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2022-08-02Merge pull request #50614 from foxydevloper/clarify-group-tooltipRémi Verschelde
Improve tooltips for grouping/ungrouping nodes
2022-08-02Merge pull request #61315 from lawnjelly/variant_bucket_poolsRémi Verschelde
Variant memory pools
2022-08-02Merge pull request #54905 from bruvzg/uncode_confusionRémi Verschelde
2022-08-02[TextServer] Add ICU Unicode security and spoofing detection.bruvzg
2022-08-02Merge pull request #63815 from RPicster/particle_turbulence_default_valuesRémi Verschelde
2022-08-02Merge pull request #63813 from ↵Rémi Verschelde
alfredbaudisch/GD-63621-animation-player-not-shown
2022-08-02Added default values to particle turbulence.Raffaele Picca
2022-08-02Display sub-plugins when Stay in Script Editor is OnAlfred R. Baudisch
Currently, with stay_in_script_editor_on_node_selected as On, inspector_only is forcibly set, and no editors from the node selected are displayed. With this change, if the selected Node has a Main Editor, it's still not shown (the intended behaviour of the feature), but the sub-editors are shown, this correctly opens the AnimationPlayerEditor plugin and other sub-plugins. Fixes and closes #63621.
2022-08-02Merge pull request #53956 from bruvzg/icu_uax_31Rémi Verschelde
2022-08-02Merge pull request #63806 from DarkMessiah/guidelines-appearance-bugRémi Verschelde
2022-08-02Merge pull request #63789 from YuriSizov/editor-remove-old-property-widgetsRémi Verschelde
Remove `CustomPropertyEditor` completely
2022-08-02Fix guidelines appearanceStanislav Labzyuk
2022-08-02[TextServer] Implement ICU/UAX 31 based `is_valid_identifier` function.bruvzg
2022-08-02Merge pull request #51672 from Calinou/shader-add-hint-transparent-textureRémi Verschelde
Add `hint_transparent` to use a transparent black placeholder texture
2022-08-02Merge pull request #63797 from JohanAR/fix-color-picker-okhslRémi Verschelde
Fix ColorPicker color and hsv sync issue
2022-08-02Merge pull request #63627 from and-rad/vector-field-attractor-fixRémi Verschelde
Fix vector field particle attractor texture sampling
2022-08-02Merge pull request #63589 from RandomShaper/sdfgi_debug_pcRémi Verschelde
Keep SdfgiDebug shader's push constant size <= 128
2022-08-02Merge pull request #63794 from clayjohn/GLES3-bugsRémi Verschelde
Fix various bugs in GLES3 renderer that stopped it from running on web
2022-08-02Merge pull request #63793 from RandomShaper/fix_unbound_resourceRémi Verschelde
Fix uniform set creation error due to null RID
2022-08-01Add `hint_transparent` to use a transparent black placeholder textureHugo Locurcio
This can be used in shaders to avoid the need to supply a transparent placeholder texture manually.
2022-08-01Fix ColorPicker color and hsv sync issueJohan Aires Rastén
ColorPicker has both a Color and HSV values for the currently selected color, fixed a few cases where those were not kept in sync. Refactored a little regarding this, and removed a redundant update. Solves #63777
2022-08-01Fix various bugs in GLES3 renderer that stopped it from running on webclayjohn
2022-08-01Merge pull request #63790 from raulsntos/csharp-unusedIgnacio Roldán Etcheverry
C#: Remove unused `Transform2D.ScaleBasis` method
2022-08-01Merge pull request #63767 from kubecz3k/fix/headless-collisionRémi Verschelde
2022-08-01Merge pull request #63007 from jtnicholl/animation_player_docsRémi Verschelde
2022-08-01Fix uniform set creation error due to null RIDPedro J. Estébanez
2022-08-01Remove `CustomPropertyEditor` completelyYuri Sizov
2022-08-01Merge pull request #53540 from Calinou/editor-improve-exp-easing-inspectorRémi Verschelde
Improve easing inspector usability
2022-08-01C#: Remove unused `Transform2D.ScaleBasis` methodRaul Santos
2022-08-01Update classref documentation for AnimationPlayerJonathan Nicholl
2022-08-01Improve easing inspector usabilityHugo Locurcio
- Add `positive_only` property hint to disallow using negative presets. These values are clamped in several places in the editor already, so this avoids displaying presets that don't work. - Move the Zero preset at the end of the positive list to match the custom property editor. It's also used less often than Linear, Ease In and Ease Out. - Rename presets to be consistent between the easing property editor and custom property editor. - Remove unused `inout` hint which was redundant since it was already the default.
2022-08-01Merge pull request #54738 from Calinou/expose-os-restart-on-exitRémi Verschelde
2022-08-01Merge pull request #63763 from bruvzg/lbl_settings_defaultsRémi Verschelde
2022-08-01Merge pull request #63781 from YuriSizov/editorresourceconversionpluginactomy2Rémi Verschelde
2022-08-01Remove excessive `editor/property_editor.h` includesYuri Sizov
2022-08-01Expose the "restart on exit" OS functionalityHugo Locurcio
This can be used to restart a project with specific command line arguments applied. This can work in tandem with `OS.get_cmdline_args()` to restart with the same command line arguments as used to originally run the project. Example use cases: - Restart to apply an user setting change that requires a restart to work. - Restart with a Godot command line argument to change the video driver, audio driver, etc.
2022-08-01Merge pull request #63766 from Chaosus/fix_shader_instance_uniformYuri Rubinsky
2022-08-01Fix passing values to the instance uniforms in the shaderYuri Rubinsky
2022-08-01fix for headless collision shape generationJakub Grzesik
this commit implements just enough of dummy mesh_storage so collision shapes are still generated in the headless mode implementation was inspired by rasterizer_dummy.h from Godot3
2022-08-01Change LabelSettings default values to match default theme.bruvzg
2022-08-01Merge pull request #63761 from BastiaanOlij/gles3_scene_singleton_initRémi Verschelde
2022-08-01Initialise singleton in RendererSceneGLES3Bastiaan Olij
2022-08-01Merge pull request #63722 from akien-mga/scons-4.4.0-vs-solutionRémi Verschelde
SCons: Fix creating VS solution with SCons 4.4.0
2022-08-01Merge pull request #55007 from norling/masterRémi Verschelde
2022-08-01docs: Caveats of NavigationMesh.create_from_meshMartin Norling
Adds a note explaining the requirements of the given [Mesh] when converting a [Mesh] to a [NavigationMesh] using `NavigationMesh.create_from_mesh`.
2022-08-01Merge pull request #55387 from RPicster/particles-turbulenceRémi Verschelde
2022-08-01Merge pull request #63754 from BastiaanOlij/storage_struct_privateRémi Verschelde
Changed storage structs to private
2022-08-01Merge pull request #55276 from Calinou/volumetric-fog-tweak-default-gi-injectRémi Verschelde
Tweak default fog settings for better appearance
2022-08-01Merge pull request #54028 from ↵Rémi Verschelde
Calinou/material-default-alpha-scissor-threshold-0.5 Change default material alpha scissor threshold to 0.5
2022-08-01Merge pull request #63587 from clayjohn/specular-occlusionRémi Verschelde
Treat specular less than 0.02 as occlusion