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2020-05-18Avoid copying vector in constructor of PathMD5Hanif Ariffin
Copying the vector is unnecessary here.
2020-05-18Merge pull request #38826 from bruvzg/gdnative_core_typesRémi Verschelde
Add new (and rename changed) core types to GDNative API.
2020-05-18Merge pull request #38711 from clayjohn/force-floatRémi Verschelde
Force using floats in cubemap coefficient
2020-05-18Merge pull request #38723 from neikeq/initial-classdb-testRémi Verschelde
Added tests for ClassDB
2020-05-18Merge pull request #38791 from clayjohn/physical-sky-updateRémi Verschelde
Add night sky to PhysicalSkyMaterial
2020-05-18Merge pull request #38820 from ericrybick/masterRémi Verschelde
Fix certain characters being recognized as special keys on Windows when using the us international layout
2020-05-18Merge pull request #38831 from RandomShaper/remove_jpgd_patchRémi Verschelde
Remove no longer needed patch to jpgd.cpp
2020-05-18Merge pull request #38830 from akien-mga/scons-compilationdb-checkRémi Verschelde
SCons: Improve registration of compilation_db tool, check version
2020-05-18GDNative add new core types.bruvzg
2020-05-18Fix certain characters being recognized as special keys in Windows when ↵Eric Rybicki
using the us international layout
2020-05-18Remove no longer needed patches to jpgd.cppPedro J. Estébanez
2020-05-18Merge pull request #38827 from RandomShaper/fix_oa_hash_mapRémi Verschelde
Fix leaks and crashes in OAHashMap
2020-05-18SCons: Improve registration of compilation_db tool, check versionRémi Verschelde
There's a builtin `toolpath` option we can use for that, so no need to hack around a custom `scons_site` path. The script requires SCons 3.1.1 or later, so we enable it conditionally. Follow-up to #32848.
2020-05-18Fix leaks and crashes in OAHashMapPedro J. Estébanez
This changes the way the lifespan of items is managed to be consistent. Bonus: Simplify cases of destroy-then-emplace.
2020-05-18Merge pull request #38816 from Faless/js/fix_audio_driver_4.0Rémi Verschelde
AudioDriverJavaScript buffer size calculation.
2020-05-18Merge pull request #38825 from akien-mga/glsl-clang-format-fixesRémi Verschelde
GLSL: Change shader type specifier from [vertex] to #[vertex]
2020-05-18Move mix_rate, ouput_latency to AudioDriverManagerFabio Alessandrelli
Each driver used to define the (same) project settings values `audio/mix_rate` and `audio/output_latency`, but the setting names are not driver specific. Overriding is still possible via platform tags.
2020-05-18AudioDriverJavaScript now compute buffer size.Fabio Alessandrelli
Based on mix rate and expected latency.
2020-05-18GLSL: Change shader type specifier from [vertex] to #[vertex]Rémi Verschelde
The added `#` prevents clang-format from misinterpreting the meaning of this statement and thus messing up the formatting of the next lines up until the first `layout` statement. Similarly, a semicolon is now enforced on `versions` defines to prevent clang-format from messing up formatting and putting them all on a single line. Note: In its current state the code will ignore chained statements on a single line separated by a semicolon. Also removed some extraneous lines missed in previous style changes or added by mistake with said changes (e.g. after uniform definitions that clang-format messes up somewhat too, but we live with it).
2020-05-18Merge pull request #38800 from YeldhamDev/icons_completeRémi Verschelde
Add more missing node icons
2020-05-18Merge pull request #38821 from Xrayez/custom-gitignoreRémi Verschelde
Add `custom.py` to .gitignore
2020-05-18Add `custom.py` to .gitignoreAndrii Doroshenko (Xrayez)
The default `custom.py` can be created at the root of the Godot repository to initialize any SCons build options via file which are specific to user.
2020-05-18Merge pull request #38811 from Calinou/popupmenu-default-allow-searchRémi Verschelde
Allow searching with keyboard input by default in PopupMenu
2020-05-18Update description of Object.free() methodRemi Rampin
Clarify that variables pointing to an object don't become `null` when that object is freed, it just makes them invalid. (cherry picked from commit ccf5703568ab7c33723f322088c83a7d9ebcf5a8)
2020-05-17Allow searching with keyboard input by default in PopupMenuHugo Locurcio
See discussion in https://github.com/godotengine/godot-proposals/issues/43.
2020-05-17Merge pull request #38804 from m4gr3d/android_plugin_config_masterRémi Verschelde
Implementation of the Godot Android Plugin configuration file
2020-05-17Merge pull request #38795 from Calinou/doc-array-dictionary-referenceMax Hilbrunner
Document that Dictionary is always passed as reference
2020-05-17Implementation of the Godot Android Plugin configuration fileFredia Huya-Kouadio
2020-05-17Add more missing node iconsMichael Alexsander
2020-05-17Merge pull request #38695 from dreamsComeTrue/node-swap-order-argumentsRémi Verschelde
Replace 'add_child_below_node' with 'add_sibling' in Node
2020-05-17Merge pull request #38793 from Anutrix/window-popup-centered-rect2-fixRémi Verschelde
Fix popup window size calculation in popup_centered_ratio by using Rect2
2020-05-16Document that Dictionary is always passed as referenceHugo Locurcio
See #38792.
2020-05-17Fix popup window size calculation in popup_centered_ratio by using Rect2unknown
2020-05-16Add night sky to PhysicalSkyMaterialclayjohn
2020-05-16Merge pull request #38782 from mbrlabs/text-editor-fixRémi Verschelde
Fixed text editor drawing if smooth scrolling is disabled.
2020-05-16Merge pull request #37519 from HaSa1002/fix-duplicate-inputs-winRémi Verschelde
Fix input event being dispatched multiple times on Windows
2020-05-16Merge pull request #38779 from bruvzg/gdnative_sizes_fixRémi Verschelde
Fix GDNative wrapper type sizes (RID, Variant, Packed*Array), add size checks.
2020-05-16Added tests for ClassDBIgnacio Etcheverry
2020-05-16Merge pull request #29587 from Calinou/remove-hq2xRémi Verschelde
Remove HQ2X and the `Image.expand_2x_hq2x()` method
2020-05-16Fixed text editor drawing if smooth scrolling is disabled.Marcus Brummer
Fixes #38778
2020-05-16Fix input event being dispatched multiple times on WindowsHaSa1002
2020-05-16Remove HQ2X and the `Image.expand_2x_hq2x()` methodHugo Locurcio
As of Godot 3.0, HQ2X is no longer used to upscale the editor theme and icons on hiDPI displays, which limited its effective uses. HQ2X was also used to upscale the project theme when the "Use Hidpi" project setting was enabled, but results were often less than ideal. The new StyleBoxFlat and SVG support also make HQ2X less important to have as a core feature. This decreases binary sizes slightly (-150 KB on most platforms, -212 KB on WebAssembly release). This partially addresses #12419.
2020-05-16Merge pull request #38463 from smartin015/3.2-fixgeditRémi Verschelde
Remove get_local_mouse_position() hack in GraphEdit
2020-05-16Merge pull request #37430 from bruvzg/fix_non_hidpi_popup_posRémi Verschelde
[macOS] Fix popup positions on multiple screens.
2020-05-16Merge pull request #38451 from eduardonunesp/feature/command-comma-preferencesRémi Verschelde
Using command + comma on macOS as default shortcut for editor settings
2020-05-16Remove get_local_mouse_position() hack in GraphEditsmartin015
2020-05-16Fix popup positions on multiple screens (with same scaling only).bruvzg
2020-05-16Fix GDNative wrapper type sizes (RID, Variant, Packed*Array), add size ↵bruvzg
checking static asserts.
2020-05-16Merge pull request #38777 from madmiraal/update-r128Rémi Verschelde
Update r128.h to include latest fixes for mingw-64 32 bit builds.
2020-05-16Update r128.h to include latest fix for mingw-64 32 bit builds.Marcel Admiraal