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2017-01-10Remove deprecated Vector2.floorf methodEmmanuel Leblond
2017-01-10Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky
container!
2017-01-10Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵Juan Linietsky
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete!
2017-01-09Issue template: warn about known unstabilityRémi Verschelde
2017-01-09-Translation text will change automatically for in-game buttons, labels, ↵Juan Linietsky
poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method.
2017-01-09-All types have editable script now in propertiesJuan Linietsky
-Changed clip to a property in Control which can be set by the user
2017-01-09Merge pull request #7480 from godotengine/ip-mingw2-workaround2Rémi Verschelde
Windows: Workaround missing includes in MinGW-w64 < 4
2017-01-09Merge pull request #7471 from djrm/iconsJuan Linietsky
Added missing node icons, plus some icon changes
2017-01-09Windows: Workaround missing includes in MinGW-w64 < 4Rémi Verschelde
The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04, mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the dependencies of the `tcpmib.h` header [0] [1] [2]. Those were not triggered before 6323779596dea0db7f58afef7d3d3d5588ef20cb probably due to conflicting WINVER definitions which prevented triggering the code specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the _WIN32_WINNT macro to Windows XP compatibility.
2017-01-09OSX: Revert back to kHIDUsage_GD_JoystickRémi Verschelde
Bug introduced in 547a57777b199f451305a6d4b6ad63fb0b2bd3ed.
2017-01-09Merge pull request #7458 from bojidar-bg/right-click-menuRémi Verschelde
Fix #7455 - script text editor's right click menu being weird
2017-01-09Added resources iconsDaniel J. Ramirez
2017-01-09Merge pull request #7475 from Hinsbart/joypad_fixesRémi Verschelde
More fixes to Joypad renaming.
2017-01-08Added missing node icons, plus some icon changesDaniel J. Ramirez
2017-01-09Add clamp and wrap loop modes for animation tracks.Juan Linietsky
2017-01-08Moved JSON functions to built-in to_json, parse_json, validate_jsonJuan Linietsky
2017-01-08Remove XML format, as promised, for 3.0Juan Linietsky
2017-01-08Removed Musepack, it's a pretty obsolete format nowadays.Juan Linietsky
2017-01-08Variant INT and REAL are now 64 bits (other types remain at 32)Juan Linietsky
2017-01-08-removed stop mouse and ignore mouse from control, which were confusing, ↵Juan Linietsky
replaced by mouse filter
2017-01-08More fixes to Joypad renaming.Andreas Haas
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings.
2017-01-08Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky
2017-01-08Swapped expand and fill flag bits, so scenes don't save this property by defaultJuan Linietsky
2017-01-08Merge pull request #7473 from Hinsbart/JoypadLinuxJuan Linietsky
Rename "joypad_linux" class to "JoypadLinux"
2017-01-08Rename "joypad_linux" class to "JoypadLinux"Andreas Haas
Named this class in GodotCase, so it fits with the rest of the codebase.
2017-01-08PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky
item_pressed, closes #3188
2017-01-08Renamed finished to animation_finished, also passes the animation name when ↵Juan Linietsky
finished
2017-01-08Move tests again from core to mainRémi Verschelde
As advised by @reduz, as tests depend on other libs.
2017-01-08Finish replacement of joystick by joypadRémi Verschelde
Some parts were forgotten in 547a577.
2017-01-08opus: Update to upstream opusfile 0.8Rémi Verschelde
Had missed it in the previous commit as the upstream website is outdated.
2017-01-08Removed the "released" signal from button, it's pointless now that ↵Juan Linietsky
button_down and button_up exist.
2017-01-08Made Variant::NIL printable as "Null". Please everyone be on the lookout of ↵Juan Linietsky
bugs related to assigning an empty variant to a string, and expecting it to be not empty!
2017-01-08renamed joystick to joypad everywhere around source code!Juan Linietsky
2017-01-08Windows: Define _WIN32_WINRT to 0x0600 (Vista)Rémi Verschelde
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API.
2017-01-08renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky
differentiated than generalized _input
2017-01-08Dictionary keys are now sorted by insertion orderJuan Linietsky
2017-01-08x11: Improve logic for cross-dependencies between freetype, zlib and libpngRémi Verschelde
Fixes #7373.
2017-01-08i18n: Add support for Scots (sco) languageRémi Verschelde
Fixes #6931.
2017-01-08removed unnecesary modulate funtions, which were superseded by self_modulateJuan Linietsky
2017-01-08Use more compatible initializarion of RWLockPosixJuan Linietsky
2017-01-08Added missing readers writers lock to windows, should compile and run again..Juan Linietsky
2017-01-08fixes compilation in windows?Juan Linietsky
2017-01-08Move core engine tests to core/Rémi Verschelde
2017-01-08Fix codeblock tag in classes.xml for EditorSettingsEmmanuel Leblond
2017-01-08i18n: Sync templates with current codeRémi Verschelde
2017-01-08i18n: Sync translations with WeblateRémi Verschelde
Bengali and Turkish now 100% complete!
2017-01-08Fix code completion for new getnode syntaxJuan Linietsky
2017-01-08-Fix bugs related to PoolVector crashesJuan Linietsky
-Added ability to request nodes using $Name in GDScript :)
2017-01-07Memory pool vectors (DVector) have been enormously simplified in code, and ↵Juan Linietsky
renamed to PoolVector
2017-01-07Fix #7455 - script text editor's right click menu being weirdBojidar Marinov