Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-07-09 | Merge pull request #40242 from JohanAR/png-16-srgb | Rémi Verschelde | |
Handle 16 bit PNG files in sRGB color space | |||
2020-07-09 | Merge pull request #40240 from Calinou/doc-packedscene-example-instance | Rémi Verschelde | |
Document how to instance a PackedScene and add it as a child | |||
2020-07-09 | Merge pull request #40239 from Calinou/doc-scene-tree-create-timer | Rémi Verschelde | |
Mention `SceneTree.create_timer()` in the Timer class documentation | |||
2020-07-09 | Handle 16 bit PNG files in sRGB format | Johan Rastén | |
2020-07-09 | Document how to instance a PackedScene and add it as a child | Hugo Locurcio | |
This information was already present in `@GDScript.preload()`, but it's not easy to find. This closes https://github.com/godotengine/godot-docs/issues/3338. | |||
2020-07-09 | Mention `SceneTree.create_timer()` in the Timer class documentation | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-docs/issues/2349 (as the linked method already contains an example). | |||
2020-07-09 | Merge pull request #40235 from nekomatata/gles2-errors-mesh-data | Rémi Verschelde | |
Fixed mesh data access errors in GLES2 | |||
2020-07-09 | Merge pull request #40232 from bruvzg/macos_transient | Rémi Verschelde | |
[macOS] Fix transient windows. | |||
2020-07-09 | Fixed mesh data access errors in GLES2 | PouleyKetchoupp | |
1. Removed errors in mesh_surface_get_array as it's supported now 2. More accurate errors in mesh_surface_get_blend_shapes | |||
2020-07-09 | [macOS] Fix transient windows. | bruvzg | |
2020-07-09 | Merge pull request #40226 from bruvzg/deep_exclusive_child_fix | Rémi Verschelde | |
Fix exclusive child focus grab, when there are more than two child windows. | |||
2020-07-09 | Merge pull request #40225 from nekomatata/keep-command-line-options | Rémi Verschelde | |
Keep debug & verbose options after loading project from project manager | |||
2020-07-09 | Fix exclusive child focus grab, when there are more than two child windows. | bruvzg | |
2020-07-09 | Keep debug & verbose options after loading project from project manager | PouleyKetchoupp | |
2020-07-09 | Merge pull request #40215 from naithar/feature/ios-storyboard-usage-master | Rémi Verschelde | |
[4.0] [iOS] Option to use storyboards for launch screens | |||
2020-07-08 | Merge pull request #40144 from naithar/feature/xcode-reference-path | Rémi Verschelde | |
[iOS] Use assets path relative to project's | |||
2020-07-07 | Merge pull request #40174 from akien-mga/stb_vorbis-fix-comment-oom-crash | Rémi Verschelde | |
stb_vorbis: Add missing error checks in comment reading mallocs | |||
2020-07-07 | Merge pull request #39726 from AndreaCatania/add_body_impr_physics | Rémi Verschelde | |
Optimized physics object spawn time | |||
2020-07-07 | Merge pull request #39735 from AndreaCatania/bullet_phy_add_api | Rémi Verschelde | |
Added BulletPhysics APIs to return internal objects. | |||
2020-07-07 | stb_vorbis: Add missing error checks in comment reading mallocs | Rémi Verschelde | |
Backported from https://github.com/nothings/stb/pull/989. Fixes #40164. | |||
2020-07-07 | Merge pull request #32144 from aaronfranke/poolarray | Rémi Verschelde | |
Add sort and has methods to PackedArrays | |||
2020-07-06 | Add sort and has methods to PackedArrays | Aaron Franke | |
2020-07-07 | Merge pull request #40151 from nathanfranke/fix-directory-open-check | Rémi Verschelde | |
Fix Directory Open Check | |||
2020-07-07 | iOS Export: Storyboard custom values | Sergey Minakov | |
2020-07-07 | iOS Export: add option to use storyboard for launch screen | Sergey Minakov | |
2020-07-07 | Merge pull request #40162 from vnen/autoloads-list | Rémi Verschelde | |
Add a map of autoloads to ProjectSettings | |||
2020-07-07 | Merge pull request #40171 from SkyLucilfer/PotGenerationFixLeak | Rémi Verschelde | |
Fix GDScriptEditorTranslationParserPlugin instance leak | |||
2020-07-06 | Merge pull request #40160 from pycbouh/fix-pnode-is-null | Rémi Verschelde | |
Improve null check in FindReplaceBar | |||
2020-07-06 | Merge pull request #40163 from pycbouh/fix-saving-empty-scene | Rémi Verschelde | |
Improve scene preview generation for empty scenes and disabled features | |||
2020-07-06 | Fix GDScriptEditorTranslationParserPlugin instance leak | SkyJJ | |
2020-07-06 | Merge pull request #40157 from madmiraal/fix-39765 | Rémi Verschelde | |
Clear a Bullet Area's overlappingObjects vector when removing an area from a space. | |||
2020-07-06 | Fix Directory Open Check | Nathan Franke | |
2020-07-06 | Merge pull request #37619 from pycbouh/expose-plugin-run-scene | Rémi Verschelde | |
Expose methods to play scenes from plugin code | |||
2020-07-06 | Improve scene preview generation for empty scenes and disabled features | Yuri Sizov | |
2020-07-06 | Add a map of autoloads to ProjectSettings | George Marques | |
So places that need to look into it can use the list instead of parsing ProjectSettings details (like checking "*" in path for testing if it's singleton). | |||
2020-07-06 | Merge pull request #40155 from rcorre/warning-names | Rémi Verschelde | |
Include gdscript warning name in the warning message. | |||
2020-07-06 | Merge pull request #40116 from ThakeeNathees/editor-crash-on-super-constructor | Rémi Verschelde | |
Fix: editor crash on super constructor called | |||
2020-07-06 | Expose methods to play scene from plugin code | Yuri Sizov | |
2020-07-06 | Improve null check in FindReplaceBar | Yuri Sizov | |
2020-07-06 | Merge pull request #40156 from Xrayez/fix-resource-create-crash | Rémi Verschelde | |
Fix editor crash when creating a custom resource from create dialog | |||
2020-07-06 | Include gdscript warning name in the warning message. | Ryan Roden-Corrent | |
Occasionally you want to ignore a warning with a `warning-ignore` comment, and you have to go into the settings to look up what the actual name of the warning is. This patch appends the warning name to the end of the warning so you know what string to use to ignore it, similar to other linters like pylint. For example ``` "The signal 'blah' is declared but never emitted."; ``` is now ``` "The signal 'blah' is declared but never emitted. (UNUSED_SIGNAL)"; ``` | |||
2020-07-06 | Clear a Bullet Area's overlappingObjects vector when removing an area | Marcel Admiraal | |
from a space. | |||
2020-07-06 | Fix editor crash when creating a custom resource from create dialog | Andrii Doroshenko (Xrayez) | |
2020-07-06 | Merge pull request #40143 from GiantBlargg/master | Rémi Verschelde | |
Fix Mono PackedArray Marshalling | |||
2020-07-06 | Merge pull request #40145 from KoBeWi/bsm | Rémi Verschelde | |
Support built-in scripts for inspector categories | |||
2020-07-06 | Support built-in scripts for inspector categories | Tomasz Chabora | |
2020-07-06 | iOS Export: use relative path for res:// files | Sergey Minakov | |
2020-07-05 | Fix Mono PackedArray Marshalling | Daniel Doran | |
2020-07-05 | Merge pull request #40102 from SkyLucilfer/PotGenerationFix | Rémi Verschelde | |
Change translation parser plugin API to parse_file() | |||
2020-07-05 | Merge pull request #40138 from neikeq/error-macros-use-bool-literals | Rémi Verschelde | |
Fix 'modernize-use-bool-literals' clang-tidy warnings in error macros |