Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-01-10 | Remove deprecated Vector2.floorf method | Emmanuel Leblond | |
2017-01-10 | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | |
container! | |||
2017-01-10 | Groundbreaking!! Godot resources can now be flagged to be local to the scene ↵ | Juan Linietsky | |
being edited! This means that each time this scene is instanced, the resource will be unique! As such, thanks to this, the following features were implemented: -ButtonGroup is no longer a control, it's now a resource local to the scene -ViewportTexture can be created from the editor and set to any object, making ViewportSprite and other kind of nodes obsolete! | |||
2017-01-09 | Issue template: warn about known unstability | Rémi Verschelde | |
2017-01-09 | -Translation text will change automatically for in-game buttons, labels, ↵ | Juan Linietsky | |
poups when translation is changed. -Added a NOTIFICATION_TRANSLATION_CHANGED for controls that need custom code -Sorry, editor will not update automatically because it uses a different translatio method. | |||
2017-01-09 | -All types have editable script now in properties | Juan Linietsky | |
-Changed clip to a property in Control which can be set by the user | |||
2017-01-09 | Merge pull request #7480 from godotengine/ip-mingw2-workaround2 | Rémi Verschelde | |
Windows: Workaround missing includes in MinGW-w64 < 4 | |||
2017-01-09 | Merge pull request #7471 from djrm/icons | Juan Linietsky | |
Added missing node icons, plus some icon changes | |||
2017-01-09 | Windows: Workaround missing includes in MinGW-w64 < 4 | Rémi Verschelde | |
The MinGW-w64 version we have on our Travis build environment (Ubuntu 12.04, mingw-w64 2.0.1, gcc 4.6) is old and has some missing includes in the dependencies of the `tcpmib.h` header [0] [1] [2]. Those were not triggered before 6323779596dea0db7f58afef7d3d3d5588ef20cb probably due to conflicting WINVER definitions which prevented triggering the code specific to >= 0x0600 (Vista). We ensure it won't be triggered by defining the _WIN32_WINNT macro to Windows XP compatibility. | |||
2017-01-09 | OSX: Revert back to kHIDUsage_GD_Joystick | Rémi Verschelde | |
Bug introduced in 547a57777b199f451305a6d4b6ad63fb0b2bd3ed. | |||
2017-01-09 | Merge pull request #7458 from bojidar-bg/right-click-menu | Rémi Verschelde | |
Fix #7455 - script text editor's right click menu being weird | |||
2017-01-09 | Added resources icons | Daniel J. Ramirez | |
2017-01-09 | Merge pull request #7475 from Hinsbart/joypad_fixes | Rémi Verschelde | |
More fixes to Joypad renaming. | |||
2017-01-08 | Added missing node icons, plus some icon changes | Daniel J. Ramirez | |
2017-01-09 | Add clamp and wrap loop modes for animation tracks. | Juan Linietsky | |
2017-01-08 | Moved JSON functions to built-in to_json, parse_json, validate_json | Juan Linietsky | |
2017-01-08 | Remove XML format, as promised, for 3.0 | Juan Linietsky | |
2017-01-08 | Removed Musepack, it's a pretty obsolete format nowadays. | Juan Linietsky | |
2017-01-08 | Variant INT and REAL are now 64 bits (other types remain at 32) | Juan Linietsky | |
2017-01-08 | -removed stop mouse and ignore mouse from control, which were confusing, ↵ | Juan Linietsky | |
replaced by mouse filter | |||
2017-01-08 | More fixes to Joypad renaming. | Andreas Haas | |
Windows did not compile anymore because DI8DEVTYPE_JOYPAD obviously isn't defined in the directx headers ^^ I also did the same renaming as in #7473 for the windows platform and reverted the changes in the gamepad mappings. | |||
2017-01-08 | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky | |
2017-01-08 | Swapped expand and fill flag bits, so scenes don't save this property by default | Juan Linietsky | |
2017-01-08 | Merge pull request #7473 from Hinsbart/JoypadLinux | Juan Linietsky | |
Rename "joypad_linux" class to "JoypadLinux" | |||
2017-01-08 | Rename "joypad_linux" class to "JoypadLinux" | Andreas Haas | |
Named this class in GodotCase, so it fits with the rest of the codebase. | |||
2017-01-08 | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | |
item_pressed, closes #3188 | |||
2017-01-08 | Renamed finished to animation_finished, also passes the animation name when ↵ | Juan Linietsky | |
finished | |||
2017-01-08 | Move tests again from core to main | Rémi Verschelde | |
As advised by @reduz, as tests depend on other libs. | |||
2017-01-08 | Finish replacement of joystick by joypad | Rémi Verschelde | |
Some parts were forgotten in 547a577. | |||
2017-01-08 | opus: Update to upstream opusfile 0.8 | Rémi Verschelde | |
Had missed it in the previous commit as the upstream website is outdated. | |||
2017-01-08 | Removed the "released" signal from button, it's pointless now that ↵ | Juan Linietsky | |
button_down and button_up exist. | |||
2017-01-08 | Made Variant::NIL printable as "Null". Please everyone be on the lookout of ↵ | Juan Linietsky | |
bugs related to assigning an empty variant to a string, and expecting it to be not empty! | |||
2017-01-08 | renamed joystick to joypad everywhere around source code! | Juan Linietsky | |
2017-01-08 | Windows: Define _WIN32_WINRT to 0x0600 (Vista) | Rémi Verschelde | |
Passed as a compiler define to be sure it is always define before windows.h is loaded. This means that Godot officially requires Vista API or later, it will not work on Windows XP or earlier. Also fix a bogus check for Windows 7 API. | |||
2017-01-08 | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | |
differentiated than generalized _input | |||
2017-01-08 | Dictionary keys are now sorted by insertion order | Juan Linietsky | |
2017-01-08 | x11: Improve logic for cross-dependencies between freetype, zlib and libpng | Rémi Verschelde | |
Fixes #7373. | |||
2017-01-08 | i18n: Add support for Scots (sco) language | Rémi Verschelde | |
Fixes #6931. | |||
2017-01-08 | removed unnecesary modulate funtions, which were superseded by self_modulate | Juan Linietsky | |
2017-01-08 | Use more compatible initializarion of RWLockPosix | Juan Linietsky | |
2017-01-08 | Added missing readers writers lock to windows, should compile and run again.. | Juan Linietsky | |
2017-01-08 | fixes compilation in windows? | Juan Linietsky | |
2017-01-08 | Move core engine tests to core/ | Rémi Verschelde | |
2017-01-08 | Fix codeblock tag in classes.xml for EditorSettings | Emmanuel Leblond | |
2017-01-08 | i18n: Sync templates with current code | Rémi Verschelde | |
2017-01-08 | i18n: Sync translations with Weblate | Rémi Verschelde | |
Bengali and Turkish now 100% complete! | |||
2017-01-08 | Fix code completion for new getnode syntax | Juan Linietsky | |
2017-01-08 | -Fix bugs related to PoolVector crashes | Juan Linietsky | |
-Added ability to request nodes using $Name in GDScript :) | |||
2017-01-07 | Memory pool vectors (DVector) have been enormously simplified in code, and ↵ | Juan Linietsky | |
renamed to PoolVector | |||
2017-01-07 | Fix #7455 - script text editor's right click menu being weird | Bojidar Marinov | |