error macro to ensure non null parameter
Manuel Dun
2021-10-25
Merge pull request #54240 from Calinou/editor-directionallight-3d-fix-validat...
Rémi Verschelde
2021-10-25
Fix properties being displayed when they shouldn't in DirectionalLight3D
Hugo Locurcio
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